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  • Global Chat: A blast from the past

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2014

    As many of you know, Massively doesn't really believe in reviews of MMOs, as they are ever-changing and shifting targets. Instead, we've provided impressions and continuing coverage of these games during their lifespans (and even after), which is something that many bloggers also favor. In this edition of Global Chat, we have several hands-on impressions of MMOs both new and old from the blogosphere. What is it like to head back to Asheron's Call after a long time away? Is Guild Wars 2's and Lord of the Rings Online's new content hitting the mark? And what will we miss most of all now that Vanguard has departed? It's all there and more, right after the break!

  • Global Chat: Doom and WAAAGH!

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2014

    It's time for our second edition of Global Chat, the column that scours the blogosphere (or blogorama if you prefer) for engaging insights, intelligent essays, and whoopie cushion goofiness. We had a good response to our first column, so I'm glad you all want to hear more about what bloggers are saying regarding MMOs! In this week's edition, we'll look at Warhammer Online's fatal flaw, adventure through Neverwinter's foundry missions, and speculate on the status of a certain Norrathian sandpark. Remember that it's not all doom and WAAAGH! in this community; it's excitement and cherished outings as well!

  • Beyond Swift: visit Apple's official blogs of yesteryear

    by 
    Michael Rose
    Michael Rose
    07.15.2014

    The introduction of Apple's programming language Swift at WWDC represents a departure from tradition in several ways. If an entirely new coding dialect wasn't enough, last week the company also launched a blog specifically focused on Swift. The new blog is aimed at developers working to adopt Swift, delivering tips and tricks to ease the learning curve. Any gesture of glasnost from Apple is newsworthy -- but something about the Mac Observer's headline Apple Launches Swift Developer Blog, Its First Ever Blog didn't ring quite right. As Macworld's story points out, Apple's Developer Connection site has included a blog for quite some time, even if the overall tone was more "bulletins from headquarters" and less "fireside chat." There are also developer-centric blogs that come under Apple's ownership umbrella (although they don't live on the apple.com domain) for both Safari's Webkit engine and the Mac OS Forge open source projects hub. What if we scan even further back into the mists? Indeed, there have been several past appearances of "official" Apple blogs for some segments of the company's business. In 2008, we saw the launch of an official MobileMe blog (which initially boiled down to "Sorry, our bad" in light of the CEO's reaction to the less-than-stellar online product). That site continued to see intermittent posts until 2011 and the beginning of the iCloud transition. Before there was MobileMe, there was .Mac, and naturally that included a .Mac blog of tips and tricks. That site first appeared in 2006... and then ceased updating later in 2006, from January to July to be specific. Neither of those sites, however, beat out the earliest Apple-hosted official blog I've been able to spot: the Apple Education blog, founded in November of 2004 and featuring a rotating cast of student authors. The honor of being the first contributor went to a recent University of Colorado at Boulder grad and newly minted Apple hire, one Dave Morin... whom you may have heard of: he's now the co-founder and CEO of Path. This blog actually made it past its first anniversary, with the final post coming in December of 2005. With luck and dedication, the Swift blog may indeed escape the "Apple official blog curse" and celebrate several birthdays. We're rooting for it. Meanwhile, if you know of an earlier Apple blog, let us know in the comments!

  • The TUAW Daily Update Podcast for July 11, 2014

    by 
    Steve Sande
    Steve Sande
    07.11.2014

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get some the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the player at the top of the page. You can also subscribe to the new feed in the iTunes Store here.

  • Global Chat: Being the bad guy

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    As an MMO enthusiast blog, Massively has always had a special appreciation of the dedicated (and unpaid!) writing that gamers put out on their own blogs every day. Every week there are dozens if not hundreds of terrific posts on MMOs out there, and since I'm the resident loon here who reads pretty much all of them, I decided to start up a biweekly column to point you in the direction of some of the best discussions going on in the blogosphere. We'll see posts on specific games and general topics, geeky gushings and zany rantings. For our inagural edition of Global Chat (yes, I'm recycling the name from a long-dormant feature on this site), we'll take a look at how outfits tie into identity, surviving MMOs as a chicken, a requiem for a gold farmer, and so much more!

  • Albion Online puts an interesting twist on fast travel

    by 
    Shawn Schuster
    Shawn Schuster
    07.01.2014

    Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel. The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast travel can only happen over water. It is also limited to safe cities and hubs, and costs a fair bit of money. As a bit of an RP element, fast travel is done like ship travel, so the cost will go up according to the weight you're carrying. This makes sure that players won't use fast travel at all times, and may take into consideration whether travel by foot or horseback might be the better choice in particular situations. You can sign up for Albion Online's alpha testing at the official site. [Thanks for the tip, Dengar!]

  • Tumblr's mobile apps finally get full-on customization tools

    by 
    Jon Fingas
    Jon Fingas
    05.06.2014

    While Tumblr has had mobile apps for years, it hasn't been easy to truly cut the PC cord; you've had to retreat to your computer to fine-tune every aspect of your blog's look. You won't be held back any more, though. The social service has rolled out new Android and iOS apps that offer the same editing powers you have on the web. You can now change colors, images and anything else that was once desktop-only, and your color pick will even change the interface's look on others' devices.

  • Pantheon's website wields crowd development tools

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2014

    Visionary Realms is hoping that players will step up to contribute more than just money to Pantheon: Rise of the Fallen. The studio announced today that it is structuring its website so that it can be used for crowd development going forward. The studio said that it wants to involve the community in the design and development of Pantheon with these tools. Fans can use the website to contribute to the wiki, talk with the developers, vote on Think Tank issues, create guilds, write blogs, and be a part of weekly roundtable discussions. [Source: Visionary Realms press release]

  • Dev Watercooler: Pruning the Gardens of War

    by 
    Matthew Rossi
    Matthew Rossi
    02.27.2014

    We've been waiting for it forever and it's finally here -- Blizzard released the first in a series of Dev Watercoolers discussing Warlords of Draenor. This particular post is about systems changes and the reasons behind them. So what did they reveal this time? The upcoming item squish is detailed, both in terms of the reasoning behind it and the effects it will have. In order to ensure old content will still be soloable, you'll even see a buff implemented when higher level characters clear older content to make them even more powerful by comparison. Base damage on player spells and abilities is being removed - all abilities and damage will scale with spell or attack power. Racial traits are being adjusted - high outliers (like, perhaps, Every Man For Himself) will be reduced in power, while obsolete abilities will be removed entirely. In terms of the ability purge (called 'pruning' here), one big target is Cooldowns. Various classes with multiple cooldowns will see them removed or combined. Crowd Control is seeing a significant overhaul and reduction, with a complete list on the blog post - examples include interrupts no longer having added silences, certain CC's like Cyclone now being dispellable, and all stuns now sharing the same DR.

  • Prime World devs tackle gender issues, hero prices

    by 
    Mike Foster
    Mike Foster
    10.10.2013

    The folks over at Nival have posted a quick dev diary that addresses some of the biggest player concerns with its still-in-beta MOBA, Prime World. The studio wants players to know that matchmaking is being refined, an EU server should solve European lag issues, a report system is on the way, and hero prices are under review (though the team seems generally happy with them). Perhaps the most interesting tidbit is Nival's decision to nix all gender features from the game. Prime World has been the subject of some controversy due to its treatment of gender; male and female characters have different abilities that operate in relation to their gender and the gender of other heroes, and player hero choice is determined by the gender established either on the player's Facebook page or Prime World account. Nival explained that the decision to remove gender-specific features will soon be discussed in greater detail in a separate post. [Thanks to Dengar for the tip!]

  • MMO bloggers band together to encourage new writers

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2013

    Have you heard of the Newbie Blogger Initiative? It's only the latest and greatest craze to hit the MMO circuit. Basically, several experienced MMO bloggers decided to band together to encourage and support players in trying their hand at starting up a new blog. During the month of October, the NBI will be raging across blogs, on its website, and especially on its forums. Veteran MMO bloggers have gathered to offer advice through posts, mentoring, Q&A sessions, and promoting start-up blogs. Yours truly will be a part of this, as will Storybricks' Brian Green. If you've thought about starting up an MMO blog, then this is the perfect month to do so. Sign in, peruse the forums, get posting, and enjoy the resources that the blogging community is setting up to give you the best possible beginning! The NBI should interest all MMO players, as it's a great central location to find interesting and entertaining blogs both new and old.

  • Ask Massively: The better to stalk you

    by 
    Bree Royce
    Bree Royce
    08.09.2013

    Long-time reader and podcast-listener Avaera recently posed a question to the Massively staffers clearly designed to send our egos into the clouds: Is other any chance for Massively itself to somehow integrate the wonderfully reflective and personal blog entries that you and the other writers maintain separately from their paid work? Even a round-up style column of some of the best MMO blog posts of the past week, or on a particular theme, would be fascinating. My first thought was that most of us put most of our work on Massively because if we can get paid to write, we'd be fools not to do so! I didn't think there'd be enough writing material to even justify a roundup, and that's probably true; I update my own ranty blog only every other month, for example. But who's to say blogs are the only interesting thing we do? So I polled all of Massively's staffers about where they write their writings, video their videoings, and tweet their twitterings. If you have a serious urge to stalk us, you're in the right post!

  • A Casual Stroll to Mordor ending after 200 episodes

    by 
    Shawn Schuster
    Shawn Schuster
    06.14.2013

    Among the serious and exciting news coming out of E3 this week, we're sad to hear that the long-time-favorite Lord of the Rings Online podcast and fansite A Casual Stroll to Mordor will be ending at the end of this month, just in time for the podcast's 200th episode. We once named CSTM our favorite MMO blog in 2010, and the site's quality hasn't dropped since. Fortunately, the podcast episodes will remain up at least until the end of the year and the site itself will remain hosted on the Middle-earth Network. If you've ever been entertained by Merric and Goldenstar on the show or have been helped by one of their wonderful LotRO guides, head on over to their farewell announcement post and let them know how much you've enjoyed what they do.

  • WordPress 2.3 for Android gains Holo interface and menu drawer

    by 
    Zachary Lutz
    Zachary Lutz
    04.18.2013

    Bloggers have been getting plenty of love on Android as of late, and if WordPress happens to be your platform of choice, you'll be glad to know that your time in the sun has arrived. Similar to Tumblr's recent overhaul, WordPress was just updated with a new Holo interface, and it's really quite the looker. First and foremost, you'll notice that WordPress now looks like a proper Android app, complete with an action bar for tasks such as creating posts and sharing to other apps. With a flick of the thumb, you'll also notice a menu drawer that's accessible from the left-hand side, which replaces the old school dashboard interface that was found in previous versions of WordPress for Android. We can't say the new features will help you overcome writer's block, but at least you'll have something pretty to look at while you ponder your next great post.

  • What will be your first priority in Patch 5.2?

    by 
    Olivia Grace
    Olivia Grace
    02.21.2013

    There, on the horizon to the Northwest, do you see it? Daggers of lightning spear through clusters of dark clouds filling the air with electricity you can almost feel crackling against your skin. There's a sense of foreboding that clings, and something else... Community Manager Crithto has written a blog post, telling the world about his imagined first day on the Isle of Thunder. He spoke of having bought the Tillers farm, and set his hearthstone in his new plot of land. He also planted some crops according to the work orders that had come in, allowing him to gain reputation with factions other than the Tillers by growing vegetables to help them on their way. Having dealt with his farm, it's over to the Shado-Pan Garrison to get a ride over to Lor'themar and the Isle of Thunder dailies, using Shan'ze Ritual Stones to summon a rare, and a chance of winning a mount, as well as contributing to the Horde's war effort. Lastly, a rare key drop allows him a chance to enter the Treasure Room! That's Crithto's day, but what part of the plethora of new content coming with patch 5.2 will be your top priority? Will you do the new factions' dailies, or will you dive straight into the new raids, or perhaps farm some rares, hoping for a mount drop?

  • Six weeks of free PS Mobile games starting with Samurai Beatdown

    by 
    Mike Schramm
    Mike Schramm
    01.16.2013

    Sony's PlayStation team is feeling fairly generous this January: The company is giving out one free PS Mobile game to players every week for the next six weeks. This week's game is Samurai Beatdown, and interested PlayStation members can head on over to the PlayStation Store to download it for their PS Vita or other PlayStation-certified mobile devices.PlayStation notes that the PS Mobile service (and thus the free game) is only available in "Japan, United States, United Kingdom, Canada, France, Italy, Germany, Spain and Australia," so if you're in one of those countries, grab away.

  • What are your favorite WoW blogs? Let's see them all!

    by 
    Michael Gray
    Michael Gray
    01.13.2013

    One of the best parts of the WoW experience is the community. Players from the very most pro to the very casual "have fun when I can" crowd get inspired, start blogs, create art, and share their Azerothian experiences with the world wide web. It enriches our skills, creates friendships, and generally makes the world an awesome place. So, let's put a list together. Tell me all of your favorite WoW blogs -- from the roleplaying lists to theorycrafting -- and I'll put them together in a later post. We do projects like this all the time, of course, but this is my first time for the new year. Just leave a comment in this thread and let me know the name of the blog, the URL, and why you love it. Here's hoping we all get the chance to find someone new and get them some attention. Stuff like this takes time and effort, so let's reward that work with a little attention!

  • Steven Sinofsky starts a product development blog, continues telling epic-length tales

    by 
    Jon Fingas
    Jon Fingas
    01.04.2013

    Steven Sinofsky has built a reputation for exceptionally thorough posts on technology, and he's not about to stop just because of small roadblocks like his departure from Microsoft. The former executive plans to complement an upcoming teaching stint at Harvard Business School by writing Learning by Shipping, a blog discussing the finer points of product development in the technology world. Despite what some would presume, the blog won't lean heavily on retold experiences from the Microsoft days, Sinofsky says. Instead, it's more likely to react to industry goings-on and (hopefully) foster conversation. We're looking forward to the first full-fledged post, although we'd suggest brewing some coffee before tackling whatever comes next: when even the introduction is a substantial body of work, there's bound to be a few hefty tomes of knowledge coming our way.

  • Tumblr Android app update brings tablet support, new 'following screen'

    by 
    Jamie Rigg
    Jamie Rigg
    12.18.2012

    Tumblr users have been managing their online repositories via mobile apps for a while now, but that software has been tailored specifically for smartphones thus far. The latest version of the blogging service's Android app has changed that, however, finally adding support for tablets, as well as a new "following screen" and tweaked design. Unfortunately for iPad users, you're still stuck in iPhone / iPod view, as Tumblr hasn't gotten 'round to releasing a slate-supporting update for iOS yet. It's strange that such optimization was omitted from the recently launched native app, but for now, both platforms have exclusives to boast about -- tablet support for Android, and Tumblr's Photoset app for iOS.

  • Tumblr iOS app updated, now completely native

    by 
    Mike Wehner
    Mike Wehner
    11.08.2012

    Finally jumping headfirst into iOS with a redesigned experience, the updated Tumblr app is now live on the App Store. Whereas the previous version relied in part on simplified web views to replicate the Tumblr feel, the new experience is 100 percent native to iOS. After playing around with the new app for a few minutes, it's obvious how much faster it is compared to the previous version. Flipping from screen to screen is quick and responsive. Composing a post actually feels like something you might want to do on the go, now that there's no frustrating lag. The app has undergone a pretty significant redesign with larger photos, new blog portraits, additional gesture controls for ease of use and -- gasp -- animated GIF support. These new bullet points are great additions, but it's hard to believe it's almost 2013, and the Tumblr iOS app just now added the ability to play animated GIFs automatically. I mean, have you ever logged in to your Tumblr account and not viewed at least a dozen adorable cat GIFs? It's just us? Oh... [Via TechCrunch]