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  • Fallen Earth rolls out the '13 Vandal

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2013

    April Fools in the wasteland of Fallen Earth is just like our holiday, except that pranks tend to be a lot more radioactive and fatal than ours. But just as funny, y'know? What isn't a joke is the new Fallen Earth state of the game post, in which the team unveils the latest car coming to the game: the Vandal. The Vandal is a decked-out car with as much style as it has armor. While the model on display was a uniformly plain gray vehicle, the devs promise that there will be several different paint jobs available when it rolls off the assembly line. The team is also working on resolving issues with Blood Sports; it says that these issues should be resolved soon if they aren't already.

  • Wasteland Diaries: Why do I PvP?

    by 
    Edward Marshall
    Edward Marshall
    08.26.2011

    Lately I've been asking myself, "Why do I PvP in Fallen Earth?" The game isn't designed around PvP combat; it's more of a sideshow. The factional conflict was what made me decide to try it out in the first place. But after getting to max level, I realized that there wasn't a true faction conflict. There were just sporadic skirmishes arranged by the same core of players. So what is it that motivates me to do it? What is it that motivates other PvPers to do it? I can think of a few possibilities, but even if I look at my best reasons as objectively as possible, they aren't even remotely good reasons. Yet I keep doing it. In this post I will take a look at what drives one to PvP in Fallen Earth. What are the benefits? What are the risk vs. reward factors? Are there objectives or goals? When I look at the cold, hard facts, I'm still not quite sure what motivates me (or the others who still hang around). After the cut, I'll go over all the potential reasons to PvP in FE (that I can imagine) and possibly narrow it down.

  • Fallen Earth and Best Buy team up for Blood Sports discount

    by 
    Jef Reahard
    Jef Reahard
    10.29.2010

    Icarus Studios has a Halloween deal for you in the form of a $10 discount on copies of Fallen Earth. Head to your local Best Buy or visit online to pick up your box copy of the game. The discount runs for a limited time -- October 31st through November 27th, to be exact -- so don't delay. Blood Sports features the latest game client version including the titular update that added a ton of new PvP content to the wasteland. Head over to the official website for more details, and don't forget to check out all of our previous Fallen Earth coverage to see what you've been missing.

  • Wasteland Diaries: A year? Already?

    by 
    Edward Marshall
    Edward Marshall
    09.24.2010

    Has it been a year already? I guess it has been. Fallen Earth launched on September 22nd, the same day as Aion. But by launch day I was already working my way to Sector 3. I pre-ordered and got to start playing on the 9th. My performance at work suffered that first week as I tried to keep up with the power-levelers. Ultimately, I couldn't. But on launch day I was nearly level 30 and still, to this day, I couldn't tell you why I was rushing. I made it to the level cap of 45 a couple of weeks after the official launch. My next three trips through the wastes would be more slow-paced and lackadaisical. While Fallen Earth is still the same game, it has changed drastically since launch day. Drastic change can be good or bad, but in FE's case, it's all good. The game has gotten nothing but better. Sure, the developers have added some mediocre content, but overall the game has been improving by leaps and bounds. And there seems to be no end in sight for these improvements. Let's take a look back at Fallen Earth's transformation from buggy, beta-like MMO to a first-rate gaming experience. After the cut, I'll break it down by patches.

  • Wasteland Diaries: PvP for dummies

    by 
    Edward Marshall
    Edward Marshall
    09.17.2010

    PvP in Fallen Earth is different. It's not much like an MMORPG, and it's not much like an FPS (first-person shooter, for the uninitiated). It's a hybrid, and it can take some getting used to. But isn't that what PvE is for? To train us to PvP? I would like to think that, but many players of MMOs refuse to ever fight their fellow players. Considering I get most of my combat joy out of fighting other players, I find this online conscientious objector mentality beyond my ability to understand. But there are also those who will always PvP, and then there are the undecided. If you're wondering whether or not to try out some Fallen Earth PvP action, this article is for you. I have never understood why, in a game that has such paltry death penalties, so few engage in PvP. The fine folks at Fallen Earth, LLC have even been nice enough to put kid gloves on us when we PvP in Blood Sports. There is literally no penalty whatsoever for dying in a Blood Sports match. You respawn fully buffed and ready to get some. My goal in this article is to convince some of the players who are undecided on PvP to try it out. I'll give you the low-down on what to expect, and at the end I'll give you some tips from the pros. So, without any further ado, let's move on.

  • Wasteland Diaries: Do-over

    by 
    Edward Marshall
    Edward Marshall
    07.16.2010

    Have you ever fantasized about a second chance? To go back to some major turning point in your life and do things differently from there? Well, as far as I know that's impossible in real life. But we can do it in games. Rolling an alt (as it's referred to) is a rather common thing among many MMO players. Some will never do it, and others do it way too often. I fall somewhere in the middle. In Fallen Earth I have three max-level characters: one pistoleer, one rifleman and a melee-specialist. Two are PvP characters, and the other is my maxed-out crafter. Aside from sporadic PvP, that doesn't leave me with much to do but gather resources and stockpile chips. No thank you. I'd rather roll an alt. Now, in the many months I have played Fallen Earth, I have learned a great many things, which should improve my chances of survival in the wasteland during my seventh time (counting my beta characters) through. We shall see whether the knowledge I have amassed will keep me alive for any length of time. After the cut I'll chronicle my 12-hour rebirth.

  • Fallen Earth's Marie Croall answers player questions

    by 
    Jef Reahard
    Jef Reahard
    06.16.2010

    Icarus Studios Senior Game Designer Marie Croall took time out of her schedule to answer a slew of player-generated questions about the post-apocalyptic sci-fi MMORPG known as Fallen Earth. Hosted over at Thirteen1.com, the questions are all over map in terms of subject matter, and Croall manages to discuss everything from the new weather effects, to the game's future, to Blood Sport exploiters and what's being done to stop them, all in the space of one interview. "Right now Blood Sports [are] still pretty new. We just released the fourth game, Assault, this week. So right now we're sort of in a holding pattern while we see what the player reaction to all the maps are. I don't think any sort of lobby system is being considered at this point, though we've already begun to address some of the issues, such as raising the Deathtoll rewards, lowering the cost of the Deathtoll ammo and putting things in place to stop hackers and exploiters," she says. Check out what Marie has to say on factions, acid rain, and new content by viewing the full article.

  • Wasteland Diaries: Patch 1.5

    by 
    Edward Marshall
    Edward Marshall
    06.11.2010

    It's patch time again, and the developers of Fallen Earth have given us more great, free content. Most importantly, we have been given a fast-travel system. Also, the craftable items have been expanded, and the new equipment will rival, in fact, surpass the Death Toll and Faction gear. There are a few new ways to get faction reputation more quickly that don't involve a PvP zone. There are new, rare drops available through the "serendipity" system just waiting to be collected. There is a new weather system that includes rain, thunder and lightning, and even puddles on the ground. There is a new Blood Sport type called assault, which has several objectives rather than a single one as in Capture the Flag. Get more details on all of this neat, new stuff after the cut.

  • Fallen Earth pushes fast travel, Serendipity to PTS

    by 
    Jef Reahard
    Jef Reahard
    06.02.2010

    Fallen Earth's public test server (PTS) has some new content for intrepid wasteland bug-hunters. The updates take the form of fast travel, Blood Sports Assault, and a new system called Serendipity. Serendipity is designed to add a bit more variety to the game's PvE and loot tables. It will be "introducing rare spawns throughout the world. Upon their demise you will have the chance to receive new gear never seen in the game before, so be on the lookout -- you don't know what you will find," says producer Dave Haydysch. The fast travel is pretty self-explanatory, while Assault is a new Blood Sport PvP game type that features two teams of up to eight players as well as attack and defense objectives. Check out the full press release over at the official website.

  • Fallen Earth devs answer radioactive questions in Stratics chat

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2010

    It's always nice when developers let their hair down, shaking out their majestic manes in slow-motion glory while their eyes sparkle with a thousand points of... I'm sorry, where was I? Anyway, part of the powerhouse Fallen Earth team recently sat down with Stratics' House of Commons to answer community questions about the game in a free-form chat, which was recorded and posted on Globaltech ATLAS. Icarus devs present were Tiggs (Community Director), Chris Deavellar (Art Director), Cory Farris (Senior Environment Artist) and Wes Platt (Director of Content Development). Topics included new Blood Sports maps, the day/night cycle, supercross, pop culture references and questions about the art and graphics of the game. One of the questions wondered why they couldn't add more body types into the game, which earned a revealing answer: "If we do implement new chracter [sic] types, it will require new rigging, new animation (about 1000 of them), and new boltons just for one new toon. You'll notice that games like Gears of War and Halo only have men? That's because they couldn't even afford to spend time doing a female toon. It's a LOT, LOT, LOT of work." Globaltech ATLAS has the full transcript, so feel free to pour over the entire conversation, including a few "after hours" questions!

  • Forecast for Fallen Earth calls for fast travel, rare spawns and harsh weather

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2010

    It may be the end of the world, but that's no excuse to stop striving for perfection in a Fallen Earth. Using the recent, successful Blood Sports patch as a springboard, Icarus have their eyes fixed on the horizon as they share up-and-coming content in a new State of the Game address. Dev "Archangel" highlights the three big improvements headed to Fallen Earth in the near future: rare spawns, a limited travel system, and weather. Once in place, the Serendipity system will spawn rare mobs with unique loot for the fortunate traveler who travels off the beaten path. The fast travel system, a much-demanded feature, will become available to players level 20 and higher after completing a quest chain. You can hop between major towns using bus stops at specific locations. Finally, atmospheric lighting and the addition of weather to the game -- in the form of rain, thunder, and lightning -- may not be banner features, but they've always been warmly welcomed in other MMOs, and there's no reason to think that'll be different in Fallen Earth. There's a lot more to this State of the Game, including crafting improvements and the formation of T.E.M.P.S. (we won't spoil the surprise), so head on over to the site for the full report -- but not before you hit the jump for an awesome new Fallen Earth trailer from IGN.

  • Wasteland Diaries: One point four, baby!

    by 
    Edward Marshall
    Edward Marshall
    05.07.2010

    Fallen Earth patch 1.4 hits today. This is a big deal. I can't overstate how insanely important this patch is. The combat system has been revamped, and we get the requisite respec. There's Blood Sports in which clones are pitted against one another for glory and Death Toll. You will no longer lose Death Toll for dying, and will receive some just for showing up. Death Toll is now a type of currency which can be spent on gas, ammo and gear. There are new mounts and pets. There is a new area called Deadfall which lies west of Deadfall Point and Warhall. Clan wars are now a reality. The battles will spill out of the conflict towns and into the more civilized areas. We will have an achievement system that chronicles our adventures in the wasteland. The level cap will be increased to 50 and we will get all the new stuff that comes with it. This will all be happening today. Also, today May 7th, 2010, Massively and Fallen Earth will be holding the Blood Sports Brawl in Embry Crossroads. Come on out and say hello with bullets and knives. You must be at least level 5 to take part in the actual Blood Sports, but all levels are welcomed to the party in the bunker bar. Want more information on today's patch? Click the "read more" button.

  • Massively has more Fallen Earth product keys for you

    by 
    Rubi Bayer
    Rubi Bayer
    05.06.2010

    So we at Massively heard that you all have work, school, doctor appointments, and various time zone issues that sometimes make it impossible for you to be around at the right time. When we are giving away Fallen Earth product keys, for example. Never fear, though, because we've managed to get our hands on another 500 keys for you! Just like before, this is the full game client rather than a trial, so you'll be all set to check out patch 1.4 and join us in Embry Crossroads tomorrow night for the Blood Sports Brawl. Check out all the details on Fallen Earth's news page, and be sure to say hi to Shawn, Rubi, Sera and Edward when you arrive in-game. Our character names are Shawn, Rubi Ari, Seraphina Reymont and Knuckles McSquee -- we'll leave you to figure out who is who. Visit our product key giveaway page to get your code, then head to the Fallen Earth site to create your account and download the client. Thanks to the Fallen Earth devs for their generosity, and we'll see you all in the wasteland!

  • Celebrate the new Fallen Earth patch with a free product key from Massively [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    05.04.2010

    If you're at all interested in Fallen Earth, you'll want to make some room in your schedule this Friday the 7th. The long-awaited patch 1.4 will launch on that day, bringing some new excitement to the Wasteland. Yes, more exciting than rummaging through a pile of junk and finding something awesome. We at Massively are celebrating by joining the Fallen Earth developers in the Blood Sports Brawl. We'll be participating in various Blood Sports matches while the dev team will be handing out some great in-game giveaways. The event will run from 8-11 p.m. EDT, with a meeting point at Embry Crossroads (waypoint 4241542 3232776). Join us...wait, what? You don't own Fallen Earth yet? All right, we will forgive you for your oversight this once. Even better, we'll help you remedy the situation. We have 500 product keys to give away, and one of them has your name on it. Yes, you! This is the full game, not simply a download of the trial, so join us in thanking the Fallen Earth crew for their generosity, and visit our giveaway page for your key. Once you've read and followed the instructions there, be sure to check out the Fallen Earth site for all the information on Friday's festivities. [Update: Wow! Those codes went quickly! We were able to grab another 500 from the Fallen Earth devs to feed your hungry post-apocalyptic appetites. Enjoy!] [Update 2: Wow again! You guys took out the other set of 500! That's it, we're out! Hope to see you all this Friday in Fallen Earth!]

  • Wasteland Diaries: Blood Sports and PvP

    by 
    Edward Marshall
    Edward Marshall
    04.30.2010

    I took it upon myself this week to log into the Fallen Earth Public Test Server and check out some Blood Sports. I was not disappointed. It was reminiscent of Quake 2 Deathmatch and Capture the Flag. Regretfully, there is no BFG or rocket-jumping, yet. I didn't get a chance to play Survival. All in all, I think it will be a great success, as there is nothing to lose and rewards to be had for simply participating. I think it will re-invent the "casual PvPer", which has all but vanished from Fallen Earth because of the steep learning curve. But, there is room for improvement. It is very convenient to queue yourself up for a match anywhere in the world, and jump right into the action. But on the test server it can be tough to get enough people in the proper level range to trigger a match. It shouldn't be a problem when Blood Sports goes live on May 7th, given the population on the live server versus the population on the test server. The 1.4 patch will undoubtedly breathe life into Fallen Earth PvP. There are several reasons why I think this and after the break I will explain.

  • Massively's interview with the new Fallen Earth lead developers

    by 
    Rubi Bayer
    Rubi Bayer
    04.29.2010

    There have been some big changes in the wasteland lately: Fallen Earth has gotten some exciting new content, with even more on the way in the form of Blood Sports. The changes aren't just in game, though. While the departure of Lee Hammock left some sad faces behind, the current Fallen Earth team is more than enough to inspire confidence in the future of the game. The majority of the player focus at the moment is on patches 1.4 and 1.5. The addition of both new PvE and PvP content -- along with changes to game mechanics -- is keeping everyone busy checking things out and wondering what's to come. With that in mind, Massively has some answers for you. We recently spent some time talking with two of the new Fallen Earth leads -- Director of Content Development Wes Platt and Senior Game Designer Marie Croall -- about what's in store for the game. Follow along after the jump to see what they had to say.

  • Fallen Earth's huge Blood Sports patch dated

    by 
    Jef Reahard
    Jef Reahard
    04.23.2010

    Icarus Studios, makers of the post-apocalyptic sci-fi MMORPG Fallen Earth, have announced the release date for their Blood Sports content patch. The update, version 1.4 of the game client if you're keeping score, is heavily focused on player versus player conflict and includes four new PvP areas, over 500 related achievements, a Clan War system, and the updated region of Deadfall. The 1.4 update will launch on May 7 and will also feature an expanded level cap (up to 50), a one-time character respec option, and a boatload of refinements including animation tweaks, effect revamps, and of course the new Blood Sport PvP matches. These matches include Survival, Capture the Flag, Assault, and Deathmatch, and allow players to queue up for PvP action regardless of their world location. Participatory and victory points will also be awarded and can be used on end-game armor and assorted gear. Current subscribers can access the live content on May 7, while new players can purchase Fallen Earth Blood Sports from retail and digital download outlets and receive a full copy of the original game along with the content update. "We are thrilled to be able to launch all of the new content in one major patch," said Colin Dwan, Fallen Earth Project Manager. "The team has worked very hard to make this happen and we're sure players will enjoy all of the new gameplay enhancements." Check out the official site for more info, and be sure to sign up for the test server if you can't wait until May 7 to get your hands on the new content.

  • Wasteland Diaries: What's on the horizon?

    by 
    Edward Marshall
    Edward Marshall
    04.16.2010

    Fallen Earth's Patch 1.4 was originally going to include the Deadfall area, item fatigue, pets and new mounts, item overcharging, dueling, New Gallows revision, and raising of the level cap to 50. That, in itself, is already worth the price of admission. But now we are getting even more! The 1.5 patch was originally slated to have the PvP enhancements, such as clan warfare and arena PvP. We will be getting it all in the upcoming 1.4 patch. The release date is Q2, but that's better than "when it's done" if you ask me. Luckily for us, with the Public Test Server, we can check some of this stuff out early. So if you simply can't wait, jump onto the server and take a gander at some of it, at least. The test server has copies of your characters as they existed on February 25, 2010. If you are a new subscriber, you may have to make new characters. There are also special development tools available to you, so that jumping in and testing this stuff is much easier.

  • PAX East 2010: Fallen Earth patch 1.4 preview

    by 
    Rubi Bayer
    Rubi Bayer
    03.29.2010

    Fallen Earth has been growing by leaps and bounds over the past six months, with the game's population growing even faster than the game itself as word-of-mouth does its thing. One of the highlights of PAX East this past week was the opportunity to sit down with Dave Haydysch of Fallen Earth and take a sneak peek at the upcoming patch 1.4. This is going to be another huge patch -- the fine folks at Icarus don't seem to do anything by halves -- scheduled for release sometime in Q2 of this year. (We will, of course, be watching for an exact date.) There was quite a bit to see and hear, so follow along after the jump to take a look at what is on the way to the Wasteland.