bruce-shelley

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  • AIAS Hall of Fame 'Game Changers' confess pro mistakes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.10.2011

    Kicking off DICE 2011, the Academy of Interactive Arts and Sciences invited Hall of Fame "game changers" to speak on a variety of topics, moderated by New York Times writer Seth Schiesel. Things got introspective when the panel discussed design decisions they wish they could take back, or a plan that didn't work out as well as they thought it would. BioWare's Dr. Greg Zeschuk, who will be inducted into the AIAS Hall of Fame this year with business partner Dr. Ray Muzyka, said that about 10 or 12 years ago he made a pitch video for Five Fingers of Death. It was going to be a kung-fu game set in the Baldur's Gate universe. Cutscenes would have have been too expensive to produce, so Zeschuk spent several weeks re-dubbing old kung-fu movies using his own voice. When the tape went out he recalls several companies laughed them off. If anyone happens to have a copy of that tape, there are several video upload sites we'd be more than happy to recommend.

  • Ensemble's Bruce Shelley working on The Settlers 7

    by 
    Ben Gilbert
    Ben Gilbert
    01.31.2010

    As spotted by Joystiq's sister site Big Download in a recent gameplay trailer, ex-Ensemble Studios co-founder Bruce Shelley is working on Ubisoft's next installment in the Settlers series, The Settlers 7. Oh, what's that? You've never heard of the Settlers franchise? That's okay, we're right there with you. Popular in Europe (like Jerry Lewis, but less obnoxious), the city-building sim developed by Blue Byte Software will apparently get Shelley's input as a "game design consultant" -- and considering the pedigree that comes with Shelley, we have to imagine that, If you're into that kind of thing, it's time to start getting totally psyched. The game is currently in beta and will be headed to PCs in "late March."

  • Bruce Shelley answers 10 Questions from the Academy

    by 
    Joystiq Staff
    Joystiq Staff
    11.13.2009

    Introducing 10 Questions from the Academy: A weekly feature from the Academy of Interactive Arts & Sciences wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community. Bruce Shelley is a member of the Academy of Interactive Arts and Sciences, where he was awarded the Lifetime Achievement Award. He has helped design classics like Sid Meier's Civilization, Railroad Tycoon, and Age of Empires. He mostly recently waved goodbye to Ensemble Studios, where he remained a key figure until Microsoft closed the developer earlier this year. AIAS: How do you measure success? Bruce Shelley: Do people tell you that they liked the games you worked on and do they sell well enough that you can make a living at it? For most of the last 30 years that has been true for me. What's your favorite part of game development? When a game is just getting started anything is possible. The brainstorming is fun. At some point we have to become more practical and start building something that is not only fun but technically doable and commercially viable. Then the process becomes more like work. But early on we are truly thinking up ideas with little constraint and that is exciting.

  • Ex-Ensemble Studios devs form new studio, working on the iPhone

    by 
    Ben Gilbert
    Ben Gilbert
    05.09.2009

    It appears as though Bruce Shelley's words will not go unfounded, as the fourth Ensemble Studios-spawned development house has outed itself in Newtoy.The studio is already developing its first game, World War Robot, in collaboration with comic book and game industry veteran Ashley Wood. In fact, the studio says it's trying to foster this kind of behavior, "a new kind of game development," by creatively collaborating with "world class game makers from around the globe," such as Wood. The few pieces of art available so far appear rather conceptual in nature and do little to help explain the gameplay. We do know, however, that it's based on the Ashley Wood paperback of the same name and the concept shots share a distinct look with the art of the book. No matter what, it's always a pleasure to see new studios popping up in the current economy.

  • Ensemble Studios founder creates Robot Entertainment

    by 
    Ben Gilbert
    Ben Gilbert
    02.14.2009

    It's been just under two weeks since Age of Empires and Halo Wars developer Ensemble Studios closed its doors and already one of the two previously announced development studios springing from its demise is forming like Voltron -- appropriately, they've named the new studio Robot Entertainment. Tony Goodman, founder of Ensemble Studios way back in January of 1996, appears to be heading up the studio, whose website promises "big ideas" and ... well ... not much else. Will Robot Entertainment be the studio supporting development of the promised Halo Wars dlc? That remains to be seen but, given co-founder Bruce Shelley's words last month in his final blog post on the community site (which is now shut down), there's roughly a 50/50 chance: "There are at least two new studios being formed by ES [Ensemble Studios] employees and I expect both to do very well." We've put in word to Robot Entertainment for comment and will update this post accordingly as news comes in.[Via Gamasutra] [image]

  • Ensemble co-founder says goodbye as studio closes

    by 
    Richard Mitchell
    Richard Mitchell
    01.29.2009

    Today Ensemble Studios co-founder Bruce Shelley wrote his final blog for the company, which is set to shut its doors forever now that work on Halo Wars is complete. Shelley said that "about 60%" of the staff that worked on the first Age of Empires title stayed with the company for its entire lifespan, making for some mixed emotions during the studio's final week. "Boxes are piled in the hallways for trash; people are giving away games and other stuff they don't want anymore; computers are being wiped; and our corporate IDs are being turned in," he said, adding, "Although we will be keeping in touch through some alumni initiatives, many of us may not cross paths again." He then went on to thank everyone that supported the studio throughout the years. According to Shelley, "at least two new studios" will be formed by former Ensemble Studios employees, one of which will handle Ensemble Studios Online and post-launch support for Halo Wars. We wish all Ensemble Studios staff members the best of luck in their new endeavors. [Via Big Download]

  • Ensemble founder blogs studio closure, disappointment

    by 
    Xav de Matos
    Xav de Matos
    09.23.2008

    Earlier in the month the industry was shocked when rumors circulating about the closure of famed-RTS developer Ensemble Studios turned out to be accurate. Having finally broken his silence on the situation, Ensemble Studios founder Bruce Shelley outlined his take on the matter on Ensemble's blog last night."I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable," Shelley wrote. "We thought we were among the best studios in the world, and that may be true, but we don't fit in the future plans of MGS as an internal studio so we're out."According to Shelley, Microsoft outlined a number of reasons why the studio had been selected to close but at the end of the day the bottom line is the bottom line. "The new leadership of the game group at Microsoft has a new plan for making the game group consistently profitable, especially over the next few crucial years, and we are the odd group out."As previously announced, the outgoing development house will close its doors after the Xbox 360 exclusive Halo Wars releases in 2009 and members of the team will form a new company signed to maintain content for the game. Shelley has confirmed he will not be joining the new company formed after Ensemble Studios closes its doors and maintains the studio is "very disappointed" in Microsoft's decision. We agree.