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  • The 10 best GameCube exclusives (other than the obvious)

    by 
    JC Fletcher
    JC Fletcher
    11.18.2011

    Three days ago marked the Xbox's tenth anniversary -- which means today is the GameCube's tenth. Those two systems are emblematic of the rift between "core" and "casual" gaming that formed seemingly around them -- nobody really thought there was a difference in previous generations, but the contrast between the Mountain Dew-green, imposing Xbox and the family-friendly, lunchbox-shaped, honestly adorable GameCube underscored the growing divide. Just as we did with the Xbox, we're celebrating the GameCube today with a look at ten of its exclusive titles. More of these led to sequels and ports elsewhere, but in almost every case, there was some aspect of the game that never "clicked" away from the GameCube. Oh, and we're not listing the obvious ones. Yes, we all liked Smash Bros. and Zelda. Where's the fun in bringing those up again? After the break, find an utterly arbitrary list of GameCube games we liked. But first, we have to begin properly: like this.

  • Monolith reflects on Disaster non-sales, mentions a sequel

    by 
    Chris Greenhough
    Chris Greenhough
    11.25.2008

    It is difficult to envisage a second Disaster: Day of Crisis game, for two reasons: How any follow-up could top the unlikely mélange of disasters (earthquakes, volcanic eruptions, tsunamis, terrorists, bears) that featured in the first game is beyond us. Perhaps an asteroid? Sales of the first game. Or the lack thereof. Nevertheless, developer Monolith Soft is at least open to the idea of a Disaster 2. In an interview with Cubed3, Director Keiichi Ono revealed that "...there were so many wonderful options [in the game]. We would like to see the possibility for them, if we have chance to develop the sequel..." The sequel? Or a sequel? The difference is pretty crucial! While we're not exactly taking that as rock-solid confirmation of Ray's return, it's an interesting remark.To bring us back down to earth, Nintendo's Hitoshi Yamagami reminded us of why the first game might not even come to North America, describing how Disaster is "performing lower than expected" at the tills.%Gallery-30942%