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  • YouTube playlist: Apple II games

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    12.07.2012

    Hey, it's Friday! Besides Tim Cook going on a media tour recently there's not much going on, so let's reminisce. I grew up with an Apple II and this video playlist of old games for the venerable platform had me watching in awe as someone with more skill than I deftly played through games like Aztec and Castle Wolfenstein. To this day those creepy, scratchy Nazi guard voices haunt me. To cleanse your palate, try some lemonade. And below is a video of the Computer Chronicles talking about the "upcoming" Apple IIc and IIgs. Good times, great oldies.

  • Player piano rolls made on a Mac... and an Apple II

    by 
    Michael Rose
    Michael Rose
    06.01.2011

    I'm a big fan of the Canadian TV series How It's Made, shown in the USA on the Science Channel. There's something hypnotic and soothing about all those lathes, molds, conveyors and such, producing the things that we all take for granted. One of the older episodes was on this weekend, featuring the manufacturing process for player piano rolls (yes, they still make player piano rolls). I was pleased to see the pianist recording his score on what appeared to be a PowerPC Mac running some vintage of Mac OS X -- and then quite stunned to see the next sequence, showing the roll punch codes being loaded onto an Apple II used to control the punching machine. Goodness gracious, as my grandma used to say. It's nice to see such persistence and reliability from this bit of Jurassic technology in a control system. Read on for the video.

  • Visua Mobile's old Apples collection

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    07.14.2009

    A couple of months ago I wound up in Paris and received a surprising direct message via Twitter from a young employee at Visua Mobile. Having nothing better to do in the City of Light, I wound up at their offices. I'm often suspect when a "mobile" development company rings me about their iPhone stable. Just like my tea, I prefer my developers steeped in Apple. Well, Visua Mobile is certainly made up of Apple fans. Just check out the gallery of their offices to see what I mean. Visua's raison d'etre would be iPhone apps. To my astonishment, none have been runaway hits. They are beautifully designed and generally work well (some 3.0 bugs crept up). Visua gained some noteriety around their app, Fracture, that would make the iPhone screen appear broken when pressed. But they make a host of already-approved apps, including Celebrity, which features a special magazine cover just for TUAW fans. %Gallery-67744%

  • TUAW Bookshelf: Apple II Reference Manual

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    04.01.2009

    TUAW BOOKSHELF Apple was kind enough to include a veritable encyclopedia of information with my Apple ][. Inside the big, red manual, you'll find complete step-by-step instructions for setting up the machine, adjusting a tape recorder for optimal use, plenty of programs to get you started, and a handy reference for the hardware inside.I found the manual easy to read, although given the constraints of typing programs by hand using a typewriter, some code was printed using a dot matrix printer. Mr. Wozniak includes excellent code to help you build your own programs, however, and code for interfacing with the likes of a teletype, should you need printed output. There are critical routines for floating point calculations, which I'm sure some will appreciate.Apple introduces a little design philosophy in the manual, which is a welcome break from the volumes used to learn the 5100, for example. Rumors on our sister site Engadget say Tandy is working on a consumer machine with BASIC and a human-readable manual as well, but I'll believe that when I see it. Anyway, the Apple ][ manual has some sample code for making actual audio tones using the built-in speaker (a novel idea, by the way). Why use audio in a program? Here's the design philosophy I found interesting:"Computers can perform marvelous feats of mathematical computation at well beyond the speed capable of most human minds. They are fast, cold and accurate; man on the other hand is slower, has emotion, and makes errors. These differences create problems when the two interact with one another. So to reduce this problem humanizing of the computer is needed. Humanizing means incorporating within the computer procedures that aid in a computer's usage. One such technique is the addition of a tone subroutine."It's like they want to make the computer more *personal*, somehow.Once you've seen how to make graphics, sounds and even interaction and I/O in code, the manual wraps up with a thorough examination of the included hardware. This is a hobbyists' machine, after all. The schematics and diagrams will have you fully understanding how the computer addresses memory and controls video, plus many other miracles I can't believe they crammed into such a small package.This valuable red book of data comes free with your Apple ][, but I wouldn't part with it! You'll find yourself referring to it time and again. Check out the photostat gallery below for a few sample pages.%Gallery-49007%

  • Move over, OLPC -- the $12 Apple II-based PC is coming

    by 
    Nilay Patel
    Nilay Patel
    08.05.2008

    Alright, so it won't be a laptop, adorable, or have a cheeky Linux-based OS that's eventually replaced by Windows, but unlike the OLPC or the too-good-to-be-true $10 laptop, the $12 PC currently being developed at MIT will probably hit its price target. The project, being spearheaded by Derek Lomas and Jesse Austin-Breneman, is centered around cheap Apple II-based machines currently on sale in India and other developing nations that plug into televisions, and the goal is to update the systems with more memory, web access through cellphone tethering and actual storage. Considering we've already seen Apple IIs updated with Bluetooth and USB, and the less-powerful Commodore 64 can be used at LAN parties, we'd say all that stands between this project and reality is manpower -- any Apple II hackers out there ready to help?

  • Vintage Apple books and software

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    08.21.2007

    digg_url = 'http://digg.com/apple/Vintage_Apple_Software_and_Books_Gallery'; Mad props to my parents for keeping our basement an Apple museum! Aside from a pristine Apple //c (with monochrome monitor), vintage Apple ][ ,and Mac SE/30 (with a color monitor card) they kept most if not all of our Mac and Apple programming books from my youth. A few games even survived, although my addiction to Wasteland forced my dad to ship several of the more fun games to my French cousins. So I took some quick pics and made a vintage Apple books and software gallery. Enjoy the trip down memory lane-- and if any of the authors of these books are around, let us know in the comments.Some of my favorites: Chipwits - one of my favorite edutainment titles ever (and the original authors are trying to bring it back) Jeeves - before he hit the web he was your personal assistant Adventure Construction Set - taught me a lot about game design Using HyperCard - oh how I miss HyperCard The Elementary Apple - notable because of the binding, which was really useful when trying to type in programs The Halley Project - who didn't freak out when they heard their Apple start talking? For some reason my copy of Racter is MIA.%Gallery-6187%

  • Widget Watch: Apple][Go

    by 
    Scott McNulty
    Scott McNulty
    12.19.2006

    My grammar school memories are filled with many happy hours spent in the computer lab staring at a green monochromatic Apple ][e with dual floppy drives. I can't tell you how many times I died of dysentery, or where the heck Carmen Sandiego was but I had a great time. Now, my misspent youth is only a keystroke away, waiting in the Dashboard. Apple][Go puts the power of an Apple ][ onto your modern day Mac.Now, the needed ROMs and disk images are not public domain, so make sure you have the proper rights to use them and then meet me in 1985.