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  • Dino-survival: Hands-on with The Stomping Land's early access alpha

    by 
    Andrew Ross
    Andrew Ross
    07.11.2014

    Yesterday, I examined up-and-coming dinosaur-survival MMO Beasts of Prey. Today, let's look at another game in the same niche genre: The Stomping Land. The Stomping Land isn't technically billing itself as an MMO, but it boasts a semi-permanent world. But my experience in it was nothing like the trailers shown back in May. The current game is totally different. In fact, it seems to have regressed. There's no customization, there are no berries, and no one I talked to knew how to name a tribe. It feels like a semi-permanent shooter, similar to other survival games except without a lot of the building. You either make a teepee or you don't. You make a bow or you don't. You have a dinosaur mount or... you don't. The biggest servers I saw had 24 people, meaning I was able to avoid other players very often, but the game was more fun when I encountered people -- at least people who didn't one-shot me and waltz away.

  • Dino-survival: Hands-on with Beasts of Prey's early access alpha

    by 
    Andrew Ross
    Andrew Ross
    07.10.2014

    When I first dived into the horror-survival genre, I knew there would be zombies, but I never expected dinosaurs. You don't get much bigger than a T-Rex stomping around your neighborhood (though I am still waiting for an underwater survival game that randomly has blue whales unintentionally ruining your kelp fort as they hunt for krill). When dinosaurs started to replace zombies, I knew that my inner child would drag me in, even if I once again had to pay for alpha. It's this very idea of "paid alpha" that inspired me to tackle not one but two titles from the newly spawned dino-survival based genre. Apologists will say that it's just alpha, but the reality is that you get only one launch, and to me, launch is you start letting people buy your game and don't hold them under an NDA. With this in mind, I decided to try my hand at both Beasts of Prey and The Stomping Land to see which, if either, feels the most deserving of my time (and money). Today, I'll start with BoP.

  • Camelot Unchained discusses resource systems, BOP gear, and housing

    by 
    Bree Royce
    Bree Royce
    04.11.2014

    The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights? Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic resource ecosystem. There will be expandable storage, but inventory management annoyances will be downplayed. The team isn't planning NPC cities beyond the starter cities. The players will be creating that part of the world. Bind-on-pickup gear "does not make good sense for [the] game given that all but the starter gear will be crafted, rather than dropped." Housing will differ in format based on whether it's in the open world or safe zones, and you won't need to be a crafter to set up a basic home yourself. Non-stat player clothing will be in the game. The devs will most likely put limits on guild sizes. Solo play will probably be a viable option. You can read the complete Q&A on the official site.

  • Spirits of Harmony may become BoE after all

    by 
    Anne Stickney
    Anne Stickney
    04.01.2014

    Spirits of Harmony, the Mists of Pandaria currency used by many professions both for supplies and for crafting, have been BoP since the expansions launch. The last we'd heard, there were no plans to make the items BoE by the end of expansion, as with Cataclym's Chaos Orbs and Wrath's Frozen Orbs. However, a tweet exchange last week between Professions Designer @hwoome and a player suggests that the resource might not stay BoP after all ... and might even make the switch to a BoE item sooner than we'd thought. @StarkRavingCalm No harm in 6.0? I agree. Maybe even a little earlier. ;) - Hwoo (@hwoome) March 28, 2014 While it's not a confirmation by any means, the tweet came from a game designer, which suggests at the very least that the issue is not off the table for discussion as previously thought. Whether or not we'll see Spirits lose their BoP status is still up in the air, though -- so I wouldn't worry about stockpiling the items for now.

  • Patch 4.3 PTR: Chaos orbs no longer soulbound

    by 
    Mathew McCurley
    Mathew McCurley
    10.03.2011

    An important crafting change has just been pushed live on the public test realms. Patch 4.3 will finally lift the soulbound restriction on Chaos Orbs, allowing players to freely trade them and roll on them at the end of heroic instances. No mention was made of whether or not orbs will be purchasble with valor or justice points, but only that they will be free-rolled for when they drop. Back in Wrath of the Lich King, Frozen Orbs were not initially soulbound but lost their restrictions and need-roll exclusivity over the course of the expansion. It was assumed that the same thing would happen to Chaos Orbs as time went on, and lo and behold, it has. Crafters will have to adjust prices accordingly now that a rare component will become less rare.

  • Some Assembly Required: How to screw up your sandbox

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December 16th. While there is a veritable ton of different sandboxes to choose from, I must admit to being a bit frustrated with nearly all of them. If it's not one thing, it's another, and most are such glaring deficiencies that I can't help but wonder what was going through the minds of the development teams during the construction process. Join me after the cut for a few things you should consider if you're making an MMORPG sandbox.

  • The ups and downs of the Battered Hilt

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    Yesterday, Bornakk said clearly that the Battered Hilt drop that starts the Quel'delar questline was dropping at the right rate, which is much less than when the patch first hit. And then of course, in last night's fixes, they went ahead and increased the drop rate anyway. He also claimed there were no plans to make it BoP, but who knows what'll happen in the future? For now, however, you can still buy and sell the quest item for quite a bit of gold. We'll have to see where the price eventually ends up -- on the staff here, we've seen anything from 8,000g to over 23,000g, and Twitter tells us that people are paying an average of around 12k or so, going up to as high as 30k (or even shady real money offers in online classified ads). Our own Matt Low has actually seen the drop three different times, and lost every roll. It drops off of any of the mobs in the Heroic versions of the Frozen Halls 5-mans, and as Bornakk says, any class can use it to come up with a pretty solid weapon, so the competition will probably keep the price high, depending on where the drop rate ends up. The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.

  • Happy Valentine's Day from WoW Insider

    by 
    Mike Schramm
    Mike Schramm
    02.14.2009

    Just in time for Valentine's Day, Ataraxaven and Alastriona of Azuremyst sent us this picture of their "soulbound" wedding rings -- just like the other wedding rings we've posted before, the couple says that "soulbound" works well for them. It has a nice gamer reference (they're both WoW players, obviously, and they've been playing together for two years now), and even people who've never picked up a BoP item at least get the meaning.Very cool. Being as it is Valentine's Day today, don't forget to check out our guide to the Love Fool achievements, and be sure to get your sweetie something nice, ingame and/or out. Happy Valentine's Day to Ataraxaven and Alastriona and all of the lovers out there this weekend, hope you have a good one. Love is in the Air and on WoW Insider. Check out our continuing coverage of the event and our guide to earning the achievement. And you better hurry; the holiday only lasts five days!

  • PuG dungeon loot etiquette for dummies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way. To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done. Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama.

  • The ethics of a botched deal, redux

    by 
    Allison Robert
    Allison Robert
    12.15.2008

    "The ethics of a botched deal" turned out to be a much more popular article than I'd been expecting. I didn't really think the subject matter was going to result in that much commentary, but, having read all of the comments, I think I see why. Everyone's been on at least one end of a bad deal, and stuff like that is a lot more common in the early days of an expansion with new recipes, dungeons, and raids everywhere you look, with the attendant opportunities for costly mistakes.A few people quite fairly said it would be tough to make a call on the incident given the limited account I'd written in the original article. Others pointed out that you could probably draw an ethical distinction between the Blacksmith's decision to: a). accept a tip, and b). keep the gold gained from vendoring the 2H mace (and I think this is accurate, although it does raise another question. More on this in a bit). Commenters also observed that, the ethics of the Blacksmith's actions aside, you wouldn't necessarily want to be a repeat customer of his for reasons that hadn't been articulated in the original piece.So behind the cut is a more inclusive look at the issue, a little more background on what happened, and how other players responded to it ingame.

  • The ethics of a botched deal

    by 
    Allison Robert
    Allison Robert
    12.15.2008

    My chat box isn't usually a wretched hive of scum and villainy, but on occasion it turns up a few statements that'll make your eyebrows execute a shuttle launch. One such morsel popped up recently in the form of an amused snicker from an acquaintance who'd applied to raid with my guild in Wrath. He'd just made himself a quick 38 gold off a blacksmithing deal gone awry and was having a laugh over his good fortune. A leveling player had asked him to meet in Orgrimmar to make a Saronite Mindcrusher and could provide both materials and a tip. The applicant obliged, ported to Org from Dalaran, made the mace, and then they discovered that it was BoP and thus unusable by the customer. The disappointed player thanked him for his time, tipped him anyway for making the trip, and went on his way (according to the person who shall henceforth be known as The Blacksmith)."So not only did I get a 25g tip," he concluded smugly, "but I also made 13g vendoring the mace."That dog won't hunt, Monsignor. "You did give the guy the 13g at least?" I asked. "I mean, those were his mats, the mace wasn't yours.""No. Why would I? It was his mistake."To quote everyone who has ever set foot on the internet ever, ORLY?UPDATE: The post got a lot more attention than I expected, so I've written an addendum here that gives a little more insight into what happened.

  • Profession epics go BoE in Wrath

    by 
    Eliah Hecht
    Eliah Hecht
    11.07.2008

    Professions have undergone a lot of changes since WoW began. Most recently, in Burning Crusade, crafting professions were typically a good way to obtain surprisingly high-quality items that you couldn't get any other way, such as Stormherald or the Frozen Shadoweave set. So far we haven't seen any evidence of directly parallel itemization in Wrath of the Lich King, and according to a couple of recent posts by Verimonde, we're not going to. Specifically, Verimonde said that "There will not be a Stormherald type weapon 'high level crafter only,'" although there are, for instance, several BoE epic smithed weapons in Wrath. In his second post he explains the reasoning a little more: Blizzard didn't like that many people were picking professions based on what would make them the most powerful, as opposed to what they enjoyed.

  • Gear Wishlist tells you where to go next

    by 
    Mike Schramm
    Mike Schramm
    09.06.2008

    I've been looking around for something exactly like this -- while Kaliban's Class Loot is a great resource for figuring out what kind of loot to dress in right before the endgame, and our gearing for Karazhan guides are a great resource for good drops and pieces around that level (including the rep sets you can get for each class and spec), the next biggest question to answer is "what comes after that?" And Gear Wishlist, a site made and sent to us by Darrell Anderson, tries to answer exactly that question.After putting in your character and realm, you get a list of all the gear you've got equipped, matched up against a list of all the gear available at the item level you're looking at (you can customize exactly where the item levels come from, if there's a site whose estimations of the gear you value more), with yours highlighted. So basically, you get an up and down list of where to go from the gear you've got, and you can easily see where it all comes from and what kinds of stats it gives.Of course, this is still more of a guideline -- just because gear appears above yours on this list doesn't mean that it's better than yours for your class and spec. And attainability is a big factor as well -- if you're not in a raiding guild, your time might be better spent grinding rep rather than trying to suffer through with PuGs. But as an overview of the gear available to you, Gear Wishlist works great. Hopefully the site will stay up under our linkage, and if it doesn't, check back in a few days to see if it's slowed down.

  • Badges unbound

    by 
    Eliah Hecht
    Eliah Hecht
    07.22.2008

    Badges of Justice: I love them. It's brilliant that you can go to a raid, down a boss, and have everyone walk away with a piece of an epic (albeit a fairly small piece). It really cuts back on the angst of not having what you want drop, as well as giving Blizzard a way to provide for uncommon specs without too much loot table bloat. And with the relatively recent system that has all raid bosses dropping badges, and some pretty great new badge rewards, the system is now quite strong. However, in my view, they do have one defect: they're soulbound. Now there's a strong argument to be put for the concept that if a character can't do a raid, they shouldn't get the reward. And I certainly agree that badges should not be salable on the AH. However, I do think we should be able to send them between alts. I have one character who needs very little in the way of badge gear, and correspondingly rakes in badges like nobody's business by tearing through Karazhan. My character that really needs the gear is typically not taken on raids, or not "A-group" raids anyway. It would be nice to be able to send all my badges over to that toon to get an undergeared character geared up, without being able to give them to just anybody on the AH.

  • Professional benefits in Wrath

    by 
    Zach Yonzon
    Zach Yonzon
    07.20.2008

    Thanks to the information slowly (we just can't get them fast enough around here...) leaking out from the Wrath of the Lich King Beta, we already learned that the professions trend started in The Burning Crusade will continue in the new expansion. The Burning Crusade (or Patch 2.0) introduced new items or enchantments that confer bonuses exclusively the character with the profession, such as ring enchants for Enchanters or Bind-on-Pickup gems for Jewelcrafters. This was a welcome change that rewarded players with their choice of profession -- almost to the point where such profession-only bonuses compelled many to choose professions somewhat incongruous with their class. Hardcore PvP players pursued Enchanting for the ring enchants, for example, while hardcore raiders leveled their Leatherworking for the Drums of Battle. In Wrath of the Lich King, the different professions get even more exclusive goodies designed to keep professions more or less in tune with their intended classes. Eliah reported about the passive buffs for gatherers, and they seem to be in thematically tuned to some classes. Take Master of Anatomy, for example, which seems to be a benefit given to Skinners. Traditionally, Rogues, Hunters, and Shamans were the classes who pursued Leatherworking and its complementary profession, Skinning. The passive benefit to critical strikes are certainly welcome to those classes, so players who chose to stick to their Skinning will actually receive a pleasant boost in Wrath.

  • Vote for the best piece of advice!

    by 
    Adam Holisky
    Adam Holisky
    04.13.2008

    Last week I asked you to leave a comment with tips of anti-advice you could give to players. Things like "Be sure to move in the flame wreath so you're not cold when the blizzard hits!" or "Just walk up to Archimonde, he won't agro until you hit him." You all responded in force and gave lots of good tips and pieces of advice. Now for fame and no-fortune, lets vote for the best one!I'll close the voting next weekend and announce the winner on Monday April 21st. Vote now! I did! %Poll-12641%

  • Blue Notes: Compensation and soulbinding

    by 
    Eliah Hecht
    Eliah Hecht
    08.16.2007

    As we had all hoped, players with characters on the realms that received the 48-hour maintenance earlier this week will have a two-day playtime credit applied to their accounts:To compensate players for any inconvenience caused by the downtime experienced as a result of this week's 48 hour extended maintenance, we will be issuing a 48-hour time extension to all players who have accounts that are currently active on the following realms.Aggramar, Argent Dawn, Arthas, Azgalor, Bleeding Hollow, Bloodhoof, Burning Blade, Burning Legion, Durotan, Earthen Ring, Elune, Eonar, Eredar, Gilneas, Gorefiend, Kargath, Laughing Skull, Lihgning's Blade, Llane, Lothar, Madoran, Magtheridon, Malygos, Mannoroth, Medivh, Shadowmoon, Shattered Hand, Skullcrusher, Stormrage, Thunderhorn, Thunderlord, Trollbane, Warsong, Zul'jinAlways good to see Blizzard doing the right thing. In other news, a few items are going to become BoP in patch 2.2; existing instances of them will be soulbound to whoever has them when the patch hits. From Eyonix:In the next major content patch the following items will be flagged as Bind on Pick-up (BoP). They are currently not bound at all. If you possess one of these items, be sure it's on the character of your preference. Felbane Slugs Recipe: Elixir of Major Agility Formula: Enchant Bracer - Superior Healing Hellfire Shot So make sure you transfer those to whoever you want to have them as soon as possible. The background downloader being active, it's possible the patch could hit as early as next Tuesday (though I doubt it).

  • New BOP jewelcrafting gems in 2.2

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    07.16.2007

    More and more, people are choosing their professions for the top-level Bind on Pickup items. Blacksmiths have their awesome weapons, tailors have their superior spell damage sets, leatherworkers get admittedly mediocre leather sets, engineers can make neat helmets, and enchanters can enchant their own rings. You don't hear too much about the alchemy and jewelcrafting BOPs, though, because they're fair to middling. Alchemists can make the Alchemist's Stone, which is situational for most classes who aren't druids or shamans, and jewelcrafters have a selection of interesting trinkets. World of Raids has discovered that the 2.2 patch seems to have introduced special BOP gems for jewelcrafters that essentially enable them to make extremely powerful epic gems from regular blue jewels. However, the gems are unique-equipped, so you can only socket one in your gear at any one time. For example, the 18 stamina Falling Star, which requires revered reputation with the Consortium and can be made from the blue gem Star of Elune, actually outstrips the Black Temple gem Solid Empyream Sapphire, which is 15 stamina. Predictably, this has caused complaining from non-jewelcrafters, many of whom believe the profession is already too profitable and doesn't deserve the extra BOP stuff. But considering that you can only have one of each gem socketed and you can't sell these gems, the overall BOP benefit from being a jewelcrafter is relatively minor -- certainly more minor than that Deep Thunder you're swinging around. What do you think about this change?

  • Insider Trader -- Bug Watch: BoP pattern drops fixed

    by 
    Lisa Poisso
    Lisa Poisso
    07.12.2007

    Nothing gets nastier more quickly than squabbles over loot – and when nobody's quite sure how the drops work, things can get really ugly. Under a cloud of seemingly contradictory information from blue posters on the official forums, players who suspected BoP patterns weren't dropping correctly when their groups or raids were using master looting turned out to be right on target. (/gasp!) But never fear ...The fix is confirmed to be live and players are now most assuredly getting the pattern drops they deserve, regardless of loot method.European GM and Customer Service Forum Representative Issuntril confirmed in May that when a master looter did not have the required profession when a BoP recipe dropped, the pattern would be unlootable. Issuntril also indicated a fix was complete and would be incoming in patch 2.1. Unfortunately, some GMs and Blizzard reps continued to assure players that master loot was currently working with BoP patterns, not realizing there was a problem when the master looter didn't have the profession in question. On top of that, players who didn't read the European forums were still completely in the dark. Craftspeople naturally noticed the lack of drops, raid leaders pointed to assurances that BoP master looting was working fine, and the battle was on. Master looters and master looting alike took some black eyes from irate craftspeople who suspected they were getting gaffed.The confusion blundered onward when no mention of either the bug or the fix surfaced in the 2.1 patch notes. Nobody seemed to be able to confirm whether or not the problem had been addressed. Issuntril finally laid the issue to rest, confirming that 2.1 had indeed fixed the bug -- although many non-European crafters still haven't gotten the memo. Let's make it official: master looting is once again a safe option for BoP pattern drops, so let your master looters get back to business. Oh -- and good luck winning the drop!(Edit: Numerous players are reporting that the master looter must distribute the BoP pattern immediately, without clicking off the corpse to do anything else first. If the master looter closes the corpse/loot box, he may not be able to see the pattern again the next time he clicks in. It's not known if this is working as intended.)