arrowhead

Latest

  • Magicka sales near 800K, Vietnam expansion a financial success

    by 
    Ben Gilbert
    Ben Gilbert
    08.15.2011

    Last we heard, Paradox Interactive's publishing deal for Magicka with Arrowhead Games was working out pretty well. This morning, just after a GDC Europe presentation by the niche Swedish publishing house, Paradox CEO Fredrik Wester further added to the game's history of financial success, when he told me that the title has now sold nearly 800,000 units. "It's gonna pass that [sales milestone] in the next week, week after or so," Wester said. "We're still doing between five and seven thousand a week, so it's a great sales number." He also added that Paradox hopes to pass the one million sales mark by the end of 2011 -- a major achievement for a small team like Arrowhead. As for the much-loved Vietnam expansion, I wondered if it had achieved the same success that both Paradox and Arrowhead had hoped for. "It's done a few hundred thousand, so the attachment rate is really high," Wester explained. With those kinds of numbers, it's clear why Paradox is interested in fostering and furthering the relationship with Arrowhead. Back in May, Wester told me that sequels for Magicka are a lock.

  • Magicka sequel planned, first game and Vietnam expansion sold 'over expectations'

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2011

    Arrowhead Studios' first game, Magicka, has been a runaway success. Publisher Paradox Interactive told Joystiq in a recent interview that the game "sold over 30,000 copies in the first 24 hours," and the five dollar Vietnam-themed expansion has moved "well over 100,000" copies since launching in mid-April. Even at just $5, that's plenty of extra ducats. Paradox CEO Fredrik Wester also confirmed a Magicka sequel on the books, though the folks at Arrowhead are still hard at work on the first game's PvP, set for a free release in the near future. "When we -- and I'm not saying 'if' -- but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology," Wester explained, airing some of his company's grievances with Magicka's game engine, XNA Studios. "It was super buggy at release," he added, speaking to Magicka's less-than-perfect state at launch. "We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on." As for the oft-requested console version of Magicka, Wester and his company are taking an all-or-nothing approach at this point. "We wanna do XBLA or nothing for the Xbox," Wester matter-of-factly stated when asked about the possibility of the game still heading to Xbox Live Indie Games. Beyond it being a smaller marketplace, he noted, "We looked into that, but it was not as simple as it seemed at first." PlayStation Network, thankfully, is an easier task. "PSN should be a no brainer, and I'm saying should because ... I can't really say anything more at the moment," he coyly added, noting, "I'll let you know as soon as I can say more." ESRB listings discovered earlier this year certainly indicate that something is in the cards.

  • Magicka on consoles is 'up to Sony and Microsoft' right now

    by 
    David Hinkle
    David Hinkle
    03.02.2011

    There's been talk of bringing Magicka to the PS3 and Xbox 360 for some time now. Developer Arrowhead Game Studios has been quite vocal about wanting to bring the game to "all consoles," but right now, it would seem there's a considerable roadblack. Speaking with Arrowhead CEO Johan Pilestedt, we asked him what the delay in conjuring a console port was. "We're working on bringing Magicka to consoles -- we are, really. The problem is that it's not up to us. It's up to Sony and Microsoft, really, but we're working on getting it to consoles. That's the way it should be played." It would appear for now, at least, the only way to get that console feeling is to play on PC with an Xbox 360 controller.