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  • Freaklabs' FredBoard gives the gift of hackerspace to Mothership HackerMoms

    by 
    Joseph Volpe
    Joseph Volpe
    11.21.2011

    Come this (Black) Friday, it'll officially be the season for gift-giving and general family dysfunction. So, why not warm that tech-tinkering heart while heating up the creative juices of the baby-bound set with a Freaklabs purchase that puts your money to good use? The outfit's got a monster mash FredBoard up for order that splices together an Arduino and breadboard to make your first brush with homegrown modding a relatively painless affair. Oh, and the proceeds are destined for a Mommy-centric hackerspace -- dubbed Mothership HackerMoms -- in San Francisco that does double duty as a day care for little leg-clingers and a lab for their electronics-inclined parents. These ladies-in-programming currently swap house hosting duties, but with the boost from your potential feel-good donations, could snag a proper venue of their own. Feel like getting in the holiday spirit early? Then click on the source below to bring some early cheer to Bay Area baby Mommas.

  • 'Arduino: The Comic' will teach you to stop worrying and love programming

    by 
    Daniel Cooper
    Daniel Cooper
    09.16.2011

    Ever wanted to learn DIY programming on the Arduino, but aren't interested in trawling through stacks of dusty technical manuals? Then pay attention: artist Jody Culkin has produced a paneled primer that explains electrical engineering from Ohms all the way through to building your own dimmer switch. Friendly, informative and most importantly, brief, by the time you've finished it, you'll be dashing down to IKEA to build your own Luxo Jr.

  • Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

    by 
    Tim Stevens
    Tim Stevens
    03.12.2010

    There are 2,073,600 pixels in a 1080p TV, yet Carnegie Mellon student Chloe Fan has blown our minds by showing that you only need 64 of them to have a little fun with Super Mario Bros. She wired an Arduino to an 8 x 8 LED matrix through a breadboard, then scaled the first level of the game down to a resolution that makes the 160 x 144 resolution Game Boy look positively high def. The controls are similarly simplified: one button to move Mario (the slightly more orange dot) right, and a second to jump. She also wired up a separate board to play the game's theme song, as you can see in the embed below, but be aware: the video ends before the theme song does, meaning you'll be humming it to yourself all day long.