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Every time I'm in a conversation about DUST 514, I find myself excusing its gameplay problems on the basis that it's treading new ground and has years of development ahead of it. But even though CCP has revealed an aggressive new schedule of big monthly updates, console gamers aren't willing to giv...

1 year ago 0 Comments
July 14, 2013 at 6:00PM
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It's all fun and games at Guild Wars 2's dragon bash until someone turns up murdered in Lion's Arch. That's what sets the stage for the newest game update, Sky Pirates of Tyria. Launching on June 25th, the update will see players thrown into a murder investigation headed by Inspector Ellen Kiel, fo...

2 years ago 0 Comments
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We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them. If you missed the fir...

2 years ago 0 Comments
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Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. ...

2 years ago 0 Comments
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The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and the results are back. Jonathan Sharp and Jon Peters of ArenaNet stepped in to answer the barrage of questions. The interview is meaty, but as the GW2G admin says in the comment...

2 years ago 0 Comments
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This year's PAX East is the first one to take place in a post-launch world for Guild Wars 2. Last year, one of the big rewards for panelgoers was scoring a beta key; this year, anyone can grab a copy right now without a problem (just a fee). Consequently, the game hasn't had quite as much presenc...

2 years ago 0 Comments
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It's tough enough to balance an MMO for a single platform, but DC Universe Online's team has the unenviable task of doing so for both the PC and PlayStation 3. Due to the latter's "strict limitations," Executive Producer Larry Liberty and his team had to prioritize performance and balance over vi...

2 years ago 0 Comments
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In his latest lecture series on Camelot Unchained game design, Mark Jacobs discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such,...

2 years ago 0 Comments
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EVE Online is on the cusp of releasing Retribution 1.1 on February 19th, and a meaty (is there any other kind from CCP?) blog post outlines three significant balance changes that will arrive with the patch. The first change is reorganizing streamlining and reorganizing battlecruisers, particul...

2 years ago 0 Comments
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One of an MMO designer's biggest challenges seems to be reconciling PvP and PvE in a game with gear progression. Another example of such comes courtesy of Red 5 Studios latest Firefall dev blog, where the team basically says that it's doing away with both PvP gear and tiers because of balance con...

2 years ago 0 Comments
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MMOs are games of repetition. Advancing past a certain point is always a matter of doing the same thing over and over, whether it's repeating raids in World of Warcraft, playing the market in EVE Online, or taking part in the same event to clear daily achievements in Guild Wars 2. Whether or not ...

2 years ago 0 Comments
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EVE Online's recent Retribution expansion overhauled many of the game's old PvP mechanics and rebalanced all of the tech 1 frigates and cruisers. These are the first ships new players get into when they start playing, and many found they just couldn't compete with more expensive ships in combat. ...

2 years ago 0 Comments
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Shortly after the Retribution expansion's deployment, a thread popped up on the EVE Online forums that proved to me that the expansion had been a massive success. In the thread titled So that's what victory in this game feels like, miner Tiberius StarGazer explained that he has always felt like h...

2 years ago 0 Comments
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"Multiplayer Online Battle Arena," or MOBA, is the name given to the emerging genre of games initiated by Dota, and now led by games like League of Legends, Dota 2, Heroes of Newerth, Smite, and more. Because MOBA games come from a heritage of real-time strategy gameplay, they tend to have most of ...

2 years ago 0 Comments