async-corp

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  • Daily iPhone App: Async Corp

    by 
    Mike Schramm
    Mike Schramm
    01.20.2012

    Async Corp. is about as charming as a puzzle game gets. There are a few flaws with it (most notably that the game does a terrible job of actually telling you how to play, but I'll fix that in a second), but it's just so cute and so charmingly devised that it's hard to put down. The idea is that you've got two grids of colored blocks next to each other, and it's your job (in an almost literal sense, as the game's premise casts you as a worker at a fictional corporation) to "pass packets" back and forth by touching one grid and then the other. The trick is that you can only pass packets when they combine up into a rectangular box of four or more, at which point they create cute little boxes with faces on them, which can then be tapped away for points. There are three different modes to play that challenge you to accomplish things within various limits, but that's basically how the game works. And yes, once you get over that initial learning curve, there's actually a lot of depth to the game: You can trade pieces to create two cute boxes for a "sync" move that earns you extra points, and once you make a box, you can add pieces to it to keep growing it for more points (though every piece you move has to actually finish off the box, so you can only complete them, not build them up). The game is a lot of fun, and the cute little graphics, excellent chiptune music, and puzzle replayability make it more than worth the 99 cents. Definitely check it out if you're in for some cute puzzle fun.

  • Portabliss: ASYNC Corp. (iOS)

    by 
    JC Fletcher
    JC Fletcher
    08.01.2011

    Did you know that you can download handheld games now? That's amazingly convenient! The only inconvenient part of it is finding the right games to buy -- and that's where we come in, with our Portabliss column. In each installment, we'll tell you about a downloadable game on the iPhone, iPad, Android device, DSi, 3DS, PSP, etc. Today: ASYNC Corp.! Putting a little face on a puzzle game piece has a magical effect. Compile knew it when it turned colored blobs into Puyos; World of Goo feels less like a series of engineering challenges and more like a world because your building materials are semi-sentient and have lil' eyes. I won't go so far as to say putting faces on the squares in ASYNC Corp. was the smartest decision Powerhead Games made in the game, but ... they're really cute faces! Sometimes they sneeze. They react when blocks are dropped on them. They're just so charming. The rest of the game is great too, but those smiling blocks are what stay in my mind after playing.