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  • Association of Virtual Worlds publishes Blue Book

    by 
    Tateru Nino
    Tateru Nino
    04.27.2008

    The Blue Book: A Consumer Guide to Virtual Worlds is a 41 page, freely downloadable booklet that neatly summarizes virtual worlds and MMOs with a simple lookup guide that summarizes each world or game with a paragraph, and handy codes so you can tell types and age-groups at a glance. Over 250 virtual worlds are listed, alphabetically, with links to their web-sites, and there's some useful general online tips and a guide to some basic jargon for those new to virtual worlds and MMOGs. 'This book was designed to open up the metaverse and show you the exciting possibilities just a click away on your own computer,' adds Dave Elchoness, Executive Director. 'You'll find a wide variety of virtual spaces, environments, and playgrounds from the very sophisticated, to the quick and simple, just waiting for you to explore.' Broaden your horizons. There's more out there than you might think.

  • Chadrick Baker to advise the Association of Virtual Worlds

    by 
    Tateru Nino
    Tateru Nino
    03.27.2008

    You may previously know him as Chadrick Linden, Governance Team Lead at Linden Lab, or from earlier days as Adam Linden, before a lot of staff got a round of renaming. These days, he's Chadrick Baker of metaverse developer, Metaversatility, and now the newest member of the advisory board to the Association of Virtual Worlds.

  • Association of Virtual Worlds plans virtual world

    by 
    Tateru Nino
    Tateru Nino
    02.28.2008

    The Association of Virtual Worlds has announced that they are planning a virtual world of their own for their members, to provide a real-time environment for meetings, conferences, collaboration, and social interaction and engagement with less cost, disruption, and environmental impact than physical travel. The AVW is a relatively new industry body launched officially by Edita Kaye on February 8 this year to act as a global trade association for interested parties in virtual worlds; creators, producers, corporations, entrepreneurs, businesses, developers, educators, futurists, residents, researchers, and governmental representatives. At present it isn't clear quite what technology will be in place, other than that it is planned to have very low technical requirements and be essentially web-based in nature.