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  • Homefront multiplayer preview: Battle Commander

    by 
    Andrew Yoon
    Andrew Yoon
    01.21.2011

    THQ's Danny Bilson has said that Homefront's emphasis is on multiplayer. Having played both the solo and multiplayer components of Homefront, it's clear why: the multiplayer is a much more compelling product, thrusting an otherwise unremarkable effort into something genuinely noteworthy. Kaos Studios' vehicular take on large-scale modern warfare feels frenetic and well-balanced. It seems Kaos is making a concerned effort to make the online experience of Homefront rewarding both for skilled players and novices. The Battle Points system, or the online in-game currency, is one way of leveling the battlefield. The system not only rewards kills, but support actions, and allows all players to respond to dynamically changing skirmishes. A newly revealed feature called "Battle Commander" is yet another way Kaos plans on making the online fun for everyone. Battle Commander "makes large scale warfare personal [and] rewards players for having vendettas," senior designer Brian Holinka told us. It's Homefront's take on the killstreak: perks that empower players that rake in consecutive kills. But there's an important twist: with each "perk" that you receive, you become an increasingly vulnerable target, with the AI assigning personal assassination missions to the opposing team in order to bring you down.%Gallery-114791%