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  • Firaxis Games

    ‘Civilization VI’ brings its addictive empire-building to the iPhone

    by 
    Kris Holt
    Kris Holt
    10.04.2018

    Fans of Civilization VI who want to create an empire while on the go have another option for how to do so -- it's now available on iPhone. There's good news for iPad players, as those who own the turn-based strategy game on the tablet can snag the iPhone version at no extra cost.

  • 2K/Firaxis/Aspyr Media

    Empire-builder 'Civilization VI' comes to the iPad for $30

    by 
    Jon Fingas
    Jon Fingas
    12.21.2017

    Usually, playing Civilization on the go means playing one of the cut-down Revolution games. They're fine, but they're not the same thing. You won't have to make that compromise from now on, however. Aspyr Media has released Civilization VI for the iPad -- yes, the whole thing. If you can't stand the thought of waiting to get home before advancing science or invading an empire, you just have to tuck an Apple tablet in your bag. That's no mean feat given how visually and computationally intensive the turn-based strategy game can be.

  • The best 'Star Wars' role-playing game is finally on Android

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.23.2014

    Attention, meatbags: If you somehow missed Star Wars: Knights of the Old Republic the first three times it was released, now might be your chance to finally fix that. How so? Well, BioWare's excellent role-playing game set in a galaxy far, far away is now available for Android devices. What's more, it's $5 on Google Play at the moment and, like the game's iOS counterpart, controller compatible as well. Given its complexities, you'll likely want to play it on a device with a sizable bit of screen real-estate. Regardless of just how big the Galaxy Note 4 is, however, things still might get a little cramped. Maybe living out your Light (or Dark) side fantasies on an NVIDIA Shield gizmo might be a bit more comfortable instead. Early Play Store reviews note that it's running pretty well on a variety of 'droids (including the two year-old Nexus 4), so maybe now is the time to find out what having a wookie life-debt is like.

  • Borderlands 2 for Mac gets a multiplayer update

    by 
    Mike Schramm
    Mike Schramm
    04.05.2013

    Borderlands 2 arrived on the Mac late last year, but unfortunately the publisher, Aspyr Media, wasn't able to get the multiplayer working in time for the release. Today the company has released a patch that enables multiplayer co-op through Game Center, along with leaderboards and achievements. Aspyr has also made five different content packs available through in-app purchase, so you can pick up new items, new levels and the Mechromancer class as well. To celebrate the game's update, Aspyr has put the title on sale at 50 percent off for a limited time, so you can grab it for just US$29.99 right now. It's a shame this content wasn't available at launch, but better late than never, and having the game available at such a low price puts us in a pretty forgiving mood anyway.

  • Aspyr bringing latest Civ 5 expansion to the Mac same day as PC

    by 
    Mike Schramm
    Mike Schramm
    03.15.2013

    Firaxis has announced a brand-new expansion pack for Civilization 5, called Brave New World. The expansion, coming later on this summer, will add new civs, units, buildings and wonders to the game, along with the ability to create trade routes that circle the world, and ideologies that can be used to win a cultural victory or a World Congress that will make the diplomatic game more complex than ever. And the best news about this expansion for us Mac gamers is that it's going to arrive same day and date as the Windows version, thanks to the developers at Aspyr. Aspyr teased this to us when we talked with them earlier this year, but it's now official: The Mac version of Brave New World will be out right alongside the Windows version. Having the Mac and Windows versions available on the same day is a good thing. The expansion will be US$29.99 when it drops, and we'll keep an eye out for an official release date.

  • Aspyr Media charges on in the wild world of Mac gaming

    by 
    Mike Schramm
    Mike Schramm
    01.31.2013

    I've been vocal for many, many years now about Aspyr and their like, and exactly how I feel about them. I'm a big fan of gaming, of course, and a big fan of Apple and the Mac. And Aspyr sits right at the intersection of those two worlds: They're a company, based in Austin with about 50 employees, that ports AAA and big-budget games over to the OS X platform. Given my dissatisfaction with the company and how vocal I'd been about it in the past, it was with not a little bit of temerity that I went to finally meet with them here at Macworld 2013. But Aspyr's VP of Publishing Elizabeth Howard and Sales Manager Michael Blair kindly welcomed me into the company's suite and sat down to talk about the state of Mac gaming from their point of view. The good news is that Aspyr has seen all of the signs that I've seen the past few years, and the two main concerns I've had for so long are their concerns as well. Buggy ports of PC games on the Mac was a big problem, but in the past few years Aspyr has worked hard to make things better, and even I'd agree that the ports we're seeing these days, from Aspyr and other companies, are light years better than what we used to see. The other big complaint I've had is delays -- games on the Mac often come out months or even years behind their PC and console releases. But both Howard and Blair agreed this was an issue as well, and in fact one of their biggest concerns. Late Mac releases was "definitely the most important thing to us in 2012," said Howard. Aspyr is working as hard as it can to juggle licensing partnerships, engineers, code bases and platforms to try and get these games out as close to the PC release as possible, and Howard says that "it's getting much better." With a few exceptions, Aspyr essentially has the porting process down to just a couple of months, with most releasing coming out either day and date or soon after. It's not perfect. Just recently, Aspyr had to release Borderlands 2 without multiplayer content on the Mac App Store, though it was able to get multiplayer ready for the Mac Steam release (and the Mac App Store patch is coming as soon as it's ready). But both Howard and Blair said they share the timing concerns, both because they are fans of Mac games, and simply because games released alongside the PC versions (and alongside all of the marketing and promotion for them) . "Revenue is a huge difference for us" when games are released together, said Blair. It turns out that fans like me aren't the only ones bugging Aspyr -- the companies they license the games from aren't always helpful either. Not only do a lot of AAA developers not have time for Mac ports, but they often don't have time to even help Aspyr figure out what code goes where, which adds time to the process and frustrations to Aspyr's engineers. Finally, Aspyr has one more source of concern, and it's the distributors that it chooses to deal with. The company releases games on its own website through the official GameAgent store, but most of its sales come these days through either Steam or the Mac App Store, and Howard says those are two very different marketplaces. How sales look on one or the other tends to depend on the title you're talking about (Rollercoaster Tycoon 3, for example, does well on the Mac App Store, while Borderlands 2 is a much better hit on Steam, presumably because of that multiplayer problem, among other things). But Howard said that just releasing games on one platform or the other is even more work for the company's engineers: Steam has its own achievements and features, and the Mac App Store of course has Game Center and other features to deal with. I asked Howard, given how much success the company has found on the Mac App Store, what Apple could do better for games like theirs, and she said Steam is really leading the charge in supporting game developers. Steam "engages that audience constantly," she said, putting together lots of regular sales and promotions for customers to find, and leaving promotional banners and ads up as long as their relevant, rather than changing them out from week to week. Apple, on the other hand, isn't quite as active in its promotion, and definitely isn't as open in terms of how it deals with the store, says Howard. That seems to be a legacy of Apple's relationship with gaming in general: The company has never really understood gamers, and even on the Mac App Store tends to promote and sell more of its own apps rather than much more popular games. Aspyr didn't have a lot of information to share about their exact catalog this year (unfortunately, recent changes in the gaming industry have put some of their titles in question for the moment), but Howard said the content lineup for 2013 would be very impressive. She promised more content for Civ 5 (Aspyr has published both the game and the Gods and Kings expansion on the Mac), some more indie-style titles, and lots of other new titles on Mac and Steam. Howard also mentioned, though again without specifics, that the company was thinking about a new plan as well: Bringing "catalog Mac experiences" over to the iOS platform. She mentioned Grand Theft Auto: Vice City as a desktop game that had done well on Apple's mobile devices, and said that Aspyr was considering bringing games that were a few years old to touchscreens. There's no more information on that, unfortunately, but it was definitely an intriguing idea. Aspyr is definitely working hard to try and make all of its Mac ports better, and while I'm still not completely satisfied with the release schedule (and I definitely got the impression that Howard and Blair weren't yet either), it's definitely clear that the company is facing a whole lot of pressure from all sides for doing something that all of us Mac gamers want: Bringing us high profile games that run natively on the computers that we love. The quality and timing of the ports has gotten better over the last few years for sure, and I would no longer call the company "a complete dealbreaker," as I wrote five years ago. Still, there's always room for improvement, and hopefully we'll see even more of it this year, as Aspyr is able to convince more and more of the companies it licenses games from just how wonderful and loyal the Mac community can be.

  • Borderlands 2 now available on Mac

    by 
    Mike Schramm
    Mike Schramm
    11.23.2012

    Odds are that you're seeing Borderlands 2 on sale all over the Internet today, as Black Friday goes down (and we head towards Cyber Monday next week). But we did want to let you know that just in case you were waiting for a Mac version, the wait ended last week. Aspyr has released the Mac port of the sequel to Gearbox's popular open-world shooter, and you can get it nearly everywhere Borderlands 2 is available. Including on Steam, where it's currently on sale for US$44.99. I haven't had much time to play it yet, but the reviews on this one are great, and especially if you were a fan of the first title, there's definitely reason to grab this and play it on the Mac of your choice. Enjoy, and here's hoping you find all of your other Black Friday deals today as well.

  • Rage Campaign Edition now available on the Mac App Store

    by 
    Mike Schramm
    Mike Schramm
    02.03.2012

    I almost didn't bother telling you all about this, because the circumstances around this release really rub the wrong way. But for gamers who've been waiting to play id games' latest, Rage, on the Mac, the Campaign Edition of the title is now available on the Mac App Store, for US$39.99. The Campaign Edition includes all of the extra equipment from the original Anarchy Edition of the game, along with a whole bunch of extra missions and content to play. If you've wanted to play Rage on the Mac, this is it. So why am I so annoyed by this release? Because it's a port of the game, done by Aspyr Media. I don't have anything personally against Aspyr, but why has it taken us this long to get this game ported over to the Mac? Why can't we run the game natively? id games made a big show of the title being able to run cross-platform originally, and in fact the company released a version of this game on iOS, using the native engine, even before the main title was out. Yet here we are, five months after the game's PC release, getting a second-class version of the title on Mac. Even worse, the game isn't compatible with Steam -- it's not available as a SteamPlay title (which means PC owners on Steam won't have access to the Mac version), and the Steamworks cloud save service doesn't work with the game either. However, Aspyr will be happy to tell you that Rage is available on its proprietary GameAgent store if you'd like to buy it there. In short, while getting Rage and all of these extras for $40 might seem like a good thing for players, id games is doing this all wrong by going with Aspyr. This game should have been running natively on the Mac on day one, and it should be available on Steam. Having it available through the Mac App Store is nice, but seeing it released as an Aspyr port this late in the game doesn't say much for what id thinks of Mac gamers.

  • Duke Nukem Forever out now on Mac

    by 
    Mike Schramm
    Mike Schramm
    08.18.2011

    True to its word, Aspyr Media put Duke Nukem Forever on the Mac in the month of August, a short while after the game's release on PC. You can pick up the title at GameAgent through Aspyr's website, or on Steam (where you get it, thanks to SteamPlay, for both Windows and Mac), but if you want to go cheap, MacUpdate is running a promotion where the game is $5 off the standard price, and you'll get Jets'n'Guns Gold for absolutely free as well. That's about the best deal I've seen, if you're planning on buying the game and don't mind where it comes from. Be warned, of course, that the critics didn't really enjoy the long-awaited title all that much, claiming that the design showed its age and depended a little too much on the game's reputation rather than actual innovation. But that hasn't stopped the game from being a financial success anyway, and odds are that if you're a Duke fan and just want to play the game, you're not that worried about how it stands up to the test of time. Hopefully you're low on your supply of gum, because Duke is ready to get back into action.

  • Duke Nukem Forever coming to the Mac

    by 
    Mike Schramm
    Mike Schramm
    06.27.2011

    Aspyr Media has posted on its blog that it will be bringing the long-awaited Duke Nukem sequel, titled Duke Nukem Forever, to the Mac. Known for its legendary development period, the game finally arrived on PC and consoles recently, and unfortunately, it didn't turn out very well, earning generally mediocre reviews across the board (not too surprising for a game with far too many cooks in a pot that's been sitting out for years). Still, this is basically a museum piece for how not to do game development, so it's only right that we see it get ported to the Mac after the fact, right? Aspyr's version will be out in August, and it's offering a 10% discount on pre-orders right now. I can't promise it'll be any good, but if you want to at least see what the final version of Duke Nukem Forever looks like running on your Mac, there you go. There's still no word of any version of the game coming to iOS -- we had spotted the App Store mentioned in that legal agreement a while back, but for all we know, that could just have been for the soundboard, which was released recently. After the reviews on DNF, it's hard to think the Duke franchise will recover, but you never know -- if some enterprising developer wants to make a top-down dual-stick Duke shooter for Apple's mobile devices, we can't say we'd be adverse to the prospect.

  • Two 'casual' games coming soon via Aspyr Media

    by 
    Brian Liloia
    Brian Liloia
    07.17.2007

    Aspyr Media recently announced the upcoming release of two so-called "casual" games for Mac OS X 10.3.9 (and up): Virtual Villagers and Travelogue 360: Paris, both created by Big Fish Games. These two titles are set to ship in August for $30 each. Virtual Villagers is a real-time strategy game in which players must guide villagers in rebuilding their land after a volcanic eruption. Travelogue 360: Paris is a simplistic puzzle game in which players must find hidden objects in multiple locales of Paris, France, and the game includes two different gameplay modes. Although these might not shake up the Mac game scene, it's nice to see some new titles coming soon via Aspyr. [via Macworld]

  • Alice now Universal Binary on Mac

    by 
    Zack Stern
    Zack Stern
    03.02.2007

    American McGee's Alice has been updated into a Universal Binary, and the tens of Mac gamers who both use Intel Macs and enjoyed this title -- or at least its gnarled art direction -- can now run the game natively. (Okay, we jest; there must be at least hundreds of us, including this writer and other Joystiq contributors.)We salute Aspyr for offering a free update to this older title. This sort of support makes us want to keep playing Mac titles, even though the platform's gaming future is uncertain at best. Now excuse us while we dig up old copies of Alice and recite incantations for a Deus Ex update.

  • Aspyr Media updates, digital distribution plans (Macworld Expo)

    by 
    Zack Stern
    Zack Stern
    01.12.2007

    Mac games mainstay, Aspyr Media is showing of its latest and upcoming titles at the Macworld Expo. Easily the company with the most Mac game releases in recent years, Aspyr will ship the Mac version of its Best in Show, Prey to retailers next week, with Star Wars: Empire At War next on the company's Mac list. Aspyr also reminded us its PC and PS2 title, The Shield, will also ship to stores next week.In addition to upcoming games, we learned more about the company's Game Agent digital distribution service for Mac gamers. Currently a method of testing Mac hardware to see if new games will run, Game Agent will be relaunched this year to offer a back catalog of Aspyr titles that don't fit on retail shelves.The Mac-only service -- at least initially -- will sell older titles mostly as-is, although some may be updated to work better with the latest version of OS X on a case-by-case basis. OS 9 games, however, will be unlikely to be updated to Mac OS X versions, and Aspyr may not offer those games at all.Aspyr wants to include as many games as possible, but it needs to clear the rights for its older Mac titles, most of which were PC ports. We asked about the potential for small Mac developers to sell games though the service, and we were told that may happen, but that's not the focus. Instead, marketing director, Leah Heck told us Aspyr first wants to "give people access to the back catalog and make it easy to play."

  • MacBowl charity event raises $24,000 (Macworld Expo)

    by 
    Zack Stern
    Zack Stern
    01.12.2007

    Aspyr Media and Macworld magazine hosted their seventh annual MacBowl contest Thursday night. The Macworld Expo tradition pits Mac companies against each other while raising money through team fees for the San Francisco Unified School District.This year's competition raised $24,000, while the total -- including previous years -- reached $146,000 donated to local schools. Mac gaming companies have historically been big team sponsors, although this year's limited gaming presence left just Freeverse and Aspyr with event teams, while Microsoft, Elgato, and many others fielded competitors.

  • Quake 4 Universal Binary shipping

    by 
    David Chartier
    David Chartier
    04.18.2006

    Quake 4, a game that could literally destroy my productivity in one swooping install, is now shipping as a Universal Binary for Mac OS X. Getting back to its first-person storyline roots, this latest installment picks up after the events of Quake 2, in which you are part of an elite marine force whose mission is to stop an Earth invasion and blow a ton of stuff up. Check out Aspyr Media's Quake 4 product page for more storyline details and system specs, as a PowerPC G4/G5 at 1.67 is required (which we've mentioned before), but they recommend a G5 or Intel-based Mac.Quake 4 is priced at $49.99 and is available from Amazon.[via Macworld]