Arbiter-Hawk

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  • City of Heroes' newest Intrepid Informer discusses Incarnate additions

    by 
    Bree Royce
    Bree Royce
    11.09.2011

    City of Heroes was once known as a game without much of an endgame, but the Incarnate system, which launched about a year ago, changed all that. In today's Intrepid Informer, Jeff "Arbiter Hawk" Hamilton discusses the upgrades to the Incarnate system that are rolling out as part of Issue 21's special Media Blitz update. The original Incarnate ability slots will each see new power options, including a self-targeted cone for Judgement, a mass-teleport skill for Destiny, multi-proc'ing debuffs for Interface, and a variety of control, support, and tanking boosts for Alpha. According to Jeff: The biggest challenge in making new abilities in the existing Incarnate slots is that they have to be desirable in order to be worth creating, but they can't completely supplant the existing abilities. If they were numerically superior to the original powers in the slot, we'd just be shoehorning players into taking the new powers, when our true objective is to increase the number of choices a player can make in building their character. The Incarnate system is available only to VIP players with level 50 characters. The official City of Heroes website has the full Intrepid Informer with all the details on the upcoming additions.

  • City of Heroes Freedom invaded by Hamidon again

    by 
    Larry Everett
    Larry Everett
    08.31.2011

    Hamidon is returning to City of Heroes Freedom in a big way. How can you get bigger than a gigantic gelatinous blob like the first Hamidon? In this latest dev diary, Jeff "Arbiter Hawk" Hamilton gives us all the slimy details. The zone-wide encounter starts with a new monstrosity called the Seed of Hamidon, which drops seedlings throughout the Sunken City neighborhood of First Ward. These seedlings begin the spread of the Tellurian Plague. It is in the best interest of heroes, villains, loyalists, and resistance rebels alike to end the spread of this plague before it conquers everything, as it did on Praetorian Earth. Arbiter Hawk suggests an eight-person group for this encounter, which takes place in two distinct phases. In the first phase, it's up to players to take out both the ground and air seedlings. Don't worry, non-flying characters, because as these ground-based seedlings are destroyed, they grant Buoyant Membranes that allow players and nearby allies to take flight. The Seed weakens as players defeat the seedlings until the Seed is forced to extinguish the remaining seedlings in order to regenerate power. This is when you attack and the second phase begins. Take out the Seed quickly before it is able to completely recharge -- or the cycle starts over again. The dev diary contains many of the deadly details of the seedlings as well as more advice from Arbiter Hawk; be sure to read the entire thing before battling this globular fiend.