bleszinski

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  • Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

    by 
    Jon Fingas
    Jon Fingas
    10.03.2012

    Fall must be the season for sea changes in the game industry. Just weeks after BioWare's founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a "much needed break," which makes sense when you see his development experience: he joined Epic's crew with Dare to Dream Volume One in 1993 and has nurtured virtually every major (and often minor) game franchise at the company since, including the Jazz Jackrabbit platformers, untold numbers of games in the Unreal line and most recently the Gears of War series. Bleszinski hasn't said where he's headed next, although it's hard to imagine him switching professions like the two BioWare doctors -- for many, he's synonymous with certain eras of first- and third-person shooters. Wherever he goes, we wish him the best of success.

  • Bleszinski: Don't expect Natal support in Gears of War

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.20.2009

    Gears of War guru Clifford Harrington Openheimer Bleszinski III Esq. has dropped a bomb on us: Project Natal will not be implemented in the next installment of the steroid-infused series. Speaking with Major Nelson, Bleszinski notes that Natal isn't "the kind of thing you tag onto a game" like Gears of War. Nooooo! There go our hopes and dreams of rolling around our living room, ducking behind furniture and springing up from other chest-high objects to snipe on-screen Locusts. Listen, Cliff -- if your game won't use that gimmick, we're sure some other developer will come along and take those sales.[Via Eurogamer]

  • 'CliffyB' defends Too Human from critics

    by 
    Kyle Orland
    Kyle Orland
    09.01.2008

    [Update 2: The Giant Bomb user formerly known as CliffyB has changed his user name based on a request from the Giant Bomb staff. Seems this was a case of mistaken/overtaken internet identity. Joystiq regrets the error.][Update: It seems there's some doubt as to whether or not this review was actually written by Mr. Bleszinski or just some Giant bomb user who took his common online moniker. Either way, the review is still an interesting, alternative look at the game. We're looking into it and we'll update as warranted.]After so much hype and so many years in development, many were surprised by the lackluster critical reception for Silicon Knights' Too Human. Count among the surprised Epic Games' Cliff "Don't call me CliffyB anymore" Bleszinski, who defended the game from its harshest critics in a recent Giant Bomb reader review.Bleszinski says he found the game more engrossing than either BioShock or Call of Duty 4, pouring 16 straight hours into it on his first sit down and readying for a second playthrough after a 42-hour quest. While admitting that the story "isn't God's gift to writing," Bleszinski still insists it compares favorably to a lot of other video games. His main beef, though, is with critics who derided the game's combat as too simple simply because they weren't willing to delve into what Bleszinski sees as some complex strategic depth. "It will require some attention to learn," he warns, "If this is too much to ask, do not fret. There is always the Wii." Ouch!The full review goes into an insane amount of detail on Bleszinski's experience with the game. Check it out if you're interested in a well informed, decidedly different perspective on this epic.