Blessing-of-Sanctuary

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  • The Light and How to Swing It: Protection in patch 4.0.1

    by 
    Gregg Reece
    Gregg Reece
    09.15.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. My fellow tankadins, I know we haven't talked in a while. I've been talking to the ret pallies lately, but I haven't forgotten about you. The main reason is that I kind of swapped over to retribution during that time period where the devs were mucking with Holy Shield so much, and it was a little more consistent to swap over to something else during that time period. I even had my newish tanking gear back on while playing on the beta lately. However, a lot has changed since we last spoke, and it would behoove us all to get down to business. Tanking as you know it, with our fairly static rotation of 96969, is gone. Divine Plea's refreshing with melee hits is also gone. Also, we now have another resource bar to watch, in addition to mana. Be not afraid. There are answers beyond.

  • The Light and How to Swing It: Where did they go?

    by 
    Gregg Reece
    Gregg Reece
    09.01.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to my email at gregg@wow.com. Before we get on to business, I need another batch of screenshots for headers if anyone feels like tossing a couple my way. A lot of abilities have been either renamed, revamped or removed in the Cataclysm beta. This is part of a consolidation process to remove a lot of buttons off of our bars. Other abilities were changed to remove durability and healing from retribution. However, in the interest of explaining where things went, I decided it might be best to make a list of our lost and renamed abilities, for those of you who haven't been able to keep up with all of the changes.

  • The Light and How to Swing It: Retribution and protection paladins in the Cataclysm beta

    by 
    Gregg Reece
    Gregg Reece
    07.02.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. It's here! Cataclysm has moved from the alpha stage into the closed beta stage. The non-disclosure agreement is no longer in effect and all of the news sites are going crazy with information overload. At first glance, not much has changed, but a lot of little things have been tweaked and I have a feeling a lot more changes are in store for the paladin class throughout the course of the beta. Some things, like the Guardian of Ancient Kings that I used a reader screenshot to fake above, just don't appear to be coded yet (and with its complexity, it will probably be a while). Speaking of which, if anyone wants to show up in the column, just send screenshots to gregg@wow.com and I just might be able to make that dream come true.

  • The Light and How to Swing It: Overgeared tanking

    by 
    Gregg Reece
    Gregg Reece
    06.30.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. With the ease of gearing up an 80 tanking paladin, you go from being poorly geared with wonderful healers keeping you alive while you take advantage of all of the various tricks of the trade to practically soloing some of the lower-end heroics. That ability to survive anything also starts to cause your mana to run out. Pulling things at the speed you used to doesn't do enough damage for Spiritual Attunement to do any good, things are dying too fast for Blessing of Sanctuary to be of any help, and every time you hit Consecration, you can physically feel your mana pool get smaller. While you can pray that you get a druid in your party to hit you with the occasional Innervate, you want to be more self-sufficient, which can cause you to have to change around your tanking style to keep your mana pool filled so that you can actually use your abilities. We'll also take a look at some of the bad ideas on how to handle this.

  • The Light and How to Swing It: Cataclysm blessing overhauls

    by 
    Gregg Reece
    Gregg Reece
    04.21.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons. Well, we've had a small deluge of Cataclysm information about paladins in the past week. Some of it was fairly straightforward answers about design goals while other information was more hinted at with a wink, wink, nudge, nudge sort of feel. One of the items that has been fairly glossed over is all of the changes they're wanting to do to blessings. At the beginning of Wrath, we had some blessings and auras removed by moving them to talents, built into the base coefficients or changed into the hand abilities. It made life easier on trying to figure out who is casting what and which people in the raid were which spec so you know which spell to cast and then managing all of the exceptions. This is why there are multiple addons that people have designed to handle them for you and remind you to recast them. It looks like the coming expansion will be bringing more of these simplifications and reorganizations, but all of the details are still in flux. While some of the changes have been decided upon, others are more in the idea phase and will likely change greatly throughout the course of the possibly impending beta.

  • The Light and How to Swing It: The low level tank part 2

    by 
    Gregg Reece
    Gregg Reece
    12.12.2009

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week he's trying to help those of you crazy enough to tank Gnomergon when it's still a level appropriate instance. We're doing a much longer than expected series of articles on the low level dungeon runners now that the new cross-realm Dungeon Finder is up and running. This is part two of our series on the low level tank. Last week we talked about the basics of threat, avoidance, mitigation, and what stats to be on the lookout for when choosing gear. We did promise to get into talents and skills this week, but that would have ended up being three pages long. So we're going to leave skills until next week and just concentrate on talents this time around. If you're extremely new, take a look at this nice article explaining talents for new players. If you've got that down, let's start move on to more paladin specific info.

  • The Light and How to Swing It: 3.2.2 means re-balancing... again

    by 
    Gregg Reece
    Gregg Reece
    09.24.2009

    While I'm not one to whine about incoming nerfs and changes for any of the classes I play, it sometimes gets a little annoying to see the developers tweaking things here and there trying to get the balance just right. Ghostcrawler recently said that in comparison to other classes, "... paladins (all 3 kinds) have been a bigger headache to balance this expansion, usually in the favor of the paladin." While we might not always think this is the case, there are several times since the moment 3.0.2 hit to start the expansion off where things just felt too easy. From ret pallies in substandard gear out performing all other classes to holy pallies being able to chain cast Holy Light with little regard for mana, the class has been a little off at times.

  • World of Warcraft Patch 3.2 Paladin Guide

    by 
    Zach Yonzon
    Zach Yonzon
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing. More than any other class, I think, Paladins underwent significant changes in Patch 3.2. There were changes across all three specs that palpably impact gameplay and challenge players to take a different approach to the way they play their class. I went through most of the changes in detail in an older post, and many of those initial thoughts still hold true, albeit tempered with some experience on the PTR and changes over the past weeks.There are buffs and there are nerfs, but the main thing to keep in mind is that this is Blizzard's constant balancing act. As the game progresses, I feel that they're finally honing in to the proper vision for the class. We won't go through all the changes here, but we'll break them down according to what impacts the class in general and according to spec. Let's bathe in the Light after the break...

  • The Light and How to Swing It: Patch 3.2 and the Paladin

    by 
    Zach Yonzon
    Zach Yonzon
    06.25.2009

    Ok, we've got quite a bit of information on Patch 3.2 now, and even though this major content patch isn't introducing too many new things to the class, it does shake it up a bit. Nothing too big, but it should keep everyone on their toes. But first we'll talk about one thing that isn't related to class skills or nerfs or anything like that... first I'd like to encourage everyone to get chummy with the Argent dudes. Do their mind-numbing daily quests and all that, get the Crusader title if you want... and along the way collect 100 Champion's Seals. According to the PTR, the new Paladin-exclusive Argent Charger is available on the Tournament Grounds for a mere one hundred seals. Of course, Blizzard is also giving away Tier 9 gear for free during the testing phase, so that cost could still change. Still, here's that pony that Ghostcrawler promised all of us. It's a fitting item for an entire faction run by Paladins, right? Anyway, enjoy that pony because not everything in Patch 3.2 is as nice a ride.

  • The Light and How to Swing It: The Tankadin for Dummies

    by 
    Zach Yonzon
    Zach Yonzon
    02.21.2009

    I know a lot of you have asked for this, and I know I haven't been delivering on the tanking front, so here it is. Today, we focus solely on Paladin tanks, who in my very humble opinion make the absolute best tanks in the game. With dual specs looming on the horizon, many of you will be considering the Protection tree for the first time. Some of you might have been picking up the odd tanking piece here and there with your spare DKP or heroic drops that nobody else needs. This is good. Let's go over a few things that should help us know the tanking role a little better.First off, today we'll focus on the basics. Veteran tanks won't need all this information, but you're all free to read and nitpick because, well, I'm your whipping boy. Ok, so, you want to tank? The good news is that ever since 3.0, Paladin tanks share pretty much all gear with the other plate-wearing tanks. No more of that silly Spell Power nonsense. You're looking at gear with Stamina, Strength, and all those tanking stats like Defense, Block Rating, etc. This means it's easier to gear up. Actually, you should probably think about gearing up now before dual specs roll around and that Holy Pally rolls on your Red Sword of Courage for his "other spec". For today, let's take a look at some attributes that contribute to our survivability.

  • How have the role forums shaped up?

    by 
    Allison Robert
    Allison Robert
    01.23.2009

    When Blizzard first introduced the idea of the role forums, players were generally unenthusiastic because the original plan was to dissolve the cherished class forums as well. People warmed up to the idea once Blizzard decided to keep the class forums intact while still warning that they would probably devote a lot more developer attention to the role forums. With the addition of a new class, that made sense; being able to give more attention to just 3 forums is a lot more efficient than trying to spread individual replies around 10.I genuinely like the Tanking forums. Many of the people posting are sincerely helpful, and take the time to answer questions posed by people new to the job and nervous about their performance. There have also been a number of interesting threads sparked by changes to general tanking practices, what tanks hate most, the ongoing debate concerning Blessing of Sanctuary and Druid AoE threat, Warrior viability on a 3D Sartharion, and concerns over Death Knight tanking weapons. The forum is usually a pleasure to read even if a few threads are kind of off-base, and I think the back-and-forth between four different tanking classes serves to take the edge off concerns that players might otherwise have been convinced were unique to their class (which, let's be honest, is probably one of the effects Blizzard wanted).I don't spend as much time on the Damage Dealing and Healing forums because my main spends most of her time tanking, and things are a little more volatile over there (mostly because of current PvP concerns). Were the role forums ultimately a good idea? Are they -- shall we say -- working as intended?

  • [UPDATED] Paladin changes in patch 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Yeah, yeah, I know. You're sick of reading about Paladins. Don't shoot the messenger, I'm just here bearing some news and a couple of opinions. You can always skip down to the the next post, anyway. For those Paladin lovers (and even loathers), Patch 3.0.3 brings about some pretty interesting changes to the class. We got a lot more changes than other classes, but then again we've been getting a lot of attention lately, haven't we?First, the bad news. We knew most of the nerfs since they showed up in the Beta a while back. Well, most of those nerfs made it live to Patch 3.0.3, so let's get this over with quickly so we can move on to the good news. Yes, there's actually good news for Paladins this patch. Seals all get nerfed to varying degrees, the general idea being that they no longer deal as much damage either as a Seal or as a Judgement. Don't ask me for the math, you can check out Boubouille's detailed notes on MMO Champion for the details. All Seals have been nerfed, period. Ouch.[UPDATE: Thanks to Turkeyspit who reminded me about the change to Judgement of Light, which now awesomely affects spells and not just melee attacks. I told you this was a good Patch for us.]

  • [EDITED] Patch 3.0.2 primer for Protection Paladins

    by 
    Zach Yonzon
    Zach Yonzon
    10.16.2008

    It's a sweet time to be a Tankadin. I know that AoE tanking is no longer the exclusive domain of Paladins, but that's cool. With the changes to the way tanking works now, tanks generally generate threat by dishing out more damage... and boy does a Protection Paladin deal damage. Because Protection is the tanking tree, a PvE-oriented endeavor, I'm going to put away my PvP-fanatic hat aside and focus on a build that is optimal for tanking. Don't worry, even in this spec Paladins are still formidable. That's just the way it works in the new world.We see a big change right away on the first tier with Blessing of Kings made accessible to all. It's not quite the baseline spell we've been asking for, but it's close. Some players can choose to pick up a scaled down version for less than five points, but since this is standard raid fare, we're throwing in 5 points here including Improved Blessing of Kings. We're also going to pick up Divine Strength on this tier, which was moved from the Holy tree. It's important to note that pretty much everything we use scales off attack power now, too, so more Strength means more pain. And more pain means more threat. Strength also contributes to block value, so we'll be looking to get Strength in our gear, too.

  • Paladin changes in Beta build 8926 part II

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    So, where were we? Right. Paladin changes. While everyone and his mother got whacked by the nerf bat this build, Paladins got little more than a love tap from the devs, making me think that the Light, indeed, is watching over us all. As I mentioned in an earlier post, while seal damage got nerfed, the new talents and tree shuffles are shaping up to be good for the class.Holy was left mostly untouched, leaving many Holy Paladins feeling distraught and apprehensive. As I've learned throughout the whole Wrath Beta experience, it's always just best to... chillax. Don't worry about it. Blizzard changed Beacon of Light last build and it's somewhat overpowered, but even though they've already said they'll tweak it a bit more, they left it as is this build. Everything will balance out in time. For this build, however, Retribution gets a chance to shine -- but so does Protection, and boy, does it shine bright. If you thought Retribution got some love, wait til you see what Protection got.

  • Ghostcrawler's late night Paladin news

    by 
    Alex Ziebart
    Alex Ziebart
    09.09.2008

    Ghostcrawler displays her dedication yet again as she popped up on a few of the Wrath of the Lich King Beta forums in the wee hours of the morning today. Or would that be late last night? What does 2 AM qualify as, again? Anyway! Ghostcrawler popped into the Paladin forums to check in with some concerned players, and brought some fun news. She says herself that it may not be 100% what Paladins want, but it should prove to be good stuff regardless. Let's dig right into it, shall we?From Ghostcrawler: We'd like to do something else with Kings. I don't know that a core ability is the answer, but burying it deep in Prot, when Prot paladins would just as soon play with BoSanc, doesn't feel great either. We'd like to mess around with the top 2 tiers of all 3 trees, still encouraging you to cross-spec a little, but making that initial bite into the upper tier more tasty instead of just an icky appetizer to get the what you really want down deeper

  • Ask a Beta Tester: Draenei, titles, and more glyph discussion

    by 
    Alex Ziebart
    Alex Ziebart
    09.01.2008

    It's that time again, folks. Let's get this party started with Gary's question...Any new storylines for the Draenei?I haven't seen any major representation for them throughout Northrend, no massive plots just focusing on them, but they do have a presence and they are right there alongside the Alliance and the Argent Crusade. In some of the early quests, you do some unraveling of a cultist plot, and it's the Draenei fueling the investigation. Apparently thousands of years of the Legion trying to infiltrate your ranks makes you pretty good at sniffing out spies. A lot of their quests are that sort of thing, lending support to the Alliance rather than leading the charge like they did in Outland.There are a few other quests that show that the Draenei are starting to grow accustomed to Azeroth, and are settling into a calmer life there. They're not fleeing exiles anymore. Azeroth is home to a lot of them these days, so they'll fight Azeroth's fight, and some of them just plain want to live life. Explore and go on whimsical adventures like the rest of us.Jake asked... Are Prot Paladins having less downtime now with the buff to Blessing of Sanctuary?

  • The Light and How to Swing It: Paladin 3.0

    by 
    Zach Yonzon
    Zach Yonzon
    08.31.2008

    It's pretty exciting, isn't it? Patch 3.0 is coming, well, "soon™" according to Blizzard. Considering that our favorite class hasn't gotten a second pass, it might be a bit premature to talk about Paladin changes when the pre-Wrath patch finally hits. That said, it looks like more than a few new talents will make it at least into the PTRs more or less intact. Hopefully and changes we'll see during our second pass will be tweaks to numbers and some mechanics refinements but hopefully no major changes.Assuming that most of the changes push through, we should expect a completely different Paladin in the coming months. Even without taking the new talents into account, there are baseline changes that should make gameplay technically different. The most significant change, of course, is in the way Judgements work. This is the one change that will take some getting used to. First of all, there are now three Judgements and they activate the GCD. This means no more macros for Seals and Judgements, which is actually fine because of two things: first, Judgements no longer consume Seals; second, Seals now last for a micromanagement-light two minutes.

  • Paladin changes in Beta build 8885

    by 
    Zach Yonzon
    Zach Yonzon
    08.30.2008

    Three major changes were implemented for Paladins that affect all three specs in the latest Wrath Beta build. Beacon of Light was reworked, Blessing of Sanctuary was buffed, and Retribution was nerfed through changes to Blessing of Might and Judgements of the Wise. The nerfs aside, the two other changes make a significant difference in gameplay, particularly the change to Beacon of Light.Beacon of LightThe target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.The promised rework of Beacon of Light is finally here and it's absolutely amazing. It fits better with the Paladin's kit, which is -- still -- cast heals vs. HoTs and single target healing. Paladins are the best single target healers in the game and the new Beacon of Light capitalizes on that by adding a secondary target to the primary heal. It's not quite the group heal we've been asking for, but it does the job quite nicely. In fact, it's like the now retired Blessing of Light's great granddaddy for heals because when you heal the Beacon of Light's target, the heal is doubled. I don't know if that's intended or a bug because when you cast Beacon of Light on yourself, it won't work.

  • Insider Trader: Faction recipes for alchemists

    by 
    Amanda Miller
    Amanda Miller
    07.20.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader examined the factions that a new tailor in Outland will need to buddy up to, including what recipes they had to offer, and how far you'd need to go. Today, we will continue through the series with the following guide to faction recipes for alchemists in Outland. Here is the quick breakdown of what you will need to grind: Honored with Honor Hold or Thrallmar. Honored with the Violet Eye (Kara). Revered with Kurenai or Mag'har. *This one may not be worth it. Revered with Scryers. Aldor has nothing for alchemists. Exalted with the Cenarion Expedition. Exalted with Sporeggar. Exalted with Lower City. Exalted with Shattered Sun. Exalted with the Sha'tar. Exalted with the Keepers of Time.

  • The Light and How to Swing It: Seals, Blessings and Auras part II

    by 
    Zach Yonzon
    Zach Yonzon
    05.04.2008

    Last week we took a look at one of the Paladin's core class mechanics, the Seal, which is a short-duration buff that is both preparatory (for Judgement) and integral to a Paladin's attack cycle. Last week, I also mentioned how Seals fail to play a part in a healers spell cycle because of how they operate. Because seals require a Paladin to make a melee attack in order for a seal to work or proc, they are similar to Rogue poisons or Shaman weapon buffs. But seals are not weapon buffs, allowing them to proc off unarmed melee attacks (although why anyone would want to is anyone's guess) but also making them susceptible to dispel mechanics. I personally think there was a wasted opportunity in this design because it locks out one key aspect of the class from an entire spec. Because of the short seal duration, healers must get into melee range and whack at opponents constantly. Even if a Retribution Paladin is in the raid keeping up a Holy Paladin's judged seal, the Holy Paladin himself won't reap the benefits of his own judgement -- most likely Wisdom or Light -- because he won't be hitting the enemy. A healing Paladin's two-button spell cycle consists of Holy Light and Flash of Light which both have cast times, necessitating periods of no movement and often precluding melee combat. If EA Mythic's Warhammer Online follows through with the hype, there won't be any, as animated designer Paul Barnett would call it, "namby pamby healer classes."While Retribution is fun and can dish out some hurt, and while Protection are kings of tanking entire armies, when a Paladin specs Holy, she becomes exactly that -- a namby pamby healer class. The Holy spec is somewhat ironic and goes against the grain of the core class design. Paladins are a heavily-armored melee class. When they spec Holy, that armor often goes to waste and the melee aspect is shelved away. If the spec was built to take advantage of the seal system rather than be hindered by it (putting up seals activate the GCD, pushing back healing or cleansing), we'd have a very different story. We would have Holy Paladins rushing into combat -- I don't care if they deal piddly damage -- in order to be effective, rather than standing in the back of the raid. I attribute that playstyle dichotomy to the failure of seals.