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The build of Metal Gear Rising: Revengeance shown off this week at a press event in Los Angeles was essentially complete, and while the game itself won't be released until February, finished product means that the collaboration between Kojima Productions (represented at the event by producer Yuji K...

2 years ago 0 Comments
December 7, 2012 at 3:00PM
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Metal Gear Solid creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a mea culpa of sorts: Kojima now admits that Metal Gear Solid Rising, though it may have looked nice in the trailer back at E3 2010, just wa...

3 years ago 0 Comments
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This week's launch of Vanquish not only portends the imminent demise of thousands of robots, but represents the final shot in Sega's four-game publishing deal with Platinum Games. Speaking to Develop, Platinum's executive director, Atsushi Inaba, reflected on the agreement -- encompassing Bayonetta...

4 years ago 0 Comments
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Speaking to NowGamer, Platinum Games producer Atsushi Inaba confirmed that the studio is currently working on a new multiplayer project. With Platinum having thus far produced only single-player titles (Bayonetta, Vanquish), Inaba confirmed the multiplayer title saying, "We haven't officially annou...

4 years ago 0 Comments
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Famitsu recently rounded up some high-profile Japanese developers to gauge their reactions to Nintendo's 3DS hardware. According to a translation by Andriasang, the responses ran from business-minded declarations of intent to somewhat philosophical thinking-out-loud. Street Fighter IV producer Yo...

4 years ago 0 Comments
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On this evening's "World Exclusive" laden episode of GameTrailers TV, host Geoff Keighley unveiled the latest game from Japanese development all-star team Platinum Games, a futuristic shooter named Vanquish. From the bit of trailer we saw in tonight's show, the game is set on US soil sometime in th...

5 years ago 0 Comments
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Capcom's Head of Research & Development Management Group and Online Business (breath) Keiji Inafune is all about the Western game market. In an internal interview on Capcom's website published earlier today, Inafune makes a variety of comments regarding Capcom's changing attitude with regards ...

6 years ago 0 Comments
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Atsushi Inaba, creator of Okami and the upcoming Madworld, contends that western game developers are better than their Japanese counterparts in a new interview with Develop. According to Inaba, Japanese developers have to "work hard" to match the standards of western developers. He adds that game ...

6 years ago 0 Comments
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Click to begin your photo tour -- it's like you're really here! Joystiq is here: Live from New York Comic Con 2009! Join us on the show floor as we bask in the glow of video games. Take that, you boring old comic ... books. Check out all there is to offer us thumb twiddlers, including a Platinum Ga...

6 years ago 0 Comments
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Despite having few ultra-violent titles in its library (most notably Manhunt 2 and No More Heroes), the Wii can't seem to shake its "kiddie" moniker. MadWorld producer Atsushi Inaba hopes to change that, telling play.tm, "It would be great if MadWorld can really kick off [a trend of mature titles]....

6 years ago 0 Comments
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Of course, we don't know if that's a good thing yet, without having actually played the first game, but we suspect that Platinum Games' MadWorld will be sequel-worthy. Inaba gave Play.tm the usual line about sequel prospects: "We'd obviously love for there to be a sequel and will definitely consid...

6 years ago 0 Comments
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How important are MadWorld's black-and-white visuals? According to producer Atsushi Inaba, the game looked "kind of subpar" when Platinum Games tried coloring it in. "MadWorld is very much based on American-style comics, so we added some color to see how it was going to look," Inaba told 1UP. "Add...

6 years ago 0 Comments
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A lot of things come to mind when looking at screens or video from MadWorld. Its visual style has been compared to Sin City and Running Man, to name a few. So, is this where creator Atsushi Inaba got his inspiration for the game? "Of course we like Sin City very much and we have seen Running Man b...

6 years ago 0 Comments
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Click for hi-res image Even before the boxart for MadWorld was unveiled, we found ourselves to be in love with the game. When we got our eyes on it back at E3, we entertained thoughts of pushing our way to the front of the crowd of journalists there to see the game, ripping the controller out of ...

6 years ago 0 Comments
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Despite what the Daily Mail says, Platinum Games' Atsushi Inaba thinks that MadWorld is a perfect fit for the Wii. Not in the sense that you can play as your Mii (you can't), or because it contains a bunch of minigames (it doesn't), but because indulging in wanton slaughter is very, very intuitive...

6 years ago 0 Comments
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Hey, you reading this! You a Japanese developer? If so, we need a word! Firstly: wow, thanks for reading us -- that's awesome. Secondly, and with the niceties over: you know what your problem is? You're too soft! At least that's what Platinum Games' Atsushi Inaba reckons. In an interview with Gamasu...

6 years ago 0 Comments
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Fans of the Viewtiful Joe franchise (or anything from Clover, really) will likely know the name Atsushi Inaba. The closing of Clover was very sad, but eventually led to SEEDS and, now, Platinum Games. So, just what interests Inuba and co. lately? Why, the DS and Wii, of course. When asked by 1UP on ...

7 years ago 0 Comments