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If you become skilled enough with Blast Works' item editor, there's no end to what you can do! Like this ... thing with what kind of looks like the sides of a TIE Fighter as ears! It's pink and spiky and shoots triangles at seaplanes! Then, when you've finished creating horrible monsters made out ...

7 years ago 0 Comments
January 29, 2008 at 7:00PM

Blast Works: Build, Fuse, and Destroy developers Budcat Creations have started blogging on IGN about the process of remaking Kenta Cho's TUMIKI Fighters into something much more than the original free game. According to the blog, the remarkable item editing capability grew from a desire to create mo...

7 years ago 0 Comments
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For a while, all we've known about Blast Works's editor mode is that it was feature-rich and awesome. Gametap's Jared Rea (formerly of Joystiq!) got to mess with the editor during a hands-on preview, and found not only an edit mode, but an incredibly versatile shooter creation engine. Apparently,...

7 years ago 0 Comments
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At one time, we dreamed of filling the period between now and the big holiday releases with lots of shooting, courtesy of Majesco's Blast Works. We most recently found it scheduled for an October 16 release, which was acceptable to us. But Majesco announced yesterday that Blast Works has been del...

7 years ago 0 Comments
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We must admit that we're very impressed with Budcat Creations so far. We assumed that they were just some guys to whom Majesco farmed out the development of Blast Works (to replace the one guy responsible for the PC version), but an interview with Siliconera paints a different picture-- or assembl...

7 years ago 0 Comments
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How would you respond if you were an amateur game developer and a publisher approached you about remaking one of your freeware games for a home console? If you were ABA Games' Kenta Cho, you'd dismiss the publisher and your own game in a supreme act of powerful nonchalance. When Majesco announced ...

8 years ago 0 Comments