cantina-tour

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  • SWTOR dev spoilers from the NYC cantina tour

    by 
    Bree Royce
    Bree Royce
    10.13.2014

    During this past weekend's New York City cantina tour, BioWare fielded shiploads of player questions about Star Wars: The Old Republic. MillionsKNives on the official forums has compiled a partial list; the devs say they're unhappy with PvP balance, will continue to monitor the difficulty of expanding guild ships, and plan to use the 3.0 patch as a "testing ground" for more class story, though we won't see "full storylines like pre-50 stuff." They also confirmed that while there will be no companion story in 3.0, there will be NPCs romanceable regardless of the player character's gender. BioWare Senior Producer Bruce Maclean spilled some wonderful spoilers to Gaddock Gaming as well. Of note, he says that Togrutas are coming as a playable race post-3.0, an appearance gear system is being discussed for 3.0 or beyond, the pod-racing prototype was abandoned in the testing stages due to lag, and faction-changing might be considered in the future. [Thanks to greatwildhunk for the tip!]

  • SWTOR update 2.4 preview from Chicago cantina tour

    by 
    Larry Everett
    Larry Everett
    08.10.2013

    The BioWare community team and Lead Designer Jesse Sky traveled to Wizard World ComicCon last week to give fans of Star Wars: The Old Republic a taste of the new upcoming content. The developers announced that, besides the arena PvP content, Update 2.4 will introduce players to two brand-new operations centering around the planet Oricon, the planet where the Dread Masters have been rumored to be hiding. Developers also gave every fan attendee a thumb drive containing concept art and screenshots from the planet. If you are on the SWTOR mailing list, then you saw the teaser about the new Varactyl mount coming soon. The cantina crawlers in Chicago received a couple of screenshots and a video of the new mount, which we have featured after the break. And one more rumor coming directly from our tipster in the field: Jesse Sky said that although we will never see actual sitting in chairs due to coding issues, we will see an emote that will make our characters look as if they are sitting very soon. [Thanks to Mike from Nefarious Intent for the tips!] %Gallery-195790%

  • Hyperspace Beacon: The summer of SWTOR

    by 
    Larry Everett
    Larry Everett
    06.11.2013

    Every time I listen to the BioWare developers talk about Star Wars: The Old Republic, I am impressed with how passionate they are about the game. When Producer Bruce Maclean, Executive Producer Jeff Hickman, and Community Manager Eric Musco spoke to us yesterday, they sat on the edge of their seats because of how excited they were about telling us about the next updates coming to their game. Despite the game being a year and a half old, these three appeared to be riding the same hype-train the game launched with. Although these three BioWare employees suggested that the majority of the conversation on the livestream would feature discussion about Game Update 2.2, they ended up highlighting features and events taking place beyond the next patch. The questions they answered, filtered from the forum, Twitter, Facebook and the chatroom, jumped all over the place, but I believe they can be narrowed down to three major categories of concern: events, PvP changes, and the valued subscriber.