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  • Shifting Perspectives: Class homogenization and the cat

    by 
    Allison Robert
    Allison Robert
    04.20.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we poke the issue of class homogenization and wait to see if it pokes back. Before the class announcements hit, I had drafted an article on what I would have loved to see Blizzard do for bears, cats and trees in Cataclysm. You've already seen the expanded bear portion, which was published a few days before the druid announcement was made (no one's ever accused me of great timing), but the cat and tree bits have been (as we say) overtaken by events. We've already looked at the feral information released, so I don't think it's necessary to recap that. However, I'd like to take a closer look at the cat this week, in much the same way that we turned a critical eye to the Tree of Life's impending disappearance. As much as I generally counsel against reading my own work without access to a prescription stimulant or at least hard liquor, you may find the first portion of the Tree article helpful in giving some background on Cataclysm's class goals. As a TL:DR on our previous feral analysis, seen through the lens of the tree article's conclusion on Blizzard's design intentions: Cat damage is in a good place, druids are happy that it's not a "faceroll" spec, and I think Blizzard is happy with that as well. PvE-wise, I don't think we have a lot to worry about. Many of the changes I saw have more interesting implications for PvP. This is the third expansion in a row where cats are getting more versions of rogue skills, in implicit recognition (I would argue) of the spec's uninspiring arena performance relative to its parent class. Which leaves us with this week's question: When a spec is literally designed as a copy of a pure class, is a certain amount of class homogenization a good thing? Beware, readers -- arm-waving ahead!