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  • The Game Archaeologist and the Legend of the Sims: Our memories

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2010

    Last week marked the beginning of a brief foray into the world of The Sims Online -- "brief" because the title is defunct (meaning no hands-on experiences to share these days) and I doubt that any of the game's creators are itching to reminisce about this lackluster entry into The Sims franchise. So chances are that today marks the end of our expedition, but we'll put our chins up and try to do it justice. Recently in the Massively office, a few of us spent a bit of time chewing the fat about The Sims Online. It's hard to imagine, but when the beta came out for this title, it was actually pretty hot stuff. The Sims had that crack-like addictive quality to it, and a lot of people -- myself included -- thought that the online version would make it exponentially better. Instead of every copy of The Sims being a little island unto itself, now we could connect and build in ways that were limited only by our imaginations. Oh, and also questionable developer decisions.