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Last week, a Massively commenter mentioned that he was in a 700-person guild in The Elder Scrolls Online. Yep, you read that number right! He inspired an impromptu discussion about the problems inherent in a guild of that size, such as the difficulties of managing it, the potential for dozens of sm...

January 29th 2015 at 8:00am 0 Comments
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You know what I don't think MMOs need more of? Dailies. I think most core MMO gamers are tired of a mechanic that exists, transparently and unashamedly, to keep us completing repetitive tasks on a daily basis and keep us logging in, and in some cases, paying our subs. Even a well-constructed daily...

January 27th 2015 at 8:00am 0 Comments
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Yesterday's news that The Elder Scrolls Online is going buy-to-play in time for its console launch surprised... well, not many of Massively's readers. You pretty much saw it coming. Some folks around here said this move was a certainty even before launch and consequently refused to buy it, deciding...

January 22nd 2015 at 8:00am 0 Comments
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In the wake of WildStar's rocky first half year, some players have defended the game's self-destructive gameplay decisions by declaring traditional gameplay tropes "niche." It's meant to be a niche game for that tiny niche of hardcore raiders, defenders argue, and therefore criticism is unwarranted...

January 20th 2015 at 8:00am 0 Comments
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This week's Crowfall character creation screenshot was pretty and all, but it was the unassuming "hunger resistance" stat down in the statistics panel that caught my eye. A huge fan of cooking and food mechanics in games, I was simultaneously excited and concerned over the inclusion. I have seen hu...

January 16th 2015 at 8:00am 0 Comments
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I hope it goes without saying in 2015 that Kickstarter really, really isn't an investment; it's a donation. There are no safeties, assurances, or returns on the sums you hand over to indie developers on crowdfunding platforms, even if they promise (without using that word) you a game or a t-shirt a...

January 13th 2015 at 8:00am 0 Comments
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Lost now to the ages (at least until player teams finish rebuilding the game) is the crafting system of Glitch, a wee and sunsetted indie MMORPG dismissed out of hand by those who cluelessly believe browser-MMOs without ultrarealistic gore are for grandmas. But Glitch's crafting system was way ahea...

January 9th 2015 at 8:00am 0 Comments
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The apparent popularity of ZergID, the most recent social network and online gathering spot for MMO players and guilds, made me wonder just how many gamers actively use these types of tools. I can remember them at least as far back as the early 2000s, when ezBoard was king (remember ezBoard?!). Mor...

January 6th 2015 at 8:00am 0 Comments
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So here we are in 2015, several years after the mobile rush that was going to lay waste to all genres everywhere. Everyone's going to mobile! they all said. Desktops are doomed! Angry Birds is the future! Flee your traditional gaming studios; all the money is on phones and tablets! Some of us bemoa...

January 1st 2015 at 8:00am 0 Comments
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The Massively tip line frequently receives notes from MMO gamers who are upset about being hacked in one MMO or another. Sometimes it's the result of a serious security flaw in the game, but sometimes it's just a lapse in a player's personal security. One way or another, it sucks. I've never had a...

December 30th 2014 at 8:00am 0 Comments
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There's a lot of hate for "clicky" crafting in MMOs -- you know, the old "click a button, crafted item pops into your bag" trope. I'd call it the World of Warcraft style, but MMOs all the way back to Ultima Online did crafting that way. And this might sound crazy, but even as a hardcore crafter, I...

December 26th 2014 at 8:00am 0 Comments
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A Massively commenter weeks ago wrote that World of Warcraft has the most content out of any MMO, full-stop, and everyone around him seemed to take that at face value, which astonished me. Look, I'm subbing to WoW even as I type this, and I think WoW has gobs more systems than some people give it c...

December 23rd 2014 at 8:00am 0 Comments