Capy-Games

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  • Super TIME Force arriving 'late May, early June'

    by 
    Xav de Matos
    Xav de Matos
    04.12.2014

    Capybara Games co-founder and president Nathan Vella tells Joystiq that its next game, Super TIME Force, should be available in either late May or early June for both Xbox 360 and Xbox One. "It's in QA, going into cert soon," Vella told Joystiq when we asked about the oft-delayed game's release. "It's out of our hands until Microsoft certification is done with it, but it's not the hardest game to certify because it doesn't have any multiplayer and it only has a single leaderboard." Vella tells Joystiq that the game's numerous delays were to enhance the game's original design, turning a good idea into a great game. "I hate the idea of gamers wasting their time on a game. Buying something because they believed it was one thing and having it turn out to be something else, and with Super TIME Force that could have happened in a weird way. It was always cool, the original game jam game was cool, but what we've turned it into is what I think people expected when they saw the very first trailer." [Image: Capybara Games]

  • Super TIME Force trailer makes a big mess, saves a few lives

    by 
    David Hinkle
    David Hinkle
    07.17.2013

    Capy Games' Super TIME Force now features an overhauled time mechanic different from the last time we saw it. Rather than making players go through the entire stage again to reach the point they died, thus resuming their progress, players can now jump around a timeline and respawn anywhere.

  • Capy flies 'Below' the radar on the Xbox One

    by 
    Mike Schramm
    Mike Schramm
    06.11.2013

    Microsoft's E3 press conference yesterday was full of gigantic new titles like Titanfall, Ryze, and Metal Gear Solid 5, but in among the blockbusters, there was one little announce that stood out in a big way. Below is the latest game from Capybara Games, the indie Canadian studio behind Critter Crunch and Might and Magic: Clash of Heroes, who most recently won all the awards with the beautiful iOS title Sword and Sworcery EP. Below is about as far from an early next-generation console title as you'd imagine: Instead of bombastic, flashy, and loud, it's quiet, subtle, and slightly menacing. "You are small," Capy co-founder Nathan Vella says while smoking a cigarette outside a Microsoft E3 showcase last evening. "Death is at every turn if you are not smart about it." Below is "a roguelike like," he says, focusing on sending the player through a series of randomized, one-screen dungeons, with a sword, shield, and some other not-yet-revealed tools and weapons.%Gallery-191148%

  • Capy's success and sworcery catchphrase: 'It's getting there'

    by 
    David Hinkle
    David Hinkle
    03.27.2013

    At the conclusion of his GDC 2013 panel, Still Kicking: The Viability of Paid Apps in the Era of F2P, Capybara Games co-founder and president Nathan Vella offered unique insight into the trials endured by the company. The developers were pushing for creativity and originality in their games, but were beset by problem after problem."It's getting there" quickly became the company mantra, a mission statement of sorts and catchphrase that succinctly sums up the Toronto development house's endeavors.

  • Critter Crunch barfs up on Steam Sept. 11

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.07.2012

    Capybara Games' colorful puzzler Critter Crunch is gonna puke rainbow chunks September 11 all over Steam."The game will be available for both PC and Mac, support mouse/keyboard or controller and have all the great online modes – including the ability to play PC vs Mac and vice-versa," Capy founder Nathan Vella told us today. "All for the same $6.99. And barf. Rainbow barf."Critter Crunch began life many moons ago as a mobile game, then became a high-profile PSN game and struggled in the the sales department. Critter Crunch was also available as an iOS title for a brief time, but due to complications at a higher level, Vella can only say, "The publisher chose to remove it from the app store."

  • Super T.I.M.E. Force infiltrating PAX East

    by 
    David Hinkle
    David Hinkle
    03.23.2012

    When you first enter the outskirts of the Boston area, you may feel a certain sensation. Relax, that's not another Highlander in the vicinity, it's your body knowing that something special is about to happen. You're about to attend an awesome gaming convention and possibly come hang with your pals at Joystiq!Today, we're glad to report the show will be even better: Capybara Games will have a playable build of Super T.I.M.E. Force at its booth, the developer has revealed. Super T.I.M.E. Force is an IGF 2012 entry and won the XBLA prize this year, meaning we'll see it arrive on Xbox Live Arcade eventually.Capy will be situated at booth #764, so stop by if you want to play. You may have to push us out of the way, though -- fair warning and all of that.

  • Capy Games wins 'XBLA Award' and guaranteed MS publishing deal for Super T.I.M.E. Force

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.07.2012

    Capy Games, developer of adorable guzzle-'em-up Critter Crunch and the gorgeous Superbrothers Sword & Sworcery EP, has won the Microsoft-sponsored "XBLA Prize" during the 14th Annual Independent Games Festival Awards, held this evening in San Francisco. The recipients receive a rare digital copy of the now-delisted advergame, Yaris.No, wait, it says here they get a guaranteed first-party publishing deal via Microsoft's Live service, including Xbox Live Arcade, Windows Phone and Windows ... Computer. In this case, the game headed to XBLA is Super T.I.M.E. Force!The award comes with a few other bonuses too: Microsoft will provide funding to complete the game if necessary, and augment its development with several first-party support services, including usability, testing, and a guy who never looks up from his Blackberry.