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[Update: Majesco sent out a press release with a real release date on it! June 10. This release went out mere hours after our email to Majesco. Coincidence? Most likely.]We don't know if this is official (but then no Blast Works date has ever been official), but Gamestop's release date for Blast Wor...

May 15th 2008 at 12:30pm 0 Comments
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Blast Works Depot, the official site for uploading and trading user-created Blast Works content, is now online (despite the game's current lack of availability). Rather than creating a fancy new corporate-designed website, Majesco worked with an existing Wii community website, Wii Fanboy Mii Plaza....

May 14th 2008 at 8:45am 0 Comments
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It was no mistake that Blast Works: Build, Trade, & Destroy didn't show up on our weekly releases list. We were sure that it was really going to come out this week, but just like every other time we thought Majesco would release the game, Blast Works has been pushed back. The new release date is...

May 5th 2008 at 5:00pm 0 Comments
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For a game as inventive and unique as Budcat's Blast Works, that sure is some vanilla boxart. Okay, so it's functional in a Ronseal-kinda way, but it's also far from pretty or imaginative (like the game itself). Then again, sporting the kind of cover you'd expect to see on the blandest of Wii budget...

March 19th 2008 at 3:00pm 0 Comments

Of all the neat stuff about Blast Works: Build, Trade, Destroy, the free bonus games get the least attention. Even if they are freeware, it's awesome that Majesco is putting four extra shooters on the disc, all of which are great. This latest trailer confirms that in addition to the original...

February 28th 2008 at 9:45am 0 Comments
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Gametap's latest preview of Majesco's Blast Works focuses on the part of the game that has previously received the least attention: the game. A lot has been said about the editor, but, of course, building objects isn't all that much fun without anything to do with them. Luckily, Blast Works, like...

February 16th 2008 at 12:00pm 0 Comments

Not convinced that Blast Works has been upgraded enough from the free Tumiki Fighters to be worth money? If so, watch this and learn. This is a totally unique game, unless you've been playing another Wii shooter about Mayor McCheese attaching downed lawn darts to his body to increase his firepower....

February 6th 2008 at 8:00pm 0 Comments
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If you become skilled enough with Blast Works' item editor, there's no end to what you can do! Like this ... thing with what kind of looks like the sides of a TIE Fighter as ears! It's pink and spiky and shoots triangles at seaplanes! Then, when you've finished creating horrible monsters made out o...

January 29th 2008 at 7:00pm 0 Comments

Blast Works: Build, Fuse, and Destroy developers Budcat Creations have started blogging on IGN about the process of remaking Kenta Cho's TUMIKI Fighters into something much more than the original free game. According to the blog, the remarkable item editing capability grew from a desire to create mo...

January 16th 2008 at 9:45am 0 Comments
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For a while, all we've known about Blast Works's editor mode is that it was feature-rich and awesome. Gametap's Jared Rea (formerly of Joystiq!) got to mess with the editor during a hands-on preview, and found not only an edit mode, but an incredibly versatile shooter creation engine. Apparently, s...

October 16th 2007 at 9:45am 0 Comments
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At one time, we dreamed of filling the period between now and the big holiday releases with lots of shooting, courtesy of Majesco's Blast Works. We most recently found it scheduled for an October 16 release, which was acceptable to us. But Majesco announced yesterday that Blast Works has been delay...

September 12th 2007 at 12:00pm 0 Comments