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  • RIFT Ember Isle developer diary talks art and lore

    by 
    Bree Royce
    Bree Royce
    11.07.2011

    "1.4 was a big patch, 1.5 was an bigger patch... 1.6 is going to blow them away," declares Trion Worlds' Hal Hanlin in this most recent dev diary for RIFT's upcoming From the Embers patch. RIFT's Design Producer is joined by developers Morgan Lockhart, Michael Daugherty, Mike Chang, Jason Colombo, and Berenger Fish to discuss the newest endgame zone, Ember Isle, the largest the team's undertaken to date. But it wouldn't be a proper dev diary without some gushing about the lore, art, locations, and mechanics of the zone, and that's all included too. Sweeping musical score included free of charge! Hit the break to review the video in all its green glory.

  • RIFT dev diary talks River of Souls, raiding

    by 
    Jef Reahard
    Jef Reahard
    04.15.2011

    Ever wondered about the design process behind a fantasy MMO raid instance? If so, you'll want to check out a new RIFT dev blog from senior game designer Berenger Fish. We profiled Alsbeth the Discordant a few weeks ago, and today Fish takes us through the iterative process that led to the sorceress' unveiling at the culmination of the River of Souls raid event. Trion's first RIFT raid, Greenscale's Blight, was expanded to include more bosses than originally planned, and the full plate left Alsbeth homeless prior to the decision to give the character her own raid. "The final result is something that we're very proud of," Fish explains. "Not because 'we did the best we could given the circumstances' but because the River of Souls stands on its own as being a kick-ass raid." Head to ZAM for the full dev blog.