cc-removal

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  • Warlords of Draenor: More information on player CC removal

    by 
    Olivia Grace
    Olivia Grace
    01.09.2014

    Blizzard Community Representative Lore has been over on the official forums providing players with more information on the planned reduction in CC that will be implemented in Warlords of Draenor. While Lore isn't exactly spelling out what will and won't be removed, he is talking about how the devs currently like CC in talent trees, particularly when it's three abilities over one row. The reason for this is that it forces players to make intelligent choices about the CCs they take. Struggle with casters? A root won't do you any good. Know you're facing a lot of fear breaks? Don't take that, then. And it cuts down the overall number of CCs available to existing players. This, to me, is far better than the current trees for, say, warriors, where Storm Bolt and Shockwave are both on trees with two DPS abilities -- although Dragon Roar is a knockback. These two abilities would be far better off on the same tree, perhaps with Dragon Roar as the third. Bladestorm could then join another CC break + damage increase -- Avatar -- on another tier. Lore also mentions, in the blue post after the break, that they will not just look at talent tree CC, but at baseline abilities as well. What's more, given the removal of CC abilities, CC breaks will need to be slimmed down, and that is on the devs' radar. In a subsequent tweet, he adds that DR categories are being looked at. With 14 at the moment, this is also a welcomed change. Hit the break for Lore's full post.

  • Warlords of Draenor: What CC needs to be cut?

    by 
    Olivia Grace
    Olivia Grace
    12.04.2013

    Blizzard Community Manager Lore posted yesterday about the devs' plans to reduce CC with Warlords of Draenor's changes to abilities. If you haven't been keeping up, their general plan is a so-called ability squish, removing certain skills from every class, with a particular focus on those suffering from button bloat, such as hunters and shaman. We spoke a little while back about how they should cut abilities, and what you could stand to lose, and now Lore's weighing on CC. Lore We are planning to take a strong look at CC in Warlords with the intent of dialing things back a little. We do think it's important that players are rewarded for using CC intelligently (by coordinating usage, being mindful of diminishing returns, etc), but we think we can approach things in a way that allows us to tone down CC overall while still providing that gameplay. source To me, the key here is this: "We do think it's important that players are rewarded for using CC intelligently..." CC, in my opinion should have to be used intelligently. It shouldn't be something you use just because it's off cooldown, because there's no risk to using it, because it's effectively a surefire thing. That is not intelligently using CC, that's using CC blindly, and it's because there's no risk to doing so. So, what's bad CC? What would I cut, if it was up to me?