AppleDesignAward

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  • Interview with Doodle Jump's Igor Pusenjak, part 1

    by 
    Mike Schramm
    Mike Schramm
    06.23.2010

    There are a lot of successful apps in the App Store, but perhaps there are none more successful than Doodle Jump. Igor Pusenjak and his brother have propelled their simple game about a doodle flinging himself into the sky, platform by platform, all the way up into the top of the App Store charts. They've stayed there longer than any other app, pulling in almost as many sales as there are iPhones to go around. Now, in addition to all of their monetary success, Pusenjak and his brother have also picked up an Apple Design Award; this simple little game is now critically acclaimed as well as being one of the top-grossing iOS titles of all time. I sat down with Pusenjak last week in Los Angeles (just a few miles away from where the traditional game industry was holding their E3 expo) to talk about the past and future of Doodle Jump and how they've found such great success. This is part one of the interview, and it talks about the business of the App Store and how Lima Sky has done what they've done. Part two will be posted on the site later today, and will explore future updates to the game and the long-awaited Doodle Jump for iPad.

  • Entries open for Apple's 2008 design awards

    by 
    Michael Rose
    Michael Rose
    04.17.2008

    Every Mac developer wants a small, softly glowing cube -- as long as it's not made from unstable isotopes or anything like that. The Apple Design Awards 2008 entry period has now begun; with competition in seven categories this year, including two for the iPhone, it's going to be fun to see what bubbles up to the top at WWDC.Applications in the following areas can be uploaded and entered before 5 pm May 12: iPhone Developer Showcase Highlights innovative and compelling new iPhone applications built using the Beta iPhone SDK. Entries in this category must be pre-release, feature complete versions which run within the iPhone simulator or on an iPhone or iPod touch. Apple reserves the right to award more than one winning entry in this category. Best iPhone Web Application Highlights web applications designed specifically for Safari on iPhone, which offers iPhone users innovative, compelling, valuable, and highly desirable capabilities. Best Mac OS X Leopard Application Highlights trendsetting, innovative, best-of-breed Mac OS X Leopard applications. Entries in this category must be release versions. Best New Mac OS X Leopard Game Highlights games introduced on Mac OS X Leopard after June 2007, which take full advantage of relevant Leopard technologies and offer the best entertainment value to all ages. Entries in this category must be release versions. Best Mac OS X Leopard User Experience Highlights excellence in design, aesthetics, ease of use, compelling and appropriate use of animation, and pervasive integration with built-in Mac OS X Leopard system services and sharing technologies. Entries in this category must be release versions. Best Mac OS X Leopard Graphics and Media Application Highlights best-of-breed Mac OS X Leopard graphics and media solutions providing unparalleled functionality, performance, innovation, and stunning visuals and/or audio. Entries in this category must be release versions. Best Mac OS X Leopard Student Product Winners get plenty of goodies: WWDC tickets and travel, MacBook Pros, Cinema Displays, iPod touches and iPhones, and (far and away the most valuable) a free mini-booth to exhibit at Macworld Expo 2009. See Apple's official site for all the rules and regulations, and best of luck! (Yes, that's the developer team of 2007 ADA winner Panic giving a full-on geek salute there in the winner's circle. Seems like they're pretty pumped.)