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All CCG and TCG players fear "the big nerf" that will change a beloved card, and in turn, an entire deck. However, such changes and tweaks are part of any card game, and in a blog post today, Lead Designer Eric Dodds explained the team's philosophy behind keeping Hearthstone balanced. Dodds said t...

January 16th 2014 at 3:00pm 0 Comments
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An update for the PC version of Battlefield 4 was issued this morning, bringing with it some stability, balancing and player spawning fixes. Among the more tangible differences players will notice are tweaks to the stealth jets in the game, which see a 25 percent damage increase to their cannons a...

January 13th 2014 at 11:00am 0 Comments
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It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the...

December 18th 2013 at 1:30pm 0 Comments
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This past Monday, I aired out my grievance that The Secret World's Issue 8 is far too tough for solo characters. Some of that game's playerbase seems to relish the title's tougher-than-standard challenge, while others do wish that the devs would lighten up a bit from time to time. For the most par...

November 27th 2013 at 8:00am 0 Comments
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October was a pretty big month. I don't mean that just because it was a month filled with all of the classic horror you could ever hope for, although that was certainly welcome. But October also saw two big superhero games ramping up and doing things in a big way, one for a console launch and one f...

November 6th 2013 at 10:00pm 0 Comments
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PvP has been a hotbed of discussion and change since Blizzard hired new PvP design guru, Brian Holinka, to their development team. And this week that discussion is going to ramp up even more, as a group of the world's best PvPers descend upon Blizzard HQ in Irvine, California, for a day of discuss...

October 16th 2013 at 8:00pm 0 Comments
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It's that time again in Guild Wars 2. The crisp scents of fall and candy corn are in the air, and everyone's getting ready for another appearance by Mad King Thorn. But the newest patch, Blood and Madness, is turning things on its ear by introducing Thorn's son, Bloody Prince Edrick, which will thr...

October 15th 2013 at 1:00pm 0 Comments
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It was a couple of weeks ago that the development team behind Darkfall Unholy Wars first discussed the issue. Warriors in the game were just too good, meaning that the class meant as the easiest to first pick up was also the easiest to absolutely crush your enemies with. So the team stepped back, e...

October 8th 2013 at 9:30am 0 Comments
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Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

September 29th 2013 at 6:00pm 0 Comments
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The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive mu...

September 27th 2013 at 2:00pm 0 Comments
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There are few tumultuous subjects with the power of faction balance. Whether you satirically point out that Orgrimmar can't be destroyed, or whether you think the cinematics simply need rewritten, addressing the subject of which faction is on top... well, it goes poorly. So this week, we asked you...

September 21st 2013 at 4:00pm 0 Comments