blood-tank

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  • Lichborne: More blood tanking questions answered

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.12.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With the new patch 4.1 Call to Arms feature likely to be stuck near permanently on tanking, death knights are going to find themselves with a pretty nice little incentive to stay in their blood spec a bit more often. With that in mind, it's pretty lucky that we just finished going over the basics of blood tanking and gear tweaks for blood tanks. Considering that's still the hot topic, though, and that we're likely to see a surge in death knight tanks looking for that Call to Arms bonus in patch 4.1, I want to take one more week to keep on this whole tank thing and answer some of the questions I've seen floating around, both here and elsewhere.

  • Lichborne: Blood Death Knight Tanking 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.29.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. A lot has changed since the last we did a Blood Tanking 101 article. There's only one tanking tree for death knights now; you don't need to worry about defense rating; and parry haste is a thing of the past. While we have talked about various aspects of Cataclysm blood tanking in past columns, this column is meant to be your one-stop shop for all things blood tanking, to give you a general idea of what you'll need to do to start seriously tanking at the heroic dungeon and raid level as a death knight.

  • Lichborne: Death knight beta diaries, part 3: Blood leveling in Vashj'ir

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.24.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. As things currently stand in Cataclysm, much of the death knight's famous ability to take tons of punishment and get health back, even in DPS mode, has been removed with the removal of health stealing from the main DPS presence. Unholy and frost death knights will find themselves resorting to using the less damaging (for them) Death Strike while leveling to stay alive and lessen downtime. Of course, there is one spec that still maintains much of the health-stealing power of our Wrath heyday: blood.

  • Lichborne: The new blood tree in Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.06.2010

    Welcome to Lichborne, the weekly death knight column for the class undergoing some pretty cataclysmic changes to its setup and philosophy in the new expansion. With the Cataclysm beta out of NDA, we've had a chance to take a look at some of the new death knight changes coming our way. I'm pretty sure (and hopeful) that they're not complete yet, but there's enough of it done that we have a relatively good chance of figuring out where it's going. We'll start our more in depth look into the new sole tanking tree of the death knight class, blood. Blood is shaping up to a very interesting tanking tree. If there's one way I can sum it up, it's this: For all that Blizzard's said they want to move away from the "AoE everything down" model, it's interesting that they've done a lot of work to shore up blood's AoE talents. Let's take a look at some of the ways blood is changing in Cataclysm.

  • Lichborne: Glyphs, gems and enchants for the blood tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.04.2010

    Welcome to Lichborne, your weekly peek into the latest news, tips and strategies for the death knight class. Last week, we went into the basic outlines of what makes a blood tank: your talent choices, your gearing choices, your threat rotations and things such as that. Once you've got all that down, though, the next thing you can do to take your tanking to the next level is to get some decent gems, glyphs and enchantments. They'll separate an adequate 5-man tank from a tank who's ready to step on and start taking on the game in earnest.

  • Lichborne: Blood tanking 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.27.2010

    Welcome to Lichborne, your weekly journey into the world of the death knight. This week, we're getting ready for Cataclysm in our own round about way. While sometimes less considered by the WoW population at large, blood tanking has long been known to serious players and theorycrafters as an incredibly dominant raid tanking spec, thanks to incredibly high health pools. It will also be the sole tanking tree for death knights in Cataclysm. While it is certain that the tree will change extensively under this new system, it is likely to have a lot of the same elements in place that make it distinctively blood tanking, even in the new expansion, so it might not hurt to start practicing with it now. Whatever your reason for trying blood tanking, this guide is here to help you take the first few steps along that path. Remember as this is a 101 guide, we won't necessarily being doing hardcore theorycrafting, and we may simplify a few basic concepts that can be a bit more nuanced for an experienced, high-end blood tank.

  • PTR updated to build 9464

    by 
    Eliah Hecht
    Eliah Hecht
    01.15.2009

    A new build, number 9464, went up on the PTR last night for the perpetually predicted, not quite here yet patch 3.0.8. The changes aren't huge; for the few list, you can check out MMO Champion. But there are a few that interest me. Scrapbot repairs equipment, as we discussed previously. Vampiric Blood, which got a huge buff in early 3.0.8 builds, has been taken down a little bit, although still better than it is now. In the latest build, it temporarily gives the DK 15% of his maximum health, and increases the amount of health generated through spells and effects by 35%, for 20 sec. Previously in 3.0.8, it was 20% max health and 50% increased healing. In live, it's just 50% increased healing.