butterfly-effect

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  • EVE Evolved: Building a better UI

    by 
    Brendan Drain
    Brendan Drain
    06.05.2011

    It's no secret that EVE Online has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, EVE has thoroughly earned the nickname "spreadsheets in space." The UI has changed drastically since I started playing in 2004, but in recent years, it's fallen behind the development curve. In a new devblog this week, CCP Snowlax suggested that the UI developers at CCP have lacked the framework necessary to do what they wanted with it. The existing framework had become bloated with eight years of development, and the underlying rendering engine wasn't even capable of using custom shaders. With Incursion 1.6, CCP pushed live a completely new UI framework that makes cool features like holographic UI elements possible. With the new Carbon UI framework in place, developers are taking another look at redesigning the EVE user interface. Screenshots of the new features being used in the upcoming Incarna expansion are impressive, but that's all taking place inside stations. I can't help but wonder how these new technologies could be applied to the space-faring portion of EVE and whether there are more fundamental challenges to overcome in UI design than adding flashy graphics. In this week's EVE Evolved, I give some thoughts on the development of EVE's UI, from the necessary evil of the overview to some things I'd like to see change.

  • EVE Online: The Butterfly Effect

    by 
    James Egan
    James Egan
    07.29.2009

    The sci-fi MMO EVE Online has proven to be a popular game among some of the writers at Massively, and with good reason. After having spent years playing in sharded environments, plus the simple fact that it's a break from the fantasy genre, the single-server design of EVE is refreshing. Putting all of the players in this "sandbox" setting -- the galaxy of New Eden -- also creates a unique world dynamic where the actions of pilots on both individual and collective levels can have an impact on the rest of the game's players. Anyone who's played EVE Online for any length of time is aware of the benefits of the sandbox, but CCP Games has decided to visualize the game's social dynamic with a project called "The Butterfly Effect." This video is a theoretical and beautifully-presented look at how the actions of a lone assault frigate pilot can resonate throughout New Eden. The Butterfly Effect starts out at the smallest level where a choice is made by the solo pilot, to either aid or kill another player in distress, and how that individual's actions and choices in EVE ripple outwards, ultimately affecting the game on a galactic scale, and thus thousands of other players. While there's more we could say about EVE's open world game design, we'll just let the video speak for itself. We hope you enjoy Massively's video embed of The Butterfly Effect.