boom-blox-2

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  • EA: A 'small number' of Boom Blox devs let go

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.03.2010

    Electronic Arts claims a "small number of employees were impacted" by the publisher's decision to move Boom Blox development from EA Los Angeles to EA Bright Light Studio in Guildford, UK. Kotaku obtained a quote from the publisher, which notes that the move has nothing to do with the company's "restructuring" and is a routine event in a global studio organization to "leverage development strengths." The history of the Boom Blox franchise at EA has been pretty shaky since the first title was launched. The original game wasn't an explosive hit at the start, but eventually sold half a million copies. The division that was supposed to handle the franchise shut down afterward. Although critically acclaimed, the Boom Blox series just hasn't been a breakout success.

  • Report: EA shuts down Blueprint, Boom Blox sequel carries on

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.19.2008

    Was it a project? A division? A windowless room in the basement of EA HQ? Whatever "Blueprint" was, it is no more. All corporate employees of EA Blueprint were lost in the recent layoffs, transferred, or simply quit, reports Variety. The somewhat mysterious experiment, known as Blueprint, was established in mid-2007 as an effort to support a development process populated by individuals and small, independent teams working together virtually. Blueprint was best known for striking a deal with Armature, the studio founded by several former Metroid Prime developers, and for managing EA's trio of Spielberg games, of which Bloom Blox was the first.As it turns out, a sequel to Boom Blox is currently underway, spearheaded by original developer EALA. The project is being shaped by many hands, though, co-created from various locations around the world. "Everybody is integrated, regardless of whether they're in the same physical location," an ex-Blueprint employee told Variety. "It's truly the spirit of what Blueprint was going to be."

  • Variety spills Boom Blox 2 development

    by 
    JC Fletcher
    JC Fletcher
    11.19.2008

    A sequel? From Electronic Arts? No way.In an otherwise pretty sad story about the closure of EA's shadowy, innovative Blueprint division, Variety mentioned that one of the titles being developed in the style of Blueprint (development distributed around the world, coordinated online) is a sequel to their wonderful puzzle-action game, Boom Blox. It's been mentioned before, but this is the first direct acknowledgement of work being done on a followup.Even though the Blueprint project is no more, the idea of collaboration between remote studios continues to be embodied in the ongoing work being done on the sequel. ""Everybody is integrated, regardless of whether they're in the same physical location," a former Blueprint staffer told Variety. "It's truly the spirit of what Blueprint was going to be."The EA corporate philosophy stuff is neat, but to focus on what's important: yes, more Blox will be Boomed in the indeterminate future. %Gallery-15446%[Via Nintendo Everything]