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Everyone's got a a story or two about the time she scored that one really great piece of game-changing loot in an MMORPG. There was the time I won the piece I needed for my World of Warcraft Priest's Benediction/Anathema staff (still have it, too!). There was the time I landed a 120-skill powerscro...

8 months ago 0 Comments
July 4, 2014 at 8:00AM
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The very first serious MMO tank I ever played was my day-one Warrior in World of Warcraft. I'd had dozens of characters in MMOs before that, but I was too chicken to step up and actually tank endgame fights. After all, as Massively commenters pointed out, there's a lot more to tanking than just tau...

8 months ago 0 Comments
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I can't remember the exact moment that my MMO guildies collectively realized, hey, we are pretty good friends and we like each other enough to play other games together so maybe let's do that, but that's more or less what happened. After a few years of trying to figure out our place in the MMO worl...

9 months ago 0 Comments
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A few weeks ago in my Working As Intended column, I brought up the role gamemasters and officially appointed player helpers had in fostering communities, directing roleplaying, and aiding newbies and event organizers in early MMOs. We're not talking about just floating a HELPER tag over your head (...

9 months ago 0 Comments
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Account sharing. It's a bad idea. No, it's a terrible idea. It violates most MMO terms of service agreements, and it violates the most basic security principles: Never share your game account. Anything shared can easily be stolen or compromised by someone even less security-aware than you. But i...

9 months ago 0 Comments
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Founder's syndrome -- defined by Wikipedia as "a difficulty faced by many organizations where one or more founders maintain disproportionate power and influence following the effective initial establishment of the project" -- is not limited to just organizations. Sandbox gamers might recognize it a...

9 months ago 0 Comments
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During last year's E3, I asked the Massively readers whether they thought E3 was slowly becoming irrelevant for MMO gamers thanks to 1) competing, gamer-friendly conventions like PAX and 2) E3's focus on tech and blockbuster non-MMO titles, not to mention 3) the expense of showing at a venue like E...

9 months ago 0 Comments
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Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have...

9 months ago 0 Comments
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Last month, Polygon published an article about the invisible privileges some gamers enjoy without realizing it. The author, Jonathan McIntosh, included among those privileges the idea that men "probably never think about hiding [their] real-life gender online through [their] gamer-name, [their] ava...

9 months ago 0 Comments
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A weekend or two ago, I was paging listlessly through my Steam account, looking for something to grab me. Like a lot of Steam's members, I've got dozens of games I've purchased cheaply or been gifted but never got around to playing, so you'd think finding something would be easy! As I poked around,...

10 months ago 0 Comments
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In January 2007, I stood in line at a brick-and-mortar store at midnight to pick up six preorder copies of The Burning Crusade for myself, my husband, and my overseas guildies. By that point, I'd been playing MMOs for a decade already, but somehow, driving through an ice storm to stand in that line...

10 months ago 0 Comments
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Earlier this week, Blizzard announced voluntary free faction changes for a single World of Warcraft server, presumably as a test for fixing the factional imbalances on that server and the many other servers and server-amalgams that currently exist. As a player on a PvP cluster dominated heavily by ...

10 months ago 0 Comments
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Massively commenters recently debated whether a game without levels is the same as a game without a leveling cap thanks to Black Desert's proposed character advancement system, an increasingly common lateral advancement system that allows players to build their characters more sideways than up. But...

10 months ago 0 Comments
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A few weeks ago, Massively's Star Wars: The Old Republic expert Larry Everett proposed that "ownership" or perhaps the broader term "immersion" should be considered one of the real four pillars of MMO gaming instead of the four that BioWare picked (combat, exploration, progression, and story). This...

10 months ago 0 Comments
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I logged into classic Guild Wars for the anniversary last month, and all it did was break my heart. I truly think it was one of the more original MMOs to launch in World of Warcraft's wake, and I'm still sad that it's essentially in permanent maintenance mode and eclipsed by Guild Wars 2, even thou...

10 months ago 0 Comments
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A listener recently wrote in to Massively's podcast to express his frustration with recruiting in MMOs since so many players avoid chat and guild advertisements. The community situation in many games can make it difficult for smaller guilds that refuse to spam to build up enough players to access b...

10 months ago 0 Comments
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A commenter conversation a while back got me thinking about how server rulesets can make or break the PvP in a game, and not in the way you might expect. I've found that when a game offers separate PvE and PvP servers (be those PvP servers factional or open), the middle-ground players are left with...

11 months ago 0 Comments
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Ever since City of Heroes was abruptly and unjustly sunsetted, I've toyed with the idea of giving Champions Online another spin. It can never be everything City of Heroes was to me, but it has a lot of the same ideas behind it, and it's closer in spirit and gameplay to my beloved CoH than the admit...

11 months ago 0 Comments