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For the first time in testing, The Repopulation didn't quite keep pace with its normal biweekly update schedule for the test client. Why, you ask, were the developers being such lazy bums? Because of the holidays? Or was it because the game was busy launching on Steam as an early access title, thus...

January 5th 2015 at 10:00am 0 Comments
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An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes. "We think that focusing our development resources on bug fixing for an entire patch cycle is something...

December 20th 2014 at 3:00pm 0 Comments
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The EverQuest II team isn't going silent during the last month of the year; on the contrary, a new producer letter outlines several events that are scheduled throughout December and into January. The holiday event of Frostfell will go from December 11th through January 8th and promises "new conte...

December 3rd 2014 at 1:00pm 0 Comments
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The Elder Scrolls Online didn't have a bad launch by any means, but it was certainly not free of lag or of bugs. Not much can be done about lag, but bugs exist to be squashed, and the latest patch from the game aims to do that. The patch notes clearly outline several known quest issues that shoul...

April 16th 2014 at 4:00pm 0 Comments
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While Titanfall's online service has been pretty stable - barring some launch day hiccups - that doesn't mean that Respawn is done with tweaking the game experience. A server update has been applied to the game that fixes a handful of issues, as well as re-balances some of the gameplay. For exampl...

March 22nd 2014 at 8:00pm 0 Comments
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In a new set of questions and answers from the Age of Wushu community, Snail Games promised that North American players experiencing lag will soon see relief. "We are taking serious measures to solve the latency problems after escalation," the devs promised. "Server fixes are already on their way....

October 11th 2013 at 7:00pm 0 Comments
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The Secret World fans who might have gotten overly excited for a stealth launch for the upcoming Issue #7 A Dream to Kill are in for a bit of disappointment: Today's patch contains all the fixes and code features for the update, but does not activate the new content. That said, the launchpad announ...

June 26th 2013 at 12:00pm 0 Comments
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Amid the general bug squashing and polishing released in today's patch, The Secret World has tucked away a tasty little morsel of content: an all new lair raid encounter. A weak point between realities has been discovered out in the Kingsmouth wreckage, and groups of 10 adventurers can enter the...

April 15th 2013 at 2:00pm 0 Comments
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Oh, happy day! BioWare's Georg Zoeller has posted a new entry on the Star Wars: The Old Republic official site addressing the incredibly frustrating ability delay that has had players up in arms. Zoeller states that the team has found a number of issues, including abilities on cooldown being di...

January 20th 2012 at 6:00pm 0 Comments
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Star Wars: The Old Republic's next big update is live on the game's public test shard. BioWare says that the 1.1 patch is chock full of bug fixes and is "the first of many content updates" for the sci-fi MMO. New stuff includes a level 50 Flashpoint (Kaon Under Siege) and four new bosses for Ope...

January 6th 2012 at 7:30pm 0 Comments