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  • The Nexus Telegraph: Is WildStar a World of Warcraft clone?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2014

    No. That was quick, so we can all -- oh, wait, no, I need to write more. Also saying we can all go home is pointless; most of you are reading this from home. All right, we'll start over. This is one of those things that gets trotted out every time a new game comes along, and in WildStar's case it comes out twice as regularly, since it's the first game in history to use colorful and stylized graphics other than World of Warcraft, except that it isn't. It's kind of ridiculous, and it's a bit of a pet peeve. As someone who has played World of Warcraft extensively, I find the list of similarities between the two pretty shallow, and it comes across more as a way of dismissing the game without bothering to learn about it. So let's talk about where WildStar does take its cues from Blizzard's game, where they differ, and why saying it's just a clone is absurd.

  • A Mild-Mannered Reporter: Assume I'm making a pun about the Super Pack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2012

    It doesn't seem that long ago that I was looking back on my past year of writing this column, mentioning how negative I had gotten overall and sort of quietly wishing that I could spend the next year being more positive. I don't really want to write a column on City of Heroes once again that winds up being full of complaints. But if Paragon Studios is going to do something to induce rage, I'm not really given many options. Case in point: the Super Pack. I don't need to tell a lot of you why this is a bad idea. I shouldn't even really need to say this is a bad idea. This is one of those ideas that shouldn't have ever made it past the conceptual stage. The moment it was suggested in a board meeting, everyone else in the room should have rushed for the person who suggested it, driving him or her into a closet for safety. That this did not happen speaks volumes.