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City of Heroes devs are ramping up the PR push to celebrate the eighth anniversary of the game this week. The latest missive comes courtesy of executive producer Brian Clayton, who drops a few fun facts as well as a brief address to the game's faithful. Some of the more interesting numbers inclu...

April 27th 2012 at 12:00pm 0 Comments
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City of Heroes has launched its free-to-play hybrid model at long last, and all that remains for players to do is enjoy all of the options that City of Heroes Freedom provides. Well, and possibly wonder what the game's development schedule will look like from here on out, maybe ask a few question...

September 28th 2011 at 8:30pm 0 Comments
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Compared to the other two City of Heroes events that I took part in at PAX East, the meet and greet almost seems like an afterthought from a news standpoint. And it's fair to say that no new information could be teased from the development team, mostly because they were far too busy laughing and ch...

March 31st 2010 at 3:00pm 0 Comments
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Paragon Studios and NCsoft today announced that HeroCon has been expanded to a two-day convention and will be taking place on 24th- 25th October. This year's event, which is taking place in San Jose, California, is the 2nd HeroCon and offers a chance for fans of City of Heroes to meet up and share...

August 12th 2009 at 5:00pm 0 Comments
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Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. One of the points we covered was the downloadable optional content, such as the recent Cyborg Pack.Massively: The recent changes in the studi...

September 25th 2008 at 1:45pm 0 Comments
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Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. It was clear to us that some major PvP changes were afoot, so we picked up the topic and ran with it.Massively: So the 'multi build' feature...

September 25th 2008 at 1:30pm 0 Comments
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Alternate BuildsMassively:There's a ton of new features that you guys are putting in here to go along with the leveling pact and to make up for Architect being moved over a little bit. Can you talk about multi-builds a little bit? Is there going to be a minimum level after which the feature's going...

September 25th 2008 at 1:15pm 0 Comments
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The Leveling PactMassively: Brian, you talked about how day jobs are part of NC Norcal's idea of involving players in the game even when they're not necessarily playing, and it seems like the Leveling Pact is obviously a tie-in to that. Can you talk a little bit about that, from a philosophical per...

September 25th 2008 at 1:15pm 0 Comments
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NCsoft have finally taken the step of merging City of Heroes and City of Villains into one game universe. All current subscribers who only had access to either CoH or CoV will have access to all the features of both. All copies of City of Heroes or City of Villains sold at retail or online will also...

July 16th 2008 at 1:15pm 0 Comments
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DJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for targeting the advertisements?"Brian: There is an SDK installed, but it'...

April 8th 2008 at 1:30pm 0 Comments