bonnie-armstrong

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  • Ultima Online patch delayed because of Mythic shutdown

    by 
    Bree Royce
    Bree Royce
    06.26.2014

    While last month the Broadsword Online team reassured players of its games that they would not be affected by the shutdown of Mythic Entertainment, Ultima Online Producer Bonnie "Mesanna" Armstrong has admitted today that update 86, originally slated for July, has been delayed until at least mid-August. "The shutdown of the Mythic Studio [...] has caused us to move the rest of our build machines from that office to the office in Herndon before we were expecting," she wrote in her producer's letter today. "So that has caused a delay in our publish time." But there's also some good news for players of the veteran MMO. Here's some of what Armstrong says the team is currently working on: a new trade quest to acquaint players with the world, new Clean-up-Britannia rewards, a new interface for the enhanced client (helped along by a well-known player modder), a revamp of the Advisor program (what used to be called the Counselor program), revisions to the global loot system, anniversary rewards for the game's 18th birthday in September, and a return-to-UO promotion for former players in August. Armstrong also notes that the UO team is looking to hire an engineer and site designer.

  • Ultima Online, Dark Age of Camelot embark on Steam Greenlight campaign

    by 
    Bree Royce
    Bree Royce
    04.16.2014

    Since its acquisition of Ultima Online and Dark Age of Camelot in February, Broadsword Online Games has not been content to let the titles sit around merely getting older. Earlier this month, the team hosted a large state-of-the-game chat about the future of UO's design, and now the developers have posted their latest ambitions: a spot on Steam bathed in green light for the venerable old MMORPGs. "We are in the process of getting UO on Steam but need your help. Please go here and vote for UO! Thank you for all your support!" wrote UO Producer Bonnie Armstrong on the official site today. DAOC's Steam Greenlight campaign is likewise now live. You heard the lady. Chop, chop.

  • Ultima Online's April state of the game address

    by 
    Bree Royce
    Bree Royce
    04.06.2014

    On Friday, Ultima Online Producer Bonnie Armstrong and the Broadsword Online Games crew took to Google Hangouts for an informal state of the game address and player question-and-answer session. The event marked one of the first times we've heard from the Broadsword team about its plans for the game since its pseudo-acquisition a few months ago. The highlights? The artwork update is still on the way, as are new housing tiles. A resurrection of the old MyUO.com website is planned, along with a revamp of the new and returning player experience. The team hopes to resume putting out one expansion or booster every year. On the downside, the team isn't currently working on new housing areas, new items for the cash shop, or storage expansions, and there's no ETA for the bug-free return of vendor search, which was implemented and promptly went kaput just a few weeks ago. An interesting factoid pointed out by Stratics poster Nails Warstein: The player split between the old classic client and the newest enhanced client is now 50-50.

  • Ultima Online producer's letter talks vendor search, vet rewards, and more

    by 
    Jef Reahard
    Jef Reahard
    04.16.2013

    Ultima Online producer Bonnie Armstrong has penned a new producer's letter designed to do two things. One is to disseminate some of the ideas in the pipeline for 2013, and the other is to quell any community uncertainty stemming from the recent EA layoff announcement. Some of the coming updates include a second house on Siege, more accessible veteran rewards, and vendor search functionality that should eliminate the need to use third-party script sites to find who's selling what. Read all about that stuff and more at the official UO website.

  • Ultima Online gives much love to housing

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2013

    Ultima Online is well-known for being a player housing paradise, and it looks like the ability to make a comfy nest for oneself will get even better with the next game update. Producer Bonnie Armstrong posted a preview of what players should expect in the near future. The big news is that the UO team is considering allowing players to have houses on both Siege Perilous and standard shards, opening up the possibilities for multiple home ownership. Houses will also get a new theme pack that includes interactive gadgets. The art team continues to work on hi-res versions of house items, although this is "slow going" as it's a huge project. The UO team is also working on revamps to weapons and armor, the ability for players to run for ambassadorships of towns, new instruments, and a new global arc.

  • Rise and Shiny revisit: Ultima Online

    by 
    Beau Hindman
    Beau Hindman
    09.30.2012

    What can I say about Ultima Online that hasn't been said before? This week, the grandparent of MMOs turns 15 years old. In MMO terms, that's a long, long time. In fact, Ultima Online is the measuring stick for resilience. Think about it: Does any of us believe that many modern MMOs will last even half that long? While it's very possible, it's also very hard to imagine. For many different reasons, Ultima Online still maintains a playerbase, continues to be developed, and even attracts new players. It also runs on a subscription model and will likely continue to do so. If you read the transcript of my recent livestream with the UO devs that was so generously typed out by Ultima Codex, you know that I asked about a free-to-play or freemium Ultima Online and received this as an answer: Actually, there's no use to do free-to-play. We have a good number of key players. So, at this time it's not really something we're looking at doing. That was Producer Bonnie Armstrong. Oddly, I received some form of the free-to-play question from people who are not playing the game currently. The players inside the world seem just fine with the payment model. Has this old-school approach helped the game last this long? I'm not sure, but during this annual return to Britannia, I found the same great game I do every time I visit.

  • MMObility: Mobile devices might breathe new life into older MMOs

    by 
    Beau Hindman
    Beau Hindman
    09.28.2012

    One of the greatest things about the mobile market is the reappearance of older, single-player titles that are now being introduced to a new generation. Tablets and smartphones are quickly becoming go-to gaming devices offering not only more powerful processors and bigger screens but access to the internet and huge stores of digital goodies. Recently, I've been playing through titles I've missed, like Broken Sword, a point-and-click adventure game from 1996. Touch devices are proving to be perfect for many older-style games. We're simply replacing the mouse with the finger, and the move feels natural. When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer? I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up. There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?

  • Ultima Online maps out remainder of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2012

    If you don't mind being spoiled when it comes to your favorite isometric sandbox, then you might want to head over to Ultima Online's official site, where Producer Bonnie Armstrong has spilled the beans about the game's immediate and long-term future. Armstrong begins by laying a foundation for the game's updates, starting with Publish 78 any day now, Publish 79 around Christmas-time, and Publish 80 for early next year. She also revealed a lengthy list of features that the team is thinking about implementing for UO, including high-res art, a better UI, new sea creatures and encounters, and a battleground shard. Specifics about each publish's contents are still up in the air, although Armstrong says the team will post them soon enough. For Ultima Online's 15th anniversary, Armstrong says that Mythic is bringing back the Return to Britannia promotion for all of September. This means that any former UO subscribers will be welcome to come back and play free of charge. The team will be distributing anniversary rewards during the month as well.

  • Ultima Online taps Armstrong for producer position

    by 
    Jef Reahard
    Jef Reahard
    06.13.2012

    Another day, another Ultima Online producer. OK, maybe the changes at the top aren't that frequent, but it seems like the granddaddy of MMOs has served as something of a training ground for genre producers over the last several years. The newest commander and chief is Bonnie "Mesanna" Armstrong. The UO website says that her "drive, dedication and knowledge of UO, together with her motivation to kill players (in-game) are well known in the office and among players." Armstrong hasn't revealed her plans for the game just yet, but the post says to expect news on that front in the near future.

  • Ultima Online developer Q&A video covers... way too much for this headline

    by 
    Matt Daniel
    Matt Daniel
    05.27.2011

    An Ultima Online developer Q&A was released today for all the undyingly loyal UO fans out there, and boy is it packed with information. Allow us a moment to take a deep breath and get a glass of water as we try to break it down for you. In the Q&A, UO Producer Cal Crowner (Uriah) and Associate Producer Bonnie Armstrong (Mesanna) cover a ton of territory, including spring cleaning, bug fixes, the potential addition of rare titles, and... woodchucks. A few notable responses, though, involved new additions coming to Ter Mur, the upcoming new player experience update, and the oft-discussed classic shard. Regarding the former two, the devs say that the tweaks to Ter Mur aren't finished just yet, with a new live event arc -- which will "encompass the history of Ter Mur" -- coming this June, while the new player experience is getting a huge revamp with the sweeping adjustment of many classic dungeons and the early play experience. And lastly, but very certainly not least in terms of "how likely is this to raise a firestorm from the deepest and most depraved depths of Hades," is the discussion of a classic shard. The verdict? There won't be one... for now. The team says, "We hear you... and yes it would be great, but there are so many ifs that people can't agree on... that it would be a really bad pursuit right now with what we're doing." That's right, light your torches and pitchforks, classic UO-lovers, and riot on past the cut for the full video.