betrayal-quest

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  • The Daily Grind: What quest or questline is the most memorable?

    by 
    Jef Reahard
    Jef Reahard
    05.09.2013

    MMO quests are old hat by now, and the vast majority of them are some slight variation on the standard kill-10-rats or FedEx mission. Some are unique, though, in terms of both their rewards and their mechanical presentation. I'm thinking of EverQuest II's betrayal quests here, which allow you to switch factions, home cities, and in some cases, even classes. What MMO quests or questline do you find the most memorable and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: Mask of the betrayer

    by 
    Jef Reahard
    Jef Reahard
    07.26.2010

    You know, there's something decidedly ironic about playing a rat in an MMORPG, particularly in a themepark grinder like EverQuest II (and before anyone burns me at the stake, it's a good themepark grinder, I'm positively in love with it). The parallels are almost too perfect. Rats chase cheese and players chase digital carrots, running around a pre-defined maze with numerous boundaries, roadblocks, and invisible walls just like your average lab rodent. Luckily EQII camouflages these minor irritations better than most games, even on fairly grinderific content like the city betrayal quest series. Yes, I've returned to playing my ratonga after a week of cheating on him with a shiny new shadowknight, and I've finally managed to move his furry little butt away from the abusive stylings of Freeport to a comfy little four-room rat hole off the side streets of South Qeynos. Turn the page for more on his journey and thumb through his gallery below. %Gallery-98135%

  • Breakfast Topic: Would you betray your faction?

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.13.2007

    Player Valansio of the Deathwing realm wants to be a Horde-lovin' gnome (will those short people call anywhere home?). He understands there will be consequences such as loss of current faction rewards, temporary exile status and/or a lengthy quest to perform. But he still wants it.This is not unheard of in the MMORPG world. Everquest 2 with its two player factions (now three, soon four) has patched in the ability for players to betray their racial faction and embrace the other side. This was done due to player demand. Some people want to be able to play with their friends regardless of which race they started with.The ability to betray to the other player faction was floated to Blizzard pre-TBC and the response was along the lines of "no can do because of the pally/shammie thing." That reasoning is no longer valid. So Blizzard has now retreated to the RP excuse and recommends the petitioner roll a Horde alt.What do you think? Should you be able to betray if you wanted to? Or should you just level an opposing faction alt to 70 to play with your friends?