broadsword

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  • Ultima Online, Dark Age of Camelot embark on Steam Greenlight campaign

    by 
    Bree Royce
    Bree Royce
    04.16.2014

    Since its acquisition of Ultima Online and Dark Age of Camelot in February, Broadsword Online Games has not been content to let the titles sit around merely getting older. Earlier this month, the team hosted a large state-of-the-game chat about the future of UO's design, and now the developers have posted their latest ambitions: a spot on Steam bathed in green light for the venerable old MMORPGs. "We are in the process of getting UO on Steam but need your help. Please go here and vote for UO! Thank you for all your support!" wrote UO Producer Bonnie Armstrong on the official site today. DAOC's Steam Greenlight campaign is likewise now live. You heard the lady. Chop, chop.

  • The Daily Grind: What game deserves an expansion?

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2014

    I'm actually really happy to see that Ultima Online might be getting expansions once again because I love seeing classic MMOs bucking the trend of fading away and becoming irrelevant. Actually, I'd really like to witness many more games get expansions, since an expansion gets the excitement, attention, and community interest like a mini-launch. That's always good for the genre as a whole. So what game deserves an expansion? What would you like to see in it? You get bonus points if you manage to go the entire comment without using the word "Cantha" in it! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ultima Online's April state of the game address

    by 
    Bree Royce
    Bree Royce
    04.06.2014

    On Friday, Ultima Online Producer Bonnie Armstrong and the Broadsword Online Games crew took to Google Hangouts for an informal state of the game address and player question-and-answer session. The event marked one of the first times we've heard from the Broadsword team about its plans for the game since its pseudo-acquisition a few months ago. The highlights? The artwork update is still on the way, as are new housing tiles. A resurrection of the old MyUO.com website is planned, along with a revamp of the new and returning player experience. The team hopes to resume putting out one expansion or booster every year. On the downside, the team isn't currently working on new housing areas, new items for the cash shop, or storage expansions, and there's no ETA for the bug-free return of vendor search, which was implemented and promptly went kaput just a few weeks ago. An interesting factoid pointed out by Stratics poster Nails Warstein: The player split between the old classic client and the newest enhanced client is now 50-50.

  • Dark Age of Camelot eyes mail system

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2014

    Grab bag Q&As are special, because you never know what you'll get. Dark Age of Camelot has a new one up on the site with seven pressing questions from the community. One big revelation is that the team is strongly considering adding a mail system to the game: "It's (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later." The topics covered include the devs' speculation on how upcoming changes to RvR conflict will play out, gear with specific bonuses, improvements to the server list screen, and titles for crafters.

  • Ultima Online patches in searchable player vendors

    by 
    Bree Royce
    Bree Royce
    03.20.2014

    Ultima Online's new developer Broadsword announced earlier today that the latest patch for the legendary sandbox has arrived. Chief among the new additions is the long-awaited vendor search feature, which allows players to search existing player-owned shop vendors across the shard for specific items and then pay to teleport directly to that vendor to make the purchase. The patch also kicked off the game's Easter gift period because nothing says Britannia like Easter bunnies and marshmallow ducklings. In six different colors, mind you.

  • The Game Archaeologist: Ultima Online field report

    by 
    Justin Olivetti
    Justin Olivetti
    03.15.2014

    A recent Daily Grind here on Massively asked about what games readers think deserve more coverage on the site. That's a loaded question, of course, but the answers were still very interesting to me, especially the desire from some of you to read more about older games. Even though I've looked at the history and development of classic MMOs, I don't often know what's going on inside of them right now. With insular communities and a dearth of news being put forth by the studio, the only way that I can think of to find out the real skinny is to ask those who do still love and play these games regularly. So that's when the idea for a "field report" series on Game Archaeologist came forth. Every so often I'm going to track down players of classic MMOs and see what's happening in them and their communities from these first-hand perspectives. Today we've got Dimitri and Common Sense from Ultima Online, who graciously took the time to answer my questions.

  • Dark Age of Camelot trims up paths, docks, and portals with a new patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2014

    Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different. Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

  • New Dark Age of Camelot developer promises game upgrades and player polls

    by 
    Jef Reahard
    Jef Reahard
    03.01.2014

    If you're a Dark Age of Camelot die-hard, you might be interested in Mythic community manager Carol Kenny's question-and-answer post published yesterday. It covers everything from inventory adapters to hard-coded screenshot key binds to upcoming community initiatives. "There's a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards," the post says. "Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see."

  • The Game Archaeologist: The care and feeding of older MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old. Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

  • Ultima Online brings back the player counselor program

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    Ultima Online is looking for a few good men and women to sign up for a tour of duty as a counselor. Broadsword is bringing back the game's counselor program in the near future to lend assistance to newer and more inexperienced players by pairing them up with vets. The counselor program is looking for players who are 18 or older and "have great game knowledge and a desire to work with others." In addition to being part of this team, Broadsword said that it will give an additional (work) account to those participating in the program. Interested participants need to email the devs to join.

  • Dark Age of Camelot gives free week of game time to lapsed accounts

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    Is it time for you to return to Dark Age of Camelot? It just might be, as the game is handing out a week of free game time for players with lapsed accounts! The Return to the Realms promotion is crediting a week of game time to any account that hasn't been used for more than 60 days. This game time includes access to the test server, where Patch 1.115 is being brewed and refined. Dark Age of Camelot and Ultima Online were recently acquired by the newly formed Broadsword Online Games.

  • Mythic devs form new studio, take over DAoC and Ultima Online

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2014

    Dark Age of Camelot and Ultima Online are moving out from under Mythic Entertainment's management and into a new studio: Broadsword Online Games. Today Mythic announced that 14 members of its team, including co-founder Rob Denton, have left to form Broadsword in order to take over daily operations and development of Mythic's two remaining MMOs. Broadsword will continue to work with EA for the games' billing and account services. The new studio said that it will be releasing more information about plans for UO and DAoC shortly.

  • Strong hint at Broadsword for Villains in CoX

    by 
    Adrian Bott
    Adrian Bott
    07.03.2008

    Back Alley Brawler of City of Heroes has made a brief but encouraging comment on the official forums, hinting strongly at a new piece of Powerset Proliferation in Issue 13. Villains who had complained of not having access to the funky new Nictus Sword have been reminded that they don't have the necessary sets 'yet'. Unless this is a cruel tease, this means Villains will be getting broadsword soon - and despite Back Alley Brawler's habit of turning into a shark when he visits the Test Server, we don't think he's that mean.We already know that more Powerset Proliferation is coming in Issue 13, because Positron and Castle have told us it'll bring the villain equivalent of Empathy (which won't, of course, be called Empathy). Issue 13 is also an ideal time to give Villains the Broadsword set, as it should be bringing Shields, too. We've already learned that Shields will be a defensive powerset, usable with one-handed and unarmed sets; this opens up the possibility of Broadsword and Shield wielding Brutes, surely an obvious combination to go for. The Shield animations are now largely done, courtesy of the Roman NPCs in the Cimerora zone released with Issue 12, so we can't see any reason why they'd miss Issue 13.