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  • EVE Online speeds up game installation and access

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    To "get people into the game quicker," CCP is smoothing out the download and installation process for EVE Online. This new method of deployment is scheduled to go into service at the start of 2015. This means that the installation package will go from a 7GB download to a zippy 200MB one instead. Once that game client is up and running, it will then download the rest of the game's resources as needed. "On a fast connection you probably won't notice much of a difference -– load times may be slightly longer at times. As you play more, more resources will be cached and fewer and fewer need to be downloaded. The client will be smart about pre-fetching resources it expects will be needed soon," the team said.

  • Here's everything new and noteworthy in EVE's Rhea patch

    by 
    Jef Reahard
    Jef Reahard
    12.09.2014

    Still wondering what's under the hood of EVE Online's Rhea patch? You must've missed all those CCP dev blogs, then. In any case, wonder no more, thanks to this newly released video that takes you on a tour of the sci-fi sandbox's newest features including PBR rendering, the new Thera system, 100 new wormhole systems, and more.

  • CCP dev blog talks PBR and 'making EVE look real'

    by 
    Jef Reahard
    Jef Reahard
    12.08.2014

    Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR. The post features a bunch of equations, literally, and plenty of associated smart-person talk. Fortunately for me it also features quite a few pretty pics of internet spaceships! You can read it for yourself via the links below.

  • EVE Evolved: The Sleepers are coming!

    by 
    Brendan Drain
    Brendan Drain
    12.07.2014

    Ever since the announcement of 100 new wormhole systems and the unique Thera wormhole hub system, some interesting things have been going on in EVE Online. A new star appeared in the night sky and began rapidly growing in brightness like a supernova, and curiously, the light from that star was able to be seen from every star system in New Eden simultaneously in clear violation of the laws of physics. Two days prior to the event, Sansha's Nation were seen scattering from an Incursion site and leaving the area without using wormholes, hinting that something big was happening in their home system. Combined with the intruiging story of Thera, this has had even non-roleplayers scrambling through the EVE lore to come up with theories about what's to come. Players slowly set apart picking the mystery to pieces, conducting a galaxy-wide search to find the origin of the bright star and sending people into the test server to get clues. The mystery intensified when players discovered that the star was likely near or within restricted Jove space, and soon after they began finding strange cloaked structures throughout known space. While observing these structures, players even found that an all-new form of Sleeper NPC called the Circadian Seeker was periodically warping into the site and using some kind of scanning beam on the cloaked structure. All of this comes in anticipation of the public release of the Rhea patch on Tuesday 9th, which will introduce hidden Sleeper sites in known space and kick off the arms race to discover tech 3 destroyers. In this lore-heavy edition of EVE Evolved, I look at everything we know of EVE's new Sleeper storyline event and try to figure out how it all fits together.

  • EVE Online's Rhea update launches with photo-realistic spaceships

    by 
    Justin Olivetti
    Justin Olivetti
    12.05.2014

    The many sleek and styling spaceships of EVE Online are about to get a visual upgrade with today's Rhea update, thanks to something called physically-based rendering. By applying this tech, spaceships will have "a natural, photo-realistic look." Of course, when it comes to visuals, they must be seen or they didn't happen. So see! After the break, that is. CCP says that this new tech will be initially limited to spaceships but eventually will be used on stations and other space objects. You can also check out the patch notes for Rhea as well.

  • EVE's Rhea tweaks star map functionality

    by 
    Jef Reahard
    Jef Reahard
    12.04.2014

    Rhea's on final approach, and EVE Online developer CCP has published another dev blog designed to clue pilots into the patch's new features. Today's installment tackles the star map, which has been tweaked with new visuals, a windowed mode, and zoom functionality that represents the beginnings of a consolidation project that will marry the star map with EVE's solar system map. There are some smaller changes as well, so click through to the dev blog to learn more.

  • EVE's Rhea update profiled in new dev video

    by 
    Jef Reahard
    Jef Reahard
    12.02.2014

    Curious about EVE Online's forthcoming Rhea update? Have yourself a look at CCP's latest in-development video, which we've embedded just past the break. It features tidbits on the new Thera system, 100 new shattered wormhole systems, redesigned and remodeled ships, manual controls, and a lot of other stuff. CCP has also released a textual dev blog focused on the cloning changes that Rhea will introduce on December 9th.

  • CCP to target EVE Online botters in 2015

    by 
    Bree Royce
    Bree Royce
    12.01.2014

    Last week, CCP Games updated its policy on multiboxing and input automation within the spaceship sandbox EVE Online. Multiboxing -- that is, " playing as multiple separate characters, simultaneously, across a number of accounts, either by using multiple computers to run the game, or by using a number of instances of EVE on a single computer" -- will continue to be allowed, CCP wrote. But input animation is off the table. "Input Automation refers to actions that are commonly also referred to as botting or macroing," explains the studio. "This term is used to describe, but is not limited to, the automation of actions which have consequences in the EVE universe," including automated "activation and control of ships and modules, navigation and movement within the EVE universe, movement of assets and items within the EVE universe, [and] interaction with other characters." Botters caught violating the rule after January 1st will be punished with a temporary ban on the first offense and a permanent ban on the second.

  • CCP slays Vampire: The Masquerade Bloodlines remake

    by 
    Danny Cowan
    Danny Cowan
    11.25.2014

    CCP Games has halted a fan-developed remake of the classic PC RPG Vampire: The Masquerade - Bloodlines, requesting an end to development and the removal of assets taken from the original game via an e-mailed cease and desist order. The remake, codenamed Project Vaulderie, was to recreate Bloodlines in the Unity engine, patching up lingering issues from the original release and adding a multiplayer component. Bloodlines was originally rushed to retail in a notoriously buggy state in 2004 after an extended development period, and an active modding community worked to improve the game in the years afterward. "We're very sad to report that we received a Cease & Desist e-mail from CCP Games, asking us to cease game development, remove any materials that might contain Vampire The Masquerade: Bloodlines, names, locations or related elements from the sites we control, and cease any further use of Vampire the Masquerade: Bloodlines property, and in a disappointment shared among our team we are complying with that request," Project Vaulderie's team lead said in a recent blog post. The post continues: "We are avidly seeking a resolute course to continue working on a future game, but we cannot at this time discuss this publicly and with that I urge you to please be patient and hopeful that we will find a way." [Image: CCP Games]

  • EVE rookies, look here first

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    Are you an EVE Online newb? Are you a vet who's returned thanks to that trailer and who's basically forgotten the game's finer points? CCP is calling your attention to a new blog post designed to mitigate a bit of the sci-fi sandbox's infamous learning cliff. You'll find a terminology and new player FAQ, EVE University guides, chat tips, and more, all waiting for you via the links below.

  • CCP Games kills a fan remake of Vampire: the Masquerade - Bloodlines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    With World of Darkness canned, the closest fans can get to experiencing the source material in video game form comes from Activision's 2003 Vampire: The Masquerade - Bloodlines. Unfortunately, the game was released in a half-finished state and suffers from multiple glitches, balance issues, and general weirdness, not to mention graphics that have aged very poorly. Fortunately, the fan community rallied and set to work on an unofficial remake requiring the original. Double-unfortunately, CCP Games sent that fan remake a cease-and-desist. Although Activision technically owns the rights to the game, the IP remains in the hands of CCP due to its acquisition of White Wolf several years prior. The fans responsible for the remake are attempting to negotiate a way to keep development going, as the remake would have been unplayable without the original game. It's bad news for fans of the flawed but brilliant title and really anyone who would like to play a game based off the franchise any time within the next decade.

  • EVE Evolved: What does Thera mean for EVE?

    by 
    Brendan Drain
    Brendan Drain
    11.23.2014

    If you've been keeping up with the recent news updates on EVE Online, you've probably heard about the upcoming Rhea update scheduled for December 9th. This mega patch will introduce the new tech 3 Tactical Destroyer ship class, Sleeper incursions into normal space, hands-on WASD flight controls, and 101 new wormhole systems (including 25 that are limited to small ships). The new wormhole systems have had all of their planets shattered by an as-yet unknown stellar phenomenon, and clues as to what transpired there will be hidden in the rubble. This infusion of new content and story will mark the first time the wormhole storyline and gameplay have been significantly expanded in over four years. Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK. In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.

  • The Daily Grind: What's your favorite physical MMO memento?

    by 
    Jef Reahard
    Jef Reahard
    11.23.2014

    I was doing some housecleaning recently and found a box of old game geekery. Most of it was junk since I've gone digital, but there were a couple of odds and ends that I put on the shelf in my office where I keep mementos from titles that made an impression. In terms of MMO stuff, I found an original Neocron box and a hefty stack of all those EON magazines from EVE Online. What about you, Massively readers? Have you kept or collected any physical MMO-related mementos? Which is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • 'This is EVE,' and it's pretty slick

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    If you've got even a passing interest in sci-fi sandbox EVE Online, you'll want to take a look at the new trailer just unveiled by developer CCP at today's EVE Down Under player event in Australia. The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack that attempts to answer the question "what is EVE." This is EVE, according to the trailer's title, and you can soak it up just after the cut!

  • EVE gives more market data tools to the mod community

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2014

    EVE Online is such a mod-happy game that there's an official site for it, and it's on this site today that CCP said that it will be giving another valuable information-gathering tool to players with the advent of a new searchable resource. "We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.

  • The Daily Grind: Should EVE Online add manual flight controls?

    by 
    Brendan Drain
    Brendan Drain
    11.16.2014

    On Friday, developer CCP Games stunned us with the news that EVE Online will be adding manual flight controls in December's Rhea update. Gamers have been asking for twitch controls since EVE launched in 2003, but the idea has always been shot down as infeasible because it would put the server under extremely heavy load. CCP mentioned its interest in twitch controls during Fanfest 2013, and I speculated on a possible server-friendly implementation in an EVE Evolved article shortly after, but the fact that the feature is about to be released still comes as a huge surprise. The new controls will be optional and quite limited. Ships will be able to rotate clockwise or counterclockwise and pitch their ships up vertically up and down, but we won't be able to do loops or rolls like in a dogfighting game. Developers also want to add joystick support soon, but so far there are no plans to add manually targeted ship weapons. Many players are excited for the new controls, and some of them are already asking for further features like the ability to lock the camera behind their ships for a more hands-on flight experience. The announcement has prompted debate in the EVE Online community, and not everyone is convinced it's a good idea. Some have complained that twitch controls don't suit EVE as the ships are supposed to be massive starships with full crews rather than single-pilot fighter craft. There's also some cynicism over whether the feature is only being worked on now due to the growing popularity of Star Citizen and Elite: Dangerous. EVE could be positioning itself as a viable alternative for any players who are disappointed with the new space games, a strategy that has worked in the past to help it absorb players from games like Earth & Beyond and Star Wars Galaxies. What do you think? Should EVE add manual flight controls, and is this an attempt to appeal to the mass market? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Online turns manual control of ships over to players

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2014

    For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optional beta feature in next month's Rhea update. CCP also posted a list of other features that we'll be seeing with the upcoming content patch. Players will enjoy an improved star map, try out new ships such as the Confessor tactical destroyer, experience more atmospheric asteroid belts, and no longer lose skill points or clone grades when podded.

  • Wormholes opening up 101 new EVE Online systems

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    Think you've explored most of the known galaxy in EVE Online? First of all, that's a lie as the game is stupid big, and second, you won't as of next month anyway. CCP announced that one of the big features coming with the December 9th Rhea update will be 101 new wormhole systems opening their doors for business. The wormholes will be separated into three categories, starting with 75 "standard shattered" systems filled with broken planets and minable ice fields. Then 25 of the new systems will only allow smaller vessels to jump through. And finally, the 101st will be Thera, a story-heavy location that will be the largest system in the game. Like small ship shattered systems, Thera won't admit capital ships, but will host four stations for those who venture into its domain.

  • EVE Evolved: Clone upgrades and skill loss are gone!

    by 
    Brendan Drain
    Brendan Drain
    11.09.2014

    While the player activity stats might suggest otherwise, the past few years have been a real rennaisance for EVE Online. Developers have gone back and iterated on dozens of old game features that were starting to show their age, and some of them have been pretty huge. The war declaration and criminality overhauls in 2012 were fundamental changes to core gameplay that had been stagnant for almost a decade, and the recent industry and warp acceleration changes were equally fundamental shifts. These were all features we had previously been told were essentially off-limits for iteration because they relied on undocumented legacy code from 2003, and none of the programmers wanted to poke that sleeping beast. Now it seems that no idea is off-limits, and developers aren't afraid to challenge fundamental parts of EVE's original design that may not make sense today. This week's Phoebe update revisited capital ship force projection for the first time since the ships were added in 2004, for example, and it removed the 24-hour skill queue limit that CCP insisted on adding in Apocrypha. In Thursday's episode of The EVE Online Show, developers announced the next big legacy feature to be put on the chopping block in the game of progress: As part of December's Rhea release, clone upgrades and skill point loss on death will be completely removed from the game. In this edition of EVE Evolved, I look at the problems caused by the cloning system, why it needs to be removed, and what could possibly replace it.

  • EVE Online solicits feedback for UI revamp

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    That there above is the new user interface for EVE Online, so what do you think? Well, you can tell us, but CCP really wants you to tell it, as the studio is asking for feedback on the upcoming UI overhaul. "For the look itself, we want EVE's UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system," CCP posted today. The team posted its goals for the overhaul, including making it feel more intuitive, allowing for semi-transparent windows, using colors "in a sensible way," and tweaking the icons to fit thematically within a group. Currently, the UI changes are on the test server for any and all to try out.