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  • Knight's Fable launching on Wednesday

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2014

    "The world needs a hero," the Knight's Fable website proclaims. "You be the one." Well, I guess that's it. You're the one. This means that you need to load up on Hot Pockets and Mountain Dew because you're going to need the fuel to save the world come Wednesday, June 18th. That's when Knight's Fable releases and the world gets that one hero it's always craved. This new browser MMO comes courtesy of iMiGAME. It features trainable pets, a battle party system, a PvP arena located in Hell (seriously), and four classes. Knight's Fable also says that it uses "fast-paced turn-based combat," so take that as you will. [Source: iMiGAME press release]

  • Make My MMO: Crowdfunding February 9 - 22, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. If no news is bad, then news is good, right? Unfortunately, this doesn't hold true. In the case of Star Rider and Hot Rod Hustle, the news is that neither met its funding goals. So we say farewell to these two games from Make My MMO. And Pantheon: Rise of the Fallen's campaign was chock-full of news, but in the end, its Kickstarter didn't succeed either; Pantheon, however, is continuing the fundraising effort on its official site. At least some news is good! War of Omens also leaves this round up, but for different reasons: Players can hop in and play the game! Likewise, HEX: Shards of Fate and StarCraft Universe move on now that both have moved into testing. Another sandbox, Terrayn, also joins the Kickstarter ranks. To hear other good news, keep reading.

  • Make My MMO: Crowdfunding January 26 - February 8, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.08.2014

    The crowdfunding train just keeps rolling right along, with passengers always coming and going. New passengers hop aboard while others hop off at their desired destination. Sadly, some have to disembark early -- such is the case with Universe Rush and Antilia. Although the Kickstarter campaign fell far short of its goal, Antilia does plan to continue development on its own. On the brighter side of things, some passengers reached their stop; Tales From The Strange Universe reached its goal, and both it and Novus AEterno (which brought in over 3.5 times its initial goal) will now take their places in the funded category. The Repopulation, earning over 175K during this latest Kickstarter run, disembarks at Betawatch station thanks to its ongoing alpha testing. Catch up on all the news for all these titles as they journey through crowdfunding here in Make My MMO.

  • Make My MMO: Crowdfunding January 12 - 25, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.25.2014

    After a sleepy holiday season, the crowdfunding crowd has woken up and gotten down to business. And amidst that new bustle of activity, Make My MMO's ranks are altering a bit. Two games leave our listing, but each for different reasons; the cross-platform space sim Space Unfolding folded after missing its goal, and Face of Mankind moved along to Betawatch to join the ranks of the games in testing. And now that War of Omens' campaign has wrapped up, it moves into the fully funded category. Some campaigns have really kicked into high gear. Pantheon: Rise of the Fallen joined the crowdfunding race and has delivered a slew of nearly daily news. Novus AEterno has nearly tripled its goal and is closing in on yet another stretch goal these final days of its campaign, while The Repopulation has also blown away its initial goal and is aiming for its eigth stretch goal (not to mention revealed plenty of juicy new bits). A smaller title, Tales From The Strange Universe, is more than halfway to its modest goal with a week left. And newcomer Star Rider also jumps on the Kickstarter bandwagon. Unfortunately, others aren't faring as well. Things aren't looking promising for Antilia or Universe Rush, whose campaigns end soon and are still over $85K and $98K short of their respective goals. Want more details on these stories or an update on all the already-funded projects? We've got the round-up right here.

  • Make My MMO: Crowdfunding December 29, 2013 - January 11, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.11.2014

    Was 2013 the year of Kickstarter? Whatever you think personally about the funding model, you can't argue with the fact that over $480 million was pledged through the crowdfunding platform in the last calendar year. That's definitely one hunk of change! But whether or not that figure translates into a tidal wave of awesome games has yet to be seen; the jury will remain out until even more funded games actually release and players get to experience what they backed. As for specific MMO news this past fortnight, the bulk of it involves new titles vying for a slice of 2014's crowdfunding pie. The CCG War of Omens has already grabbed a piece; it met its goal and has moved on to stretch goals for the last couple of days. Other hopefuls include more two space strategy games. Learn more about all of these, as well as the news from the funded front, right here in Make My MMO.

  • Make My MMO: Crowdfunding December 15 - 28, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.28.2013

    'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did, however, did trickle out. Novus AEterno met its goal within 102 hours and still has a month of funding ahead. On the other hand, Empires of Tahn followed what seems to be the new norm: cancel the project before getting the dreaded "unsuccessful" label. And one title that is already strong in its development has jumped back into the crowdfunding realm; The Repopulation aims to incorporate even more features into the sandbox. There are also a couple dev blogs to speak of and a few odds and ends, all of which you will find rounded up for you below.

  • Make My MMO: Crowdfunding December 1 - 14, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life is Feudal canceled its Indiegogo campaign, but devs vowed to "survive according to Plan 'B'," so we'll keep an eye out to see whether it moves into personal funding as other games have done. (That route is working for Neo's Land, whose donations keep creeping higher.) Similarly, Novus AEterno scrapped its second Kickstarter campaign, but in a twist, it's already restarted another with a lower goal. Outer Worlds Online, however, just didn't make the funding cut. On the successful side, manners and dinner parties will be coming to an MMO near you; Ever, Jane got an invitation to join the funded club. A few other funded titles also saw some progress, and still others joined (or re-joined) the race for your support. And topping all that, we also bid farewell to Elite: Dangerous, who leaves Make My MMO for Betawatch now that its alpha has started. You can catch all the updates below.

  • Make My MMO: Crowdfunding November 3 - 16, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2013

    A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records alike. Three new prospective games have popped on the radar (including one for those with impeccable manners!), and one has disappeared. But even that game isn't gone for good; although pledges had climbed to over $86K, Trials of Ascension canceled its campaign in order to "regroup, rework, and return." Another title, City of Titans, is taking its place among the fully funded crowd. And there there is Star Citizen, which proved that a single fortnight can't go by without the game's gathering another million or two. All that information and more can be found here in Make My MMO!

  • Make My MMO: Crowdfunding October 20 - November 2, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is even planning on launching a campaign in the near future. The zombie-centric The Living was unsuccessful, and Story Quest Online failed for a second time. Mixmaster Online removed itself from the field and canceled its campaign. On the other hand, 8BitMMO met its first stretch goal, ensuring that a Mac edition of that game will be available for players. And then there's City of Titans, which is climbing closer to doubling its goal with only two days left. Finally, there are all the progress updates for those already-funded campaigns, conveniently rounded up right here for you in Make My MMO.

  • Make My MMO: Crowdfunding October 6 - 19, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.19.2013

    This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joined the fight for funding. Conversely, Alteil Horizons pulled its campaign at literally the last minute to avoid the stigma of an unsuccessful stamp and plans to launch again. Want the scoop on all these stories and many more? Learn the latest right here in Make My MMO.

  • Asian-themed browser-based MMO Yitien hits open beta tomorrow

    by 
    Elisabeth
    Elisabeth
    04.08.2013

    Sometimes, one has a particular sort of gaming itch in need of scratching. If your recent itch happens to have been a Chinese-themed high fantasy browser-based game, you are so, so lucky. Yitien, a new title from R2Games, happens to fill that niche ever so nicely, and it's launching into open beta on April 9th. Yitien is about mastering two legendary weapons, going on quests, slaughterfying other players, mastering the subtleties of Yeti disguises, and minigames. The game already boasts a marriage system, which "provides awesome stat bonuses." So there's... there's that. [Source: R2Games press release]

  • Chinese browser MMO Yitien launches alpha on March 29th

    by 
    Beau Hindman
    Beau Hindman
    03.28.2013

    R2Games will be bringing Yitien, a Chinese-themed MMORPG, to browsers starting on March 29th. The developers promise a variety of play, from turn-based battles and multi-player arenas to PvP events and a version of the ever-familiar rock, paper, scissors. In one event, players can sign up at a certain time and enter a zone that transforms every player into a yeti. There will be no way to distinguish players from NPC yetis, but points and treasure are earned as NPCs are defeated and player attacks are successfully repelled. Attacking other players, however, will award you no points. Players will also participate in a simple board game, rolling dice and moving a number of spaces. The first player to reach a certain location on the board wins the game. Players landing on the same square will battle, while players who run into mysterious warriors will have to fight using rock, paper, scissors for the chance to win lucrative trinkets. Already available in China, Yitien has accrued 20 million total registered players with an average of 500,000 users logged on at one time. (How many bots are involved with those numbers, we'll never know.) You can sign up now on the official site. [Source: R2Games press release]%Gallery-184260%

  • Kingdom of Loathing celebrates its tenth birthday

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    Happy birthday to Kingdom of Loathing, which is turning (or has turned, or is about to turn) 10! That's 10 years of Disco Banditry, Pastamancing, and Turtle Taming. Ten years of mysticality and musculature. Ten years of adventuring with your favorite Sabre-Toothed Lime familiar or Hovering Sombrero. It's almost hard to imagine life, 10 years and a day or two ago, without those simple joys. To celebrate the blessed occasion, Kingdom of Loathing will be rewarding players with the knowledge that the game's been up and running for 10 years and is now working on an eleventh. [Thanks to moxious tipster Kevin!]

  • MMObility: The Chromebook 'All In One' project - Introduction

    by 
    Beau Hindman
    Beau Hindman
    01.04.2013

    For the next five MMObility columns, I'll be taking a look at my new Chromebook, a device I have dreamed of owning since it was first announced some time ago. I've decided to name it the "All In One" project, representing the ability of a Chromebook to do almost anything, all within the confines of a browser. Today's Chromebooks are much different beasts than the first CR-48s that were sent out for testing and reviews. The current flagship Chromebook, the Samsung Series 3 XE303C12 model that utilizes an SSD and a processor that you would normally find within a tablet, is well-built, instantly and silently updated, fun to use, and best of all, pretty darn inexpensive at $249.00 US. Over the course of these columns, I will cover gaming on the device. Yes, gaming, as in MMORPGs. I've been a massive browser fan for a long time, so I already have access to a list of at least 100 different MMOs that run on very basic tech. I will be listing these games over the next few weeks while explaining how they work. Don't worry, techies; I'm covering the guts and tweaky stuff on my personal blog at Beauhindman.com. This will be a two-pronged attempt at using the Chromebook in real scenarios, something that is often missing from tech reviews. So let's get started!

  • Choose My Adventure: Once more into The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, the game is one of surprises and twists as well as options for play. I've also discovered that the world of KoL is a steady one. I really expected it to be much more loosely assembled because the variable pace and lazy artwork seemed indicative of a developer that doesn't care. It turns out that quite a lot of care has gone into The Kingdom of Loathing, whether the developers are aware of it or not. Judging by the podcast they host twice a week, I suspect they are too consumed by developer details to notice just how deep their own world goes. (Developers often get a bad case of tunnel vision.) I find the communication each week to be refreshingly different from what I see from many other developers. Most seem too afraid to say anything at all, much less to host a scheduled podcast on which they curse and discuss game mechanics. So in this last vote of the run, be sure to make your voice heard! Give me advice!

  • Choose My Adventure: Out of breath but not out of meat in The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Here we go into another week of The Kingdom of Loathing, a wacky, free-to-play, browser-based MMO published by Asymmetric Publications. The community proved on the first day of voting just how strongly its members feel about this stickman world, and I've learned over my short time in playing the game that the community is really the game's number-one feature. Sure, there are tons and tons of items to collect, adventures to go on, areas to explore, and terms to memorize, but the community really binds the game together. Without its help, I am convinced my time in The Kingdom of Loathing would have been a confusing blur. I am slowly getting the hang of the pace of the game. Last week's votes showed that most players enjoy the game at about the same pace I do. It's only an hour or so a day that many of us play, but that's because of how the game is built. I can guarantee that a lot of that time is spent hanging on the forums, chatting it up with other players, and generally staying connected to the game while not necessarily playing it. It's a good pace, especially for someone like yours truly who cannot sit for several hours a night playing a single title. So let's recap the last week and get to voting!

  • Shadowrun Online reveals world view and legwork videos

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    Cliffhanger Production's Kickstarter campaign for Shadowrun Online is entering the home stretch, which means it's time for new videos and information about the game! World views in Shadowrun Online allow players to access the information that matters most to them. A Hacker will receive and manipulate different information than a Mage, as each has skills and abilities geared towards different gameplay styles. Not only does this help tailor individual play, but it creates a more information-rich style of team dynamics when players can provide their allies with different information. The game expects players to be prepared for a given situation rather than running, guns blazing, into a room full of hostiles. "Legwork" means gathering information and having a plan to deal with security guards because unlike people in some (and by some we mean most) online worlds, people in Shadowrun tend to notice when they suddenly go missing. The team has scheduled a Reddit AMA for August 8th at 3:00 p.m. EDT. Skip below the cut for the two new videos.

  • Shadowrun Online coming to Ouya and Linux

    by 
    Jef Reahard
    Jef Reahard
    08.02.2012

    We don't know much about Shadowrun Online, but we do know that it's theoretically coming to the new Android-powered Ouya console as well as Linux-based PCs. We say theoretically because Cliffhanger's Kickstarter project has yet to reach its halfway point with 12 days remaining. Nevertheless, company co-founder Michael Paeck is excited about Shadowrun's cross-platform potential. You can "play the game on your tablet, switch to your desktop PC, and then later enjoy it on your Ouya-connected TV -- without ever having to switch your account or characters or suffer from restrictions based on your device," Paeck says. [Source: Cliffhanger Productions press release]

  • E3 2012: InnoGames talks pirate MMOs, strategy titles, and games for women

    by 
    Andrew Ross
    Andrew Ross
    06.07.2012

    At this year's E3, we had a nice long chat with German studio InnoGames about its MMO repertoire. The company actually started out quite small with three college buddies, who released their first game only to their close friends. That game, Tribal Wars, and its original servers are still around, albeit with some updated graphics to keep things looking fresh, but we wanted to focus on the team's more recent offerings. While InnoGames has several titles under its belt, including Bounty Hounds, we focused primarily on Kartuga, a pirate-themed strategy MMO; Lagoonia, a social building game created by and aimed at women; and Forge of Empires, which is similar to the Age of Empires series. All three games are free-to-play browser games, and we even got a pinch of hands-on time.

  • Project Triniate attempts to put an MMO on a Nintendo 3DS

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2012

    There have been plenty of attempts at creating MMOs on mobile platforms, but so far those have been largely confined to smartphones, tablets, and iPod Touches. Enter Project Triniate, an MMO aiming to release on Nintendo's 3DS handheld platform by developer Robdeprop of 3DSPlaza.com. Since the 3DS can't handle Java or Flash, the idea is that the player uses the system's browser to navigate to the official website and use the website to run the game instead. The title looks like a top-down 2-D game that relies on the stylus for any in-game conversations. While interesting, it's certainly a long shot; even the developer says that it might not be released. Still, if you have a 3DS you can currently give the game a try -- for a buck, that is. Check out a demo video of Project Triniate after the jump.