business-plan

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  • Georgeson reveals monetization plans for EQN Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    With free-to-play titles, you have to wonder how exactly the game will stay afloat monetarily. EverQuest Next Landmark's Director of Development, Dave Georgeson, took the guesswork out of figuring out what will be available for sale by revealing the five phases of the upcoming sandbox's proposed business strategy. Players are already familiar with the first phase going on now, Founders Packs, and are expecting the advent of Player Studio, which is slated for early closed beta. The two phases in between, however, might be the most controversial; they involve selling character outfits, resources, and shortcut methods for features. Anticipating player concern, Georgeson explained that the current resource progression in alpha is not planned for the game proper; items will soon only need handfuls of resources to make tools. For feature shortcuts, he gives the example of paying upkeep, renting market stalls, or gaining the effects of a potion without physically crafting the potion first. The final phase at the end of closed beta will involve a large chunk of "bigger-ticket items like cosmetic pets, sound/music packs for your claims, name/gender changes, extra claim flags, and more." As with all announcements, the devs want to hear your feedback so the plan can be adapted accordingly. (Note: Any and all purchased items are considered inventory and will never be wiped in alpha or beta.)

  • SOE considering an one-subscription-covers-all plan for $14.99 a month

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play." He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions. For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.

  • Shadowrun Online changes business models during Kickstarter push

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2012

    There's little debate over whether or not free-to-play is a viable business model, but there are some legitimate concerns over its implementation when mixed with PvP. That's a concern that's been raised by Shadowrun Online fans as the game pushes for Kickstarter funding, and it's one that the developers have addressed in an update on the game's business model. Rather than following a straight free-to-play model, the game will be moving forward under a model more reminiscent of Guild Wars. At launch, the game will retail for $39.99 (Kickstarter backers will be able to get the game at the $25 donation level), with a new "campaign" launched every three or four months at $14.99. Cliffhanger Productions isn't fully replacing the free-to-play model, as both the campaign option and the free-to-play option will be launched on separate servers to support both business models. It's a far-reaching change based on community feedback, and it should be interesting for fans to see how this affects overall donations to the ongoing funding campaign.

  • Goblinworks CEO: 'There's a whole new way to make MMOs affordably'

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    Pull up a chair, sandpark fans, and while you're at it you might want to grab a large cup of your favorite caffeinated beverage. Goblinworks has published the first in a series of dev blogs designed to give starving sandbox fans a peek into the world of Pathfinder Online, and it's quite a lengthy read. Goblinworks CEO Ryan Dancey introduces key members of the Pathfinder team (including industry veterans who have worked on titles including City of Heroes and World of Darkness) before moving on to a high-level view of Pathfinder's business plan. Three main strategies emerge from the wall o' text, and Dancey cites the use of field-tested middleware, sandbox design elements, and most interestingly, a hard cap on the number of new players allowed into the game each month as the factors that will make Pathfinder stand apart from the gaggle of themepark clones currently blotting out the sun. "Making a game that starts with 4,500 players and grows to 16,500 players [after seven months] is much, much easier and vastly less expensive than making a game designed to accommodate a million players on day one," Dancey explains. He goes on to say that Pathfinder aims to emulate EVE Online's model of starting small and gradually building a larger playerbase over time while avoiding "a huge themepark mortgage" in terms of development and infrastructure costs.

  • Hi-Rez announces pricing structure for Global Agenda

    by 
    Shawn Schuster
    Shawn Schuster
    10.20.2009

    Good news for you Global Agenda fans out there, as Hi-Rez Studios announced their pricing structure today for the upcoming spy-fi MMO. In a phone call this morning to Executive Producer Todd Harris, we learned that the game will have a few options, depending on your playing style. If you'd like to play Global Agenda as a multi-player, hub-based shooter, all you need to do is buy the box. There will be no subscription fees at all.If you'd like to take part in large-scale Alliance vs. Alliance battles throughout a persistent world, then the subscription model would be for you. This sub model also opens up other features, like the Auction House, mail system and more. This is what any MMO player would want, while the subscription-free option would cater more towards your average Call of Duty fan. Keep reading after the jump for complete details on Global Agenda's payment model, feature comparison and details and their newest projected launch window.