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  • Veteran EVE Online pilots share wisdom with new players

    by 
    Jef Reahard
    Jef Reahard
    09.16.2011

    If you're looking for an excuse to visit the recently revamped EVE Online official forums, you could do a lot worse than a newbie help thread started by CCP Fallout. Whether you're an actual New Eden rookie or a veteran looking to dispense advice (note we didn't say good advice, since it's EVE), it's worth checking out. The thread is also good for a bit o' the ol' nostalgia, as Fallout specifically mentions silly mistakes she made back in the day, and she invites other players to share similar stories. The thread is fairly modest to this point (i.e., it's definitely not approaching threadnaught territory), but we suspect it will swell a bit as more vets weigh in with stories, pointers, and trolling attempts.

  • EVE dev blog talks Incarna 1.1, additional captain's quarters

    by 
    Jef Reahard
    Jef Reahard
    08.19.2011

    So what's the story with the next iteration of EVE Online's Incarna expansion? The newest CCP dev blog has your answer, and that answer is basically "more captain's quarters." You may recall that EVE's ambulatory makeover launched earlier this summer to a chorus of boohoos from the game's gangster elite, but CCP is nonetheless pressing on with its nefarious agenda to make New Eden into more of a sandbox. CCP Fallout says that the devs are continuing to "improve the Minmatar CQ while pushing forward with the development of the remaining racial quarters, as well as working apace on establishments." Incarna 1.1 will show the fruits of these labors in terms of the existing avatar environment, while the remaining quarters and establishments should make their way to the Tranquility test server "later this year."

  • CCP converting EVE PLEX to currency for storm relief

    by 
    Jef Reahard
    Jef Reahard
    05.03.2011

    CCP has a long history of lending a helping hand during times of crisis. Whether it's the Haiti earthquake, the Japan tsunami, flooding in Pakistan, or most recently, the severe storms in the southeastern United States, the developer of EVE Online and World of Darkness is usually at the forefront of gamemaker disaster relief efforts. Today, CCP Fallout outlines the latest such drive on the EVE Insider dev blog. Plex for Good: Storm Relief is designed to provide aid to those devastated by the tornados that ripped through portions of Alabama, Georgia, and Tennessee last week. The drive starts today and runs through May 16th, and each player-made PLEX donation "will be converted into cash currency and donated to the Red Cross." Players should contract their PLEX to the "CCP PLEX for Good" character, and because it's EVE, the dev blog mentions that any scams relating to the relief effort will be met with swift and harsh punishments. Head to official EVE website to learn more.

  • EVE Online player creativity -- Papercraft pod edition

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    Every month, EVE Online developer CCP Fallout trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at in-game news websites, a Gallente shuttle remade in Minecraft, and the cross-platform Python Fitting Tool. This month's bumper edition starts off with one of my favourite recent creations -- a flowchart designed to help players pick what they want to do in EVE. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in EVE. Also impressing the devs this month is a tool designed to track the bounties gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was EVE player Guindel Angeline's papercraft escape pod. We've seen some incredible papercraft EVE ships before, but I think this is the first time someone's made the escape pod.

  • CCP showcases the EVE community's creativity in a new monthly devblog

    by 
    Brendan Drain
    Brendan Drain
    10.22.2010

    Whether you like EVE Online or hate it, it's hard to deny that the game's community produces some incredible creative works. We've seen examples of the community's creative output in a myriad of forms, from impressive videos and fiction to useful tools and websites. In recognition of the community's ongoing efforts, EVE Online's Associate Community Manager CCP Fallout has started a new monthly devblog series highlighting the community's creative accomplishments. In the first installment of this new blog series, CCP Fallout discusses two of her favourite EVE websites -- EVE News 24 and Skill Training Complete. Covering all the recent goings-on in the world of EVE politics, EVE News 24 is a great way to keep up-to-date with what's happening in New Eden. Skill Training Complete is an innovative tool that allows players to ask and answer questions about EVE Online, giving newer players a great new way to shortcut the game's infamously steep learning curve. Fallout makes a special note about the EVE Blog Pack, an invaluable community resource maintained by social media guru and long-time EVE player CrazyKinux. Visit the EVE devblog page to read more about the new monthly blog series, and stay tuned for next month's installment when CCP will be looking at the amazing artwork EVE players create that blows them away.

  • E-ON Magazine issue 19 hits the shelves

    by 
    Brendan Drain
    Brendan Drain
    04.10.2010

    In Autumn 2005, EVE Online became one of the only MMOs out there with its own dedicated print magazine. Under contract from CCP Games, MMM Publishing has worked tirelessly ever since to produce EVE's official magazine "E-ON." Four times per year, we're blessed with a dose of the latest and greatest things from New Eden in a comfortingly solid format. The magazine covers everything from strategy guides and ship fitting advice to sneak peaks at upcoming expansions, interviews with CCP staff and incredible fiction set in the EVE universe. E-ON differs from other game magazines in that they don't any make money from advertising. In an effort to keep the magazine all about EVE, they've taken the unusual but apparently successful route of publishing full-page adverts from in-game corporations and organisations. Advertisers buy space in the magazine with ISK, the in-game currency, and adverts must be for strictly in-game purposes. The ISK is then used to pay volunteer writers, who create most of the magazine's content and produce important things like guides from a true player's perspective. There's even a scheme in the works to reward advertisers with discount coupon codes for the magazine to gift their corpmates. Now nearing their fifth year of publishing, E-ON issue 19 has recently been released. As usual, this issue is absolutely packed full of everything we've come to expect from the mag. Skip past the cut for a run-down of what you can expect in issue 19 of E-ON Magazine.

  • EVE Online's snowball fights to end January 6th

    by 
    James Egan
    James Egan
    01.02.2009

    While implementing "future Christmas in space" wasn't the most feasible option in EVE Online, CCP Games did revive their holiday tradition of giving players snowball launchers, with harmless snowball ammo. The snowball launchers sound and function like standard missile launchers, and upon impact the snowballs burst into a cloud of snowflakes. However it seems the cat's out of the bag in terms of baiting surprised targets into returning (live) fire in high security space, and having them put down by CONCORD -- EVE's NPC police. Perhaps it's just as well though. Soon those unused snowballs will melt, thus ending EVE Online's holiday celebration on January 6th. Needless to say, players who quickly tore through their snowball supply and are trying to replenish their cache will have to hurry. CCP Fallout, EVE's Associate Community Manager, writes that "capsuleers who bid on snowball contracts before this date, yet receive them after, will find themselves owners of a pile of melted snowballs upon delivery." So use 'em or lose 'em. They'll be reduced to puddles in just a few days, and since CCP Games doesn't do this every year, it might be your last chance for quite some time to try these out.

  • EVE players get free advertising during live PvP tournament broadcast

    by 
    James Egan
    James Egan
    12.20.2008

    A popular event in EVE Online is returning this winter: the Alliance PvP Tournament, which kicks off late January, continuing through to final rounds in February. The final rounds of the Alliance PvP Tournament will be broadcast live, which is the basis for the latest announcement from CCP Games. EVE Online dev CCP Fallout has stated there will be free advertising slots for players to use during the live broadcast of the tournament finals. As CCP Fallout says, "Simply put: this is the biggest ad space available for EVE players and yet it will cost you absolutely nothing to submit an advertisement." We cringe at the thought of some of the video footage that could make it into the live broadcast (while looking forward to it as well), but CCP Games has laid out some general and technical guidelines that should keep the live broadcast relatively clean. Also, they've opened up the use of some of their intellectual property for players to use in producing their adverts -- namely the EVE Online music and sound effects. (Although it must be noted that you actually have to use their music and sound effects, due to copyright issues that would inevitably result from widespread Rick-rolling.)

  • EVE Fanfest 2008 keynotes broadcasting live, November 8

    by 
    James Egan
    James Egan
    11.07.2008

    EVE Fanfest 2008 is in full swing in Reykjavik, but fans of the game who can't make that trek to Iceland this year have let out a collective grumble that EVE TV isn't streaming live content, as they have in prior years. Rather, the EVE TV team is recording the events and interviewing players, with the aim to make the video footage available to everyone after Fanfest. But for those who really want to connect with what's happening in Reykjavik now, CCP Fallout announced another way for players to listen in:"For those pilots who are unable to warp to Fanfest this year, we are please to announce that we will broacast t0rfifrans's and Oveur's keynote addresses live in-game. Those of you who would like to listen in should join the 'Live Dev Blog' in-game channel on Saturday, 8 November at 13:00 GMT." We've also gotten word that CCP Games CEO Hilmar V. Pétursson, (aka CCP Hellmar) will be delivering a keynote at 15:00 GMT on November 8th, which will also be broadcast live. As with all of the Live Dev Blogs, players need only activate audio via the right click menu to listen in on the keynote presentations.

  • CCP Games kills 'ghost training' on inactive EVE accounts

    by 
    James Egan
    James Egan
    10.13.2008

    EVE Online players who habitually 'ghost train' their alts on inactive accounts are about to be given a wake-up call. The myriad options that a player can take in the sandbox game means that training up specialized alts is a common practice. The time-based skill training system in EVE means that higher ranked skills can take well over a month to train to their maximum of level five. When creating a carrier or mothership alt, for example, it's typical to simply, well, not pay $15 for a month when you're not actually playing on that character while your skill training progresses. This isn't limited to capital ship alts though. Many players unsubscribe after queuing up a long skill and resub once skill training is complete. This is how it's always been in the game (at least since this writer began playing), and by all indications is something CCP Games has been well aware of. Those days, as confirmed in today's announcement from CCP, are over.

  • Mac and Linux client improvements roll out today in EVE Online

    by 
    James Egan
    James Egan
    10.08.2008

    EVE Online has a much smaller playerbase than some of the other top-tier MMOs on the market. Despite this fact, CCP Games was willing to provide an even smaller subset of players -- Linux and Mac users -- with an EVE client, via Transgaming's Cedega (Linux) and Cider (Mac). While the 'premium' Trinity graphics are only supported on the Windows client, this writer can attest that the Mac client has improved a great deal since its release. That said, there have certainly been some issues with providing a stable client for multiple operating systems. The Empyrean Age 1.1.2 patch for Mac and Linux, which was scheduled to deploy during downtime today, should bring with it numerous small fixes to these clients. On the Mac side, Empyrean Age 1.1.2 changes how autopatching works, improves issues with international keyboard layouts, and especially resolves the issue with how station interiors display. If the changes go through smoothly, this funky anomaly will be no more. This gallery may be a last look at the black, translucent interiors of stations that some Mac users have been reporting:%Gallery-33952%