cat-beta

Latest

  • Arcane Brilliance: Frost mage Cataclysm talent analysis

    by 
    Christian Belt
    Christian Belt
    11.13.2010

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing the ins and outs of the frost tree, the mage tree wherein you learn to conjure delightful snow cones from the air around you, and then how to hurl those icy treats into your opponent's face at 1,000 feet per second. It's like a winter miracle that kills you. Whenever I do these kinds of things, where we explore each of the three mage trees on consecutive weeks, it seems like the frost tree always goes last kind of by default. In the English-speaking world, we read left to right, we tend to organize things on a page in left-to-right fashion, and until Simon's Quest came along and screwed everything up as awesomely as possible, we played our video games from left to right. Frost's the tree on the right, so it always ends up last, while arcane somehow always gets to go first. It isn't fair, so what we're doing here is giving the usual way of things a big middle finger. Last week, we hit the fire tree, and this week we're going frost. Arcane will have to wait until next week. Take that, conformity! I feel like we've really done something here. Society will be better because of this column. I really believe that. After the jump, we'll look at each and every talent in the frost tree in turn, picking them apart for nutrients, then squeezing the rest into a fine paste to use as a crude adhesive. Yes, once we're done with the frost tree, we should have the raw materials to feed our family and also to build a small hut.

  • The Queue: Michael Sacco Jr., you owe me

    by 
    Alex Ziebart
    Alex Ziebart
    11.13.2010

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. As I write this, it's 3:15 a.m. here in Wisconsin. About 30 minutes ago, I was comfortably in bed, drifting off to sleep. Then I heard a familiar sound coming from my iPhone -- someone was sending me instant messages over AIM! You see, I keep AIM logged in on my phone just in case the staff needs me in a hurry, especially on weekends. So I rolled over and groped blindly for my phone. What happened? Did WoW Insider burn down while I wasn't looking? Did we get news of another domain change? Did someone put a hilarious .GIF in our virtual war room? It was Michael Sacco. "Hey Alex, can you write The Queue for me tomorrow?" "I'm in bed, Mike. I am literally in bed. Right now. Sleeping." "Yeah. OK. Can you write it?" So here I am. Writing The Queue. Because that's what friends do. bubbap51 asked: What will be the best way to grind worgen/goblin rep?

  • Raid Rx: Comparing 10- and 25-man raid healing in Cataclysm

    by 
    Matt Low
    Matt Low
    11.12.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community. I've been having a blast lately on the Cataclysm beta. I managed to sneak into a few raids on both 10- and 25-player raids. Even better? I got to do it as holy! While I was interested in seeing how I could cope with the new healing mechanics, my primary purpose was to evaluate what the overall healing game would be like in a raiding environment. It isn't enough for me to see the posts and see the numbers or the discussion. I myself need to be in there and do it. I figured while I was at it, I could record a video of a few encounters and do direct comparisons between 10s and 25s, along with detailing the challenges with both.

  • The Queue: Hotlanta

    by 
    Michael Sacco
    Michael Sacco
    11.12.2010

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Honestly, I have no idea if it's hot or not. I'm writing this Queue from the Atlanta airport at 6:30 in the morning after a red-eye from California, and I still have another flight to go. Pancakes asked: What's to become of draenei paladin chargers (or at least, what happened on beta)? I know we're getting elekks when 4.0.3 rolls around, but do we get to keep our horsies? No, your horses turn into elekks. If you're concerned, don't be -- the Great Exarch's Elekk looks really cool.

  • Cataclysm's best leveling improvement: no more clown suits

    by 
    Michael Sacco
    Michael Sacco
    11.11.2010

    One of the many nice things that Cataclysm is doing for the low-level quester is finally getting rid of the level 1 to 60 "clown suit." Every 10-level range has its own specific set of matching quest rewards, giving you a unique look every handful of zones. And they don't look half bad! In fact, some of the sets look pretty darn cool. Speaking from experience, leveling from 1 to 60 in the beta was a lot more exciting, not just due to the new quests and mechanics, but also because I couldn't wait to see what my new gear would look like when I hit a new leveling milestone. Check out the full picture with all of Cataclysm's low-level armor sets, courtesy of reader Frez, after the break.

  • Race changes to worgen and goblins will be available on launch night

    by 
    Michael Sacco
    Michael Sacco
    11.10.2010

    Short and sweet here, folks: Blizzard has announced that race changes to goblins and worgen will be available immediately upon Cataclysm launch. That's 12:01 a.m. PST Dec. 7. Additionally, there will no longer be any achievements for being the first of your race to hit level 85; the achievements are now class-only. Great news for people who want to switch from their terrible male night elf druid into a dashing (literally) male worgen druid, or basically anyone who's tired of playing a troll of either gender.

  • Totem Talk: Ask a restoration shaman

    by 
    Joe Perez
    Joe Perez
    11.09.2010

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and host of the BDTU: Lore edition podcast. Last week, we discussed the idea of glyphs for vanity purposes, something like changing dwarf shaman totems into kegs or rune stones. There was a lot to say about that topic alone, everything from loving the idea to downright hating it. We also went over some of the changes that are in store for us as far as mana cost for our spells when Cataclysm is released. This raised some concerns about our spell choices and mana for some of you, and I can understand why. I also asked for your questions and concerns for this weeks restoration shaman Q&A. Readers submitted questions through comments on the site as well as through email. Today I would like to answer those questions and hopefully assuage some fears and concerns about our up coming cataclysmic debut. Let's get started, shall we?

  • Officers' Quarters: The great raid size debate, part 2

    by 
    Scott Andrews
    Scott Andrews
    11.08.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Last week, I received an email asking me for my thoughts on raid size in Cataclysm. As it turns out, I have quite a few thoughts -- three columns' worth, in fact, covering four different categories: gameplay, logistics, rewards and intangibles. My goal is to help officers and their guild members to choose which raid size is best suited for their guild. A week ago, I wrote about the gameplay category. This week's column will cover two topics that have been linked together throughout the history of the game. From the very beginning of WoW, Blizzard has made a connection between more difficult logistics and greater rewards. Molten Core, Onyxia, and later 40-man raids rewarded the best available gear in their respective heydays. Throughout The Burning Crusade and Wrath, 25-man content yielded the best items. For Cataclysm, this paradigm is shifting. Let's take a look at the logistics involved with the two raid sizes and the rewards that each size offers.

  • Cataclysm beta: New raid markers

    by 
    Matt Low
    Matt Low
    11.07.2010

    I decided to hop in and do some more raiding on the beta. When setting up some marks for pulls, I discovered that they're not flares anymore! I know the current raid markers appear like clouds of smoke. They were originally flares created by engineers. Some people deemed them Lucky Charms. Well, I daresay these are Lucky-er Charms! The icons will bounce up and down and they glow! This will make positioning a little more obvious since they're so bright and hard to miss. Currently, there are only five markers available. No idea if additional symbols will be added in the future. Think five will be enough? What do you think about the new raid markers? World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • The Queue: Da bears

    by 
    Michael Sacco
    Michael Sacco
    11.07.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Ayasumonk provided today's header image, a reflection on the cruelty of Russian circuses. Not really. A_V asked: Are the guild-earned new heirlooms in Cata going to be the only accessible heirlooms available to level from 80 to 85? Because my partner and I have a private guild on one server for the two of us that consists of just our few 80s and little alts. If the heirlooms are deep into the guild levels, will we still be able to access them with just the two of us running around? Yes, only the helm and cape heirlooms are currently known to work past level 80, and it might take a bit of time for a two-person guild to unlock them. Bear in mind that you'll likely also have guild perks to boost your experience gain at that point.

  • Arcane Brilliance: Fire mage Cataclysm talent analysis

    by 
    Christian Belt
    Christian Belt
    11.06.2010

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we take a hard look at the new fire tree in Cataclysm and beyond. Well, not really beyond; I'm not sure how we'd even do that. The next three weeks will find Arcane Brilliance looking in depth at each of the mage talent trees, with all of the associated bits and bobs. Because it's very likely the most popular of the three specs right now, we'll begin with the fire tree. Or will we? Yes ... yes, we will. I'm sorry, I just got done watching Inception for the first time (I know, I'm slow), and I'm pretty sure none of this is real and all of it is a dream. A dream where I get to write a weekly column about mages and set fire to warlocks over and over without repercussion. And you guys are all in my dream with me! Frankly, I never want to wake up. The fire tree, in my opinion, is a model of good design. From top to bottom, the talents play off of each other, working together in creative ways that just make the tree fun both in theory and in practice. It's not without its problems, but the issues are comparatively minor. We'll mention some of them, but only in the interest of full disclosure. For the most part, the fire tree seems to be an example of Blizzard's getting it right.

  • The Queue: Dog and pony show

    by 
    Michael Sacco
    Michael Sacco
    11.06.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Rainyia sent us this picture on Twitter. "It's what I imagine worgen riding mounts to look like," she says. I suppose she's not far off, though admittedly this worgen looks a little, uh, young. jq71586 asked: Do the immediate goblin and worgen starter zones have mailboxes? Or to retrieve heirlooms, for example, is it still needed to run toward a larger nearby city to access a mailbox? New goblins and worgen do indeed have mailboxes available right away. You'll be able to get your heirlooms and proceed to outlevel the starting zone right away, even though you can't leave until you complete it anyway.

  • The Queue: Talbuk surfing

    by 
    Michael Sacco
    Michael Sacco
    11.05.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Surfboards? Passé. The latest extreme sport is surfing on alien ungulates. Grovin asked: Not being in the beta, I was wondering what the current status is on the storage space issues related to tabards, backpacks and banks (as brought up here)? Right now there's no new news relating to inventory space. Blizzard has said that it's exploring options for tabard storage, but we haven't heard anything else since.

  • Cataclysm: Guards in starting zones buffed to level 90

    by 
    Fox Van Allen
    Fox Van Allen
    11.05.2010

    Planning on kicking off Cataclysm by killing all the quest givers in newbie zones? Think again: Blizzard has increased the level of starting zone guards in areas like Coldridge Pass and Deathknell to 90. These guards are currently level 65 on the live servers. The change, which guarantees you'll be at least five levels lower than the guards, takes advantage of existing game mechanics to protect lower-level players from mischief. NPCs that are five levels higher than you are exceedingly difficult to hit (spell casters will suffer a 39 percent chance to miss) and frequently wallop you for higher-damage-causing crushing blows far more often. The guards will also have higher health pools as well. This contrasts vividly with guards on the live server, who are prone to dying if a level 80 character accidentally sneezes on them. Level 90 guards are better suited to protecting newbie players from max-level griefers. Note that only starting areas will see these high-level guards. The guards in major cities are now level 85 -- dangerous, but soloable. Players who are upset by this change are encouraged to stop being jerks who grief newbies. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Totem Talk: Totem tweaks keep elemental shaman on course for Cataclysm

    by 
    Sarah Nichol
    Sarah Nichol
    11.04.2010

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Get some Fulmination with your Lightning Bolts! Sort the shocks from the flames with Totem Talk: Elemental, brought to you by Sarah Nichol, otherwise known as Pewter from The 'mental Shaman and the Obscurecast and founding member of TotemSpot. This has been an authenticatorless week. I do not recommend weeks like this. Now that I have access to Azeroth again, however, I am reminded that the lack of substantial updates to the elemental spec implies that the developers are mostly finished with us and have been for some time. For the majority of elemental shaman, we are watching and waiting for the final Cataclysm itemization and profession details, although we certainly aren't the only class in this situation. Luckily, this latest beta build has given us a few minor details to mull over. My enforced break from the game has also coincided with my first reader emails and questions, so after I've covered the consequences of the tweaks, I'll be answering some questions. Now, as for the small changes, I am happy to see Searing Totem finally get some love. I suspect many elemental shaman will be grinding their teeth in annoyance as I mention the shaman sweet spot on the Blood Queen Lana'thel encounter, or the frustrating positioning for Blood Prince Council, or even the erratic totem behavior on Sindragosa! The totem's low range has caused many shaman to question the value of the current Elemental Reach talent. Why pick up a talent that increases your max range to 40 yards, if you have to continually refresh a Searing Totem at a mere 20 yards? The full change and a Ghostcrawler post on the topic is after the jump.

  • New hairstyles for dwarf women from Cataclysm beta

    by 
    Sarah Nichol
    Sarah Nichol
    11.03.2010

    As a longtime fan of dwarf women, I got a bit of a shock when I logged on to the Cataclysm beta this evening and discovered my shaman's neat and tidy bun had morphed into an extroverted anime style! Obviously she's been visiting the stylist without my knowledge, but a quick trip to the Stormwind barber revealed a total of four possible new hairstyles for dwarf women. Who would have thought we'd be such trendsetters? Now, the textures for a few of them do look a little funky, and some of them look like several styles combined, so the usual this is beta and it is possibly a bug caveats apply here. In spite of that, I feel optimistic and look forward to the possibility of new hairstyles for the other races. So far, tauren are still woefully under-served when it comes to choice, and the gnomes and elves of beta are sticking to tried and tested styles. As for the men? We'll be adding new styles to the gallery as we find them. %Gallery-106691% World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Worgen druid flight form video from Wowhead

    by 
    Michael Sacco
    Michael Sacco
    11.03.2010

    Well, what do you know! We figured that worgen and troll druids would just get recolors of existing druid flight forms, but it looks like we were wrong. The latest Cataclysm beta patch added a brand new Swift Flight Form model for worgen druids, so it's safe to assume that trolls will have one soon as well. I'm liking the Gilnean flag on the back of the form, as well as the serrated beak and big feathery mane. Wonder what kinds of touches the troll form will get? Guess we'll have to wait and see! And hey, maybe this means we'll see new moonkin forms too. A dog can dream.

  • The Queue: Explanations

    by 
    Alex Ziebart
    Alex Ziebart
    11.03.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. In Monday's edition of The Queue (titled Veronica Day), most people had no idea what I was talking about in the intro. I was talking about Felicia Day's character in Fallout: New Vegas. She voices Veronica Santangelo, one of the companion NPCs. For those of you completely unfamiliar with New Vegas, just watch the video embedded linked above. It will explain everything you need to know about the game. Or ... it will explain nothing at all. Watch it anyway. Be warned: It contains some animated gore. Eyhk asked: Why were chests removed? Just because those dirty rogues were solo-farming them? Kinda seems harsh to remove a once integral part of dungeon running, getting that chest loot.

  • Officers' Quarters: The great raid size debate

    by 
    Scott Andrews
    Scott Andrews
    11.01.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Cataclysm, as you are probably already aware, brings with it massive changes to the raiding scene in World of Warcraft. Certainly the most controversial change is Blizzard's desire, announced in April, to balance and separate 10- and 25-man raids -- namely, both sizes will share the same lockout and loot tables. The 10-man scene, widely regarded as inferior throughout WoW's history, will be designed to have approximately the same difficulty as its 25-man counterpart. Reports from the beta dungeon forums indicate that 10-man bosses are currently much easier to bring down than their 25-man versions, but we can only assume that Blizzard will take steps to even out the difficulty according to its stated goal. In the weeks following the expansion's launch, it will be extremely interesting to see how this whole situation shakes out. These changes will force most guilds to choose one size or the other as their primary raiding focus. As I've previously stated, this is a good thing. Many officers right now, including the one who wrote this week's email, are wondering which size to choose. Officers' Quarters is here to help! Hail Scott, What is your take on 10-man versus 25-man raiding in Cataclysm? Our guild would like to continue raiding 25-mans, but several of the other raid guilds on our server have apparently decided to switch to 10s. Are they jumping to conclusions, or are they on to something? Is this the end of 25-man raiding, and are we in for a repeat of the guild implosions and massive raider unemployment we saw when 40s were dropped to 25s?

  • The Queue: Veronica Day

    by 
    Alex Ziebart
    Alex Ziebart
    11.01.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Fallout: New Vegas has been my poison of choice for the last few days (in between playing World of Warcraft, obviously). Do you know how weird it is to be running around a post-apocalyptic wasteland for hours with an NPC voiced by someone you've met in person? I'll give you a hint: It's really weird. dawnseven asked: Now that we're practically on the eve of release, have there been any real changes to fishing in the Cataclysm beta? At last year's BlizzCon, Blizzard said it wanted to make it more interesting. Is there anything new besides new fish and new dailies? Is it still the same ol' boring thing?