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I like the way Schiau Studios thinks -- when customers complained about the price of their $2.99US App Store game Alchemize, they raised the price up to $39.99. Over on the TouchArcade forums, they make their case: most devs, they say, when faced with complaints about price, will just lower their pr...

5 years ago 0 Comments
October 13, 2009 at 2:00PM
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Here are two different insights from Pocket Gamer about how developers can grow the profile of their iPhone apps. The first comes to us from the wisdom of Peggle, that game that I just can't stop playing. Apparently, they've coined the term "Peggling," which means lowering the price of your app, and...

5 years ago 0 Comments
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Here's an interesting idea for the App Store. Gizmodo posts that the new Blackberry "App World" has set a minimum price on its apps, asking no less than $2.99 for whatever you buy in there. At first glance, that's pretty rough -- there are a lot of free apps on the App Store right now that we wouldn...

6 years ago 0 Comments
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Our friends at Joystiq make a very insightful and very telling discovery: the iPhone more or less owns the finalist list for the 2009 Independent Games Festival Mobile category. 11 of the 14 contestants aren't on the Nintendo DS or PSP -- they're built and played on the iPhone and the iPod touch. Th...

6 years ago 0 Comments
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This is interesting: the prevailing argument about App Store pricing seems to be that developers are rushing down to 99 cents because apps priced there sell better (and developers say they can't fund really great apps priced there). But Mobile Orchard did a little number crunching, and their concl...

6 years ago 0 Comments