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I have been hounded a bit lately for more coverage on the free aspects of Champions Online and the options available to free players. Fortunately, even before I wrote last week's article on the penultimate freeform tank, I was planning to cover the Mind archetype next. The Mind is the Silver ans...

October 20th 2011 at 8:30pm 0 Comments
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Back in the early days of Champions Online, there was no difficulty slider. We got stuck playing the same stuff regardless of player or character ability, and often that meant high-skill players and their nigh-invincible god characters smashed through insignificant minions like freight trains. Wh...

September 29th 2011 at 3:00pm 0 Comments
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Last week's Behind the Mask generated quite a bit of controversy over fantasy and the suspension of disbelief. This week, I'm going to follow up. We'll cover how the Champions Online universe deals with fantasy in its lore and why realism is important. We'll also cover how fantasy elements can u...

September 22nd 2011 at 7:00pm 0 Comments
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Out of all my issues with modern roleplaying, the inaccurate portrayal of firearms is very near and dear to my heart. Champions Online is a pretty big offender in this regard. One of the most important things that we forget to realize about games in modern settings is that in the real world, guns...

September 15th 2011 at 7:00pm 0 Comments
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Blocking is one of the elements that separates Champions Online from just another MMO. Along with combat movement, blocking turns CO from another game of "1, 2, then 4 until dead" into a dynamic action experience. Blocking reduces incoming damage by a ton, even with no investment in upgrading it...

September 8th 2011 at 8:00pm 0 Comments
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Some of you will recall what Champions Online was like at launch. I think that a lot of readers here at Massively still remember that soreness. The first year of CO was kind of a rough, rocky ride. At some point or another, I think all of us expected the game to fail. It was really only in the in...

September 1st 2011 at 5:00pm 0 Comments
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For the third week in a row, I'm covering Champions Online's PvP, and this week I'll be talking about the new King of the Hill gametype that was available for playtest last week on PTS. As of this writing, KOTH is not live yet, and I suspect it won't be until after the anniversary event. Still, t...

August 25th 2011 at 2:30pm 0 Comments
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As many of you will recall, last week we talked about Champions Online's PvP and some basic information on the builds and gametypes currently available. For those of you who watched my livestream this week, I also managed to noob it up in Stronghold quite a bit (plus a game of BASH and a game of...

August 18th 2011 at 7:30pm 0 Comments
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Although I've referenced it a little bit here and there, I've directly avoided talking about PvP in Champions Online. It's a controversial topic -- probably moreso in CO than in most other MMOs. In Champions, there is a massive difference between a hero who is focused on PvP and one who is not. C...

August 11th 2011 at 3:00pm 0 Comments
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One of the things I absolutely hate about comics is waiting. When I read Detective Comics regularly, I used to patiently wait while re-reading my old issues, wondering what was going to happen to Batman next. Eventually, I got into manga a little bit and was totally spoiled by the graphic novel f...

August 4th 2011 at 5:00pm 0 Comments
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There are quite a few controversial powers in Champions Online, such as Inertial Dampening Field or Dragon's Wrath, but there are no more controversial mechanics in CO than the Enrage and Focus mechanics. Both of these buffs provide tremendous bonuses to offense for very little opportunity cost....

July 28th 2011 at 3:00pm 0 Comments
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One of the main reasons I decided to cover the Inferno archetype a couple weeks ago was because I felt I should showcase the importance of a self-heal for all characters. In Champions Online, freeform characters can select any powers they want, and the most important powers to choose are heals. W...

July 21st 2011 at 3:00pm 0 Comments