best-of-the-rest-2011

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  • Best of the Rest: Mike's picks of 2011

    by 
    Mike Schramm
    Mike Schramm
    01.04.2012

    Warhammer 40,000: Space Marine This game was listed right after Skyrim, Batman: Arkham City, and Portal 2 at number four in my top five of the year, and I think it deserves that spot, even over higher-profile contenders like Gears of War 3 and Modern Warfare 3. The pitch-perfect pacing and incredible setting (I am now a die-hard Black Library reader -- start with the great Eisenhorn by Dan Abnett) elevate this one from just another third-person action game to one of the best video games of the year.

  • Best of the Rest: Richard's picks of 2011

    by 
    Richard Mitchell
    Richard Mitchell
    01.04.2012

    Rayman Origins If you asked what my favorite game of the 2011 was, I would tell you it was Dark Souls, which made the number eight slot in our prestigious top ten. If, however, you asked me which game instilled me with the most pure, unbridled joy, I would say it was Rayman Origins without a moment's hesitation. Providing both a fresh experience and an invigorating jolt of nostalgia for the days when platformers were king, Rayman Origins is a must-play.

  • Best of the Rest: Griffin's picks of 2011

    by 
    Griffin McElroy
    Griffin McElroy
    01.04.2012

    LittleBigPlanet 2 How fitting that for my last contribution to Joystiq's Game of the Year list, I should learn the bitter sting of having my number one choice not breach the Top 10. LittleBigPlanet 2 improved upon the original -- already one of my favorite games of all time -- in every conceivable way, offering one of the most user-friendly, charming UGC systems in gaming history. There is nothing I've thought of that LBP2 wasn't able to create, and that includes a level about interstellar poultry abduction.

  • Best of the Rest: Jordan's picks for 2011

    by 
    Jordan Mallory
    Jordan Mallory
    01.03.2012

    Catherine I have a soft spot for the bizarre and the esoteric. If something is complicated, either through the machinations of its mechanical workings or through the intricacies of its conceptual nature, its hard for me to focus on anything else until I feel like I really understand what I'm looking at. Catherine gave me something to think about, and also made me think about myself, which isn't something I can usually say about puzzle/dating games. The experience is complicated in both the literal and metaphorical sense; its ever-changing puzzle gameplay and surprisingly deep, multifaceted story are the result of brilliant design decisions, exceptional writing and an amazing localization job by Atlus. Catherine managed to satiate my craving for the intellectually surreal while immersing me in the delightfully idiosyncratic world of Japanese storytelling.

  • Best of the Rest: Ben's picks for 2011

    by 
    Ben Gilbert
    Ben Gilbert
    01.03.2012

    Battlefield 3 The time I've spent with Battlefield 3 this year is only bested by the many, many hours I've spent stalking dragons in Skyrim. The hours with BF3, however, were distinctly more dense, while I shouted at teammates to provide cover fire, slowly inching towards a heavily-guarded objective, or lead the charge on an enemy base from the driver's seat of a large, mobile, metal death box. It's a crime that Battlefield 3 isn't on our top 10 list, because it's by far the best multiplayer shooter experience available, and it's certainly this year's best (in yet another year with several genre entries, including an Infinity Ward-developed CoD title). The main campaign isn't very good, sure, and the co-op is even less impressive, but the "Battlefield Moments™" you'll experience in multiplayer more than make up for the package's shortcomings. Worried you've been waiting too long and won't be able to compete? BF3 mitigates that with support classes, allowing players of all types to participate. Squad up on Team [JOY]!

  • Best of the Rest: Jess' picks of 2011

    by 
    Jessica Conditt
    Jessica Conditt
    01.03.2012

    To the Moon Sometimes we play games to ease real-life frustrations, to cure boredom, to slaughter enemies or to participate in a captivating story. To the Moon, developed by Freebird Games, can do all of these things. It doesn't require you to murder any foes, although its very foundation is in death, and it offers a soothing, philosophical story with more depth than its pixelated graphics initially suggest. As a point-and-click adventure, To the Moon is more of an interactive tale than a full-on game, yet it is so engaging that the lack of quests, boss fights or bullets becomes irrelevant. To the Moon chronicles the last day of an old man's life, but that day includes a Benjamin Button-style adventure through his past as a duo of snarky scientists attempt to change his memories. Why? So that his final wish can come true, at least in his mind, before he dies. In the end, To the Moon is a beautiful and complex love story and, though I don't want to give the entire plot away, I'll tell you his final wish has something to do with interstellar travel.

  • Best of the Rest: Alexander's picks of 2011

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.02.2012

    Dead Space 2 I am a passionate man. When Dead Space 2 was overlooked by several of my fellow editors, preventing it from attaining a rightful place in our top ten, I briefly contemplated a multi-city tour. The plan was simple: ring their doorbell, smack them across the face, cross their name off a list and move on to the next deserving victim. My main reason Dead Space 2 deserved a spot in our top ten: At times, I forgot to breathe. Dead Space 2 was a game of tension and release. I found myself gasping for air after several scenes, so focused on whatever new necromorph horror was trying to splay me that the part of my brain regulating natural respiration was overridden by the section screaming, "SHOOT IT! SHOOT IT WITH SO MUCH QUICKNESS AND RUN!" For the sake of levity, if I had it my way, there would have been several moments where protagonist Isaac Clarke pulled out Handi-Snacks, lifted his visor and pouted about whatever danger he'd face beyond the next airlock.

  • Best of the Rest: JC's picks of 2011

    by 
    JC Fletcher
    JC Fletcher
    01.02.2012

    Ghost Trick: Phantom Detective If you were interested in this game, but didn't buy it on DS because of faith that an iOS version would follow, I'm holding you personally responsible for the foundering sales of my favorite game of 2011. Live with that. This came out in January, and I still have yet to experience anything so fresh, so unique, as Shu Takumi's side-scrolling adventure/puzzle game. Its comically unpredictable (but predictably comical) storyline cascades toward a twist that shouldn't work, its gameplay turns everyday objects like ceiling fans and globes into methods of both traversal and interaction, as you observe and influence the lives of a cast of bizarre characters from within their phone lines, headphones and wrecking balls. I can't mention this game without mentioning its beyond perfect animation, which gave a jazzy flourish to every movement of every character. The act of serving chicken never seemed so stylish.

  • Best of the Rest: Dave's picks of 2011

    by 
    David Hinkle
    David Hinkle
    01.01.2012

    Superbrothers: Sword & Sworcery EP This masterpiece is 98 percent of the reason I bought an iPad. Okay, maybe not quite -- it's more like 99 percent -- but Sword & Sworcery is a puzzle so perfect in its assembly, I haven't fully recovered. I'm sad I won't ever again experience the drive for discovery I felt the first time I was thrust into its picturesque locales. At the same time, I'm grateful I could spin that vinyl so long ago and step into another world.

  • Best of the Rest: Justin's picks of 2011

    by 
    Justin McElroy
    Justin McElroy
    01.01.2012

    The Gunstringer As much as I enjoyed the actual game (and I did, make no mistake) it forever sold me with Wavy Tube Man Chronicles, a fully FMV campaign inspired by Mad Dog McCree. The Long Winters sing a song called "Honest," about a girl who loves a singer, that includes the lyric "for him to say so plainly / what your heart can vouch is true / means something is connecting you / something is connecting you." If you can believe that a single mission in a video game gave me that exact feeling, you can easily see how it made my list. They made it just for me.

  • The year in which Joystiq played 2011 games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2012

    Curtailing the year to just ten top games is our annual act of brutality. If it seems unfair, hostile and without victory, it's because we spent much of 2011 sweating and squirming in the crushing grip of Dark Souls. Sooner or later you become addicted to no-win scenarios. While our ten favorite games could easily be joined by yet another ten, we're wary of extinguishing potency so soon after "infinity" became a major selling point. Bloated in-game clocks, labyrinthine dungeons and quests without end dominated our attempts to underline a year of quality. Nobody ever has time to play everything, and in 2011 you might not have had time to play a quarter of Skyrim. We're leaping into a year's glut of excellent games, then, fully cognizant of the blind spots that can't be avoided when the staff is human and bound to predictable chronology. That's why, until we've hired a set of hard-working, temporally immune androids, you'll see each writer's personal picks too. Rather than changing the format of our end-of-year summary, we'll continue adjusting the mindset with which you read it. Starting now and continuing over the next few days, you'll see a snapshot of what Joystiq -- both the website and the people behind it -- played, loved and nearly espoused in 2011. And that, we think, is a pretty nice way of preparing you for the inevitable, outrageous omission of your favorite game.