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An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like J...

September 26th 2014 at 8:00am 0 Comments
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Massively commenters recently reminded me that one of the things that bug me about retro themeparks is the loot that drops in dungeons and raids -- or to be more specific, the lack thereof. You want me to pile how many people into a multi-hour raid and reward only one or two of them with a boss dro...

September 23rd 2014 at 8:00am 0 Comments
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Last month, Delaware became the first US state to pass a broad law to ensure that families can access their deceased relatives' digital assets. In most states, though, your spouse can't even log into your Facebook account to delete it if you kick the bucket. And that makes me wonder about MMOs. It...

September 19th 2014 at 8:00am 0 Comments
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I realize that asking "what's your favorite gold sink" is a bit like asking "what's your favorite way to eat poop," but I'm confronting an MMO reality here: MMO economies generally spiral out of control when the currency poured into the game isn't drained out at the other end somehow, whether it's...

September 14th 2014 at 8:00am 0 Comments
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I thought it was interesting earlier this month when Bungie explained Destiny's raids: They're smaller than what MMO players would expect from a raid (six players), but they come with some rather old-school MMO lengths, lockouts, and death penalties. One test group, the devs said, took 45 minutes j...

September 12th 2014 at 8:00am 0 Comments
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We've discussed the issues associated with previewing and reviewing MMOs on Massively before (we don't do "reviews" at all, you'll recall), but Bungie has brought the topic to the surface of MMO discussion once again. Ahead of Destiny's launch this week, Bungie wrote a blog post echoing what most M...

September 9th 2014 at 8:00am 0 Comments
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The MMO community is fast becoming inured to the idea that we're now expected to pay a lump sum for alpha and beta access rather than exchange our testing time for early access. But what about paying a subscription for that access? Pathfinder Online is banking on it. At last weekend's PAX Prime, w...

September 5th 2014 at 8:00am 0 Comments
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PAX Prime is the last major Western multi-game tradeshow of the year relevant for MMO enthusiasts, making it the last big wave of mass studio announcements until PAX South's debut in January. Massively's Justin Olivetti will be on the PAX Prime show floor for us this year, checking out Warlords of...

August 29th 2014 at 8:00am 0 Comments
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Earlier this year after announcing sunsets for the apparently popular Free Realms and three other titles, SOE's John Smedley declared that his studio was done with MMOs aimed at children. "No more kid's games," he said on Reddit. "Kids don't spend well and it's very difficult to run a kids game. Tu...

August 26th 2014 at 8:00am 0 Comments
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We don't talk about emulators on Massively often because we're forbidden to encourage illegal activities or link or name specific emulators save those rare few publicly sanctioned by studios (so please don't). In fact, we've written before that emulators are a frustrating topic for many of our writ...

August 22nd 2014 at 8:00am 0 Comments
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If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to...

August 19th 2014 at 8:00am 0 Comments