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  • Why I Play: Anarchy Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.25.2012

    If I only had more time. If only I had all the time in the world to game to my heart's content without giving up the other aspects of my life that are precious to me. If only I could go back in time and tell myself to play Game Y instead of Game X. Ah, wishes and horses. Both are full of poop! But if wishes could be horses, I'd love to have some time to go back and play Anarchy Online hardcore. I don't know what it is about this game that keeps calling me back with its retro appeal. But every year I go through a phase when I download the client and re-enter the world of Rubi-Ka for another attempt at mastering this 11-year-old title. It doesn't stick, but the fondness and desire remains. Why do I play it? I'm going to be coy and make you work for the answer.

  • SWTOR: Ten things you need to know about companions

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2011

    For those of you who have never played a BioWare RPG before (or any single-player RPG, really), the concept of "companions" may initially strike you as strange. After all, in MMOs we're so used to jaunting off into the wilderness solo without some semi-intelligent NPC tagging along for the ride, so for a game to inform us that we not only will have them but will have to use them all the time may feel odd. If so, we're guessing you've never been into pet classes, either. Companions are one of the long-standing features of BioWare RPGs; they're both useful fighters who help keep you alive and persistent beings whom you get to know, develop relationships with, and affect in significant ways. In the past, BioWare companions have often been cited as the most memorable parts of the studio's games, from Baldur's Gate II's Minsc to Mass Effect 2's Mordin (to name two of my all-time favorites). Yet in MMOs, companion NPCs aren't that common, and if you're feeling a little bewildered at the thought of having one at your side at all times in Star Wars: The Old Republic, then we're here to lay out for you 10 reasons why companions are as useful as all get out -- and why you're going to love them like crazy before too long.