Call-of-Duty-World-At-War-Zombies

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  • Call of Duty: World at War Zombies 'sequel' now available

    by 
    JC Fletcher
    JC Fletcher
    06.05.2010

    Today, you can answer the Call of Duty once again, on the device you use to answer most other calls. Activision has announced that the popular Call of Duty: World at War Zombies iPhone game now has a sequel available -- sort of. The "Shi no Numa" content pack for the original Zombies game is being billed as the sequel, although it's also DLC for the original. If you already have Zombies, you can add the new content, including the "Zombie Swamp" location, to your existing game, for $4.99. It's available as a standalone app for $9.99, for some reason, as well. Call of Duty: World at War: Zombies II ($9.99):

  • iPhone's Call of Duty: Zombies gets add-on Shi No Numa pack

    by 
    David Hinkle
    David Hinkle
    05.27.2010

    There's only so much zombie slaughter one can engage in before dispatching the undead loses its luster, wouldn't you say? That's why Activision is looking to shake things up for its undead murder sim, Call of Duty: World at War: Zombies on iPhone. IGN reports Shi No Numa will add the Zombie Swamp map to the game -- one of Call of Duty: World at War's maps. In Zombie Swamp, players will get access to new weapons (the Arisaka, Type 100 machine gun and the Wunderwaffe DG-2) and take on new enemies: Japanese soldiers and Hellhounds. This is the second expansion released for Call of Duty: Zombies, joining the currently available Verruckt map pack. Current owners will be able to download Shi No Numa at the end of this week for $4.99 from the App Store. If you have yet to download the game at all, you can purchase Call of Duty: Zombies for the usual price of $9.99 with Shi No Numa already loaded.

  • iPhone It In: Call of Duty: Zombies

    by 
    Justin McElroy
    Justin McElroy
    02.17.2010

    I'm a big proponent of games you can play with single taps on the iPhone and, as such, I was pretty skeptical about how well Call of Duty: World at War's zombie mode would make the leap to the diminutive platform. Though I've played FPS games that technically worked on iPhone, they're very rarely something I find myself returning to. Call of Duty: Zombies cleverly skirts the issue by providing so much help with aiming, you're able to focus on what makes the mode so much fun on consoles. %Gallery-78313%

  • Call of Duty: Zombies gets downloadable Verruckt map

    by 
    Griffin McElroy
    Griffin McElroy
    02.14.2010

    Now, this is just adorable. The pint-sized, touch-screened adaptation of Call of Duty: World at War's Zombie Mode is getting a pint-sized, touch-screened adaptation of the console game's first piece of DLC: The undead-infested asylum known as Verrückt. The map is available to purchase through the game's main menu for $4.99. Much like the console version of the DLC, Verrückt comes with a mess of new guns, electro-shock defenses and Perks-a-Cola machines. Because, hey, staving off floods of Nazombies sure works up a powerful thirst.

  • Call of Duty: World at War: Zombies gets Lite version on App Store

    by 
    Griffin McElroy
    Griffin McElroy
    01.26.2010

    Are you on the fence about whether or not you should pick up the cumbersomely titled Call of Duty: World at War: Zombies for your Apple-branded mobile device? First of all, fence straddling is dangerous. Get down from there! Also, there's no reason to be all wishy-washy anymore, as a free "Lite" version of the game has recently become available on the App Store. Zombies Lite allows players to mow down three rounds of oncoming Nazombies in a single-player match, or two waves of the undead in a multiplayer match before coming to an abrupt end. That may come off as a little unsatisfying, but hey -- 'tis better to have murdered zombies and lost than to have never murdered zombies at all. %Gallery-78313%

  • Where's Waldo? At the top of the iPhone charts

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.18.2009

    Never ever underestimate the power of nostalgia -- just ask Nintendo or Capcom. FingerGaming's list of the top-grossing iPhone/iPod Touch apps reveals Where's Waldo? The Fantastic Journey is outselling Call of Duty: World at War Zombies, which held the top spot for three weeks. To put this in perspective: some world-traveling goof who blends into a crowd with the ease of a fully-trained CIA operative is beating out a game with Call of Duty and Zombies in its title. That is a skill. EA's iPhone port of Dragon's Lair took the third spot. Actually, EA is doing well on the iPhone, as Tetris, The Sims 3, Need for Speed Undercover and Monopoly also made the top ten list. EA is also having a major sale right now on iPhone games, so that might be helping a bit. [Via Gamasutra]

  • Call of Duty on iPhone sells like a Call of Duty game

    by 
    JC Fletcher
    JC Fletcher
    11.25.2009

    The release of Call of Duty: World at War Zombies on iPhone seems to prove the sales power of the Call of Duty brand. FingerGaming reports that the $10 app topped the iPhone sales chart this week, dethroning Bejeweled 2. Or perhaps it's the combined influence of the brand and making a gam3 with Z0MB1ES!!!1We have to wonder, however, who is the audience for this game? Presumably It would appear from sales that everyone interested in playing Call of Duty was busy playing Modern Warfare 2 last week. ... Oh, no. You guys aren't playing this in the bathroom between Modern Warfare 2 missions, are you? Don't tell us.%Gallery-78313%

  • Achtung! Call of Duty: World at War: Zombies infests iPhone

    by 
    Christopher Grant
    Christopher Grant
    11.16.2009

    No doubt strategically timed between last week's Call of Duty: Modern Warfare 2 launch and this week's Left 4 Dead 2 launch, Activision just announced Call of Duty: World at War: Zombies, a $9.99 iPhone game based on the zombie-themed multiplayer antics of the series' console counterpart. Since the only thing the publishers sent us by way of details was an 8GB iPod Touch and iTunes code for the game (Joyswag, ahoy!) we'll turn to the App Store description. Call of Duty: World at War: Zombies supports up to four players over Wi-Fi, and two players over a local Bluetooth connection. You can use the iPhone's tilt sensors, or the always enjoyable virtual analog thumbsticks, to control the game. With Apple remaining hands-off in the space, the game supports "Achievements" and a "Leaderboard," but they're presumably isolated from other games. The description also promises that the game will "fully support future Downloadable Content, ensuring that the classic survival experience will live on with new maps." Thanks, in-game purchasing! What's less clear is who is behind the development of Call of Duty: World at War: Zombies. The iTunes Store lists the game under "Vivendi Games Mobile," the presumably outdated name of Vivendi Games' mobile gaming arm, taken over during the 2007 merger. We've put a line into Activision. [Update: The press release just went out over the wires, and it states that Zombies was "developed by Ideaworks Game Studio" who have brought other high-profile cell phone games to market, including Metal Gear Solid Mobile, Project Gotham Racing, and Dirge of Cerberus Lost Episode Final Fantasy VII.] %Gallery-78313% Call of Duty: World at War: Zombies –