bladespire

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  • The Queue: How creepy

    by 
    Alex Ziebart
    Alex Ziebart
    07.28.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Those cyclops critters always freak me out a little bit. They look so happy. Therefore, I find being happy creepy, I guess? @AeroCross asked: Do you think there's going to be a WoD version of the Timeless (aka Loot) Isle sometime in the future? How would that work?

  • Warlords of Draenor: Frostfire Ridge preview

    by 
    Sarah Pine
    Sarah Pine
    07.03.2014

    So far we've had official previews of Shadowmoon Valley and the Tanaan Jungle, and today Frostfire Ridge joins that cohort. Game Designer Ryan Shwayder and Associate Game Designer Zachariah Owens are the interviewees leading us through this glimpse of the zone and giving us an idea of what we can expect when we arrive there. If you had access to the Warlords alpha, you're likely already somewhat familiar with Frostfire Ridge--it's the Horde's starting zone, the zone where Horde players will build their garrisons, and was the first zone available for alpha testing. In Frostfire Ridge, the Frostwolf clan stages the defense of their ancestral homeland against the other orc clans who have thrown their lot in with the Iron Horde. The overarching story of the zone, as summarized by Zachariah Owens, is thus: survive. The choice to put pieces of zone music at the beginning of these previews is one of my favorite things about them, and Frostfire Ridge is no exception. The zone music, titled "Magnificent Desolation," is haunting and, well, magnificent. It really does capture the scale and harshness of the zone--cold, snowy mountain peaks, frozen lakes, and constant struggle. In Frostfire Ridge, players will find the Thunderlord clan, Iron Horde loyalists who seek to prove themselves by wiping the Frostwolf off the face of the planet. In addition, two groups of ogres: the Bloodmaul and the Bladespire, cling to the remnants of power that the ogres once possessed in Draenor by any means necessary. In the eastern part of the zone, the masters of the gronn, the magnaron, plot and scheme to their own ends. I didn't expect to be all that interested in Frostfire Ridge--I play Alliance-side, after all--but this preview, plus the music, kind of has me sold! Head on over to the official site to see what Zachariah Owens and Ryan Shwayder have to say about this hostile, fascinating zone.

  • Blizzard's vision and player choice

    by 
    Scott Andrews
    Scott Andrews
    06.28.2014

    This past Thursday, Cory Stockton (aka Mumper) answered a simple question on Twitter. He told players that the faction hubs would no longer be located in the Temple of Karabor and Bladespire Fortress, but on the island of Ashran. The firestorm of controversy that followed seemed to take Blizzard by surprise. Lore took to the forums to explain the change. He gave Blizzard's reasoning, including the lore explanation for the new hubs. Far from mollifying the player base, it only served to inflame those who disagreed with the shift in locale. My response is this: Why not both? Why must one city or the other be the One Hub to Rule Them All? Why can't we, the players, choose which city to bind our hearthstone to -- without being punished for it? Why does there have to be one "right" answer on such a basic quality of life issue? Let us choose and use phasing so we only see our own choice as a hub. Although I don't condone the extremely negative way that some reacted to the announcement, the anger didn't surprise me at all. It points to a problem that has loomed over WoW for a long time: lack of player options and personalization.

  • Breakfast Topic: Where did you want your home city on Draenor?

    by 
    Anne Stickney
    Anne Stickney
    06.28.2014

    Yesterday, we found out that our faction hubs will not, as previously thought, be placed in Shadowmoon Valley and Frostfire Ridge. Instead they'll be nestled in the zone of Ashran, also home and hub of a world PvP wonderland. That said, Karabor and Bladespire will still remain cities for the draenei and the Frostwolf respectively -- they simply won't be homes for us, the players who arrived on this alternate universe world and promptly attempted to tear a chunk into the Iron Horde. I have to say I find myself a little disappointed in that decision, but only from the perspective of my Alliance character. While Bladespire was pretty cool, it was nowhere near as jaw-dropping as Karabor. Shadowmoon Valley is utterly breathtaking and beautiful in every way, and I can't wait to plop down a garrison on live when the expansion is released, and will probably spend the majority of my time there. From the perspective of my Horde character, I'm hoping that Ashran isn't a snowy wasteland, because I'd like some gorgeous scenery to look at. Sure, some people might find snowscapes beautiful -- I'm not one of those people. Obviously we now know exactly where our hubs are going to be. And so far, we've only seen a few of the zones Draenor has to offer. We still haven't gotten a really good look at Nagrand, or the Spires of Arak, or any of the other zones available to explore. But just for the sake of asking -- if you could have your faction hub anywhere on Draenor, where would you want it to be?

  • Warlords of Draenor: More details on the Ashran faction hubs

    by 
    Matthew Rossi
    Matthew Rossi
    06.27.2014

    So in case you didn't hear, this morning we learned that in Warlords of Draenor, the faction hubs will be moving from Karabor and Bladespire Fortress to Ashran. Now CM Lore has posted to the official forums with a more detailed post explaining exactly what's entailed in the change and why it was made. Lore - Hubs no longer Karabor/Bladespire Okay, there's a LOT of misunderstandings and misinformation floating around, so let me try to clarify what I can. Warlords of Draenor's story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they've encountered before, on that enemy's own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival. So, as development continued, we came to the realization that it just doesn't make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else's city. We're not helping the Draenei or Frostwolves fight off the Iron Horde – they're helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they're working from. That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn't a factor in making that decision. That said, the Temple of Karabor and Bladespire Fortress are still there. We haven't removed them or anything like that. You won't be able to use your bank or check your auctions there, but they're still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You'll still be able to explore them in their full glory. As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns: They're located on Ashran as a geographical location on the map, but they're not part of the Ashran world PvP zone. They won't be subjected to the realm coalescing we're using to keep Ashran's PvP area populated, and they won't flag you for PvP on non-PvP realms. We've also made some major improvements to the way PvP flagging works on non-PvP realms that removes "accidental flagging" from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves. They're populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It's certainly possible for someone from another faction to attack it, but it's not any easier to do so than it is to attack the enemy faction's shrine in the Vale of Eternal Blossoms. There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like. This isn't a question of whether or not Bladespire and Karabor are cities. They are. It's just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You'll still be able to explore them, they'll still be fully populated, and they're still going to be every bit as beautiful as they would have been with a Transmog NPC. We're looking forward to them ourselves! source This is a well thought out and cogent explanation of the process behind the decision. However, as a player, it's not a decision I personally like -- one of the real draws for me as a player was the idea of getting to have Karabor as my home city, with the portals and vendors mentioned above. I want the freedom to never see Ashran, if that's what I decide to do. I understand the reasoning, I simply don't agree with it, and I hope it's rolled back. For now, though, Ashran is where the Horde and Alliance home cities will be located in Warlords of Draenor.