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If you've paid attention to the people in the early testing for Heroes of the Storm, you likely saw a lot of feedback that amounted to surprise that the game was just in alpha. Of course, a game that feels polished and fun in alpha testing is in a good spot, which is why it should come as no huge s...

3 months ago 0 Comments
January 14, 2015 at 1:00PM
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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Between R...

2 years ago 0 Comments
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I'm 5 feet 3 inches tall. When I wear heels, I call them my tall shoes because they make me tall. Not taller, because that would indicate that there were some degree of tallness to begin with. Trying on platform shoes is an exercise in seeing the world through the eyes of someone tall enough to s...

3 years ago 0 Comments
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One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all. I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I...

3 years ago 0 Comments
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Guild Wars 2 fans are starting their morning with an interesting update and some entertainment, thanks to ArenaNet's motion capture and cinematic guru Chuck Jackman. Chuck is the mind behind the newest ArenaNet blog entry, all about the recent improvements to Guild Wars 2's cinematic conversation...

3 years ago 0 Comments
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Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world f...

3 years ago 0 Comments
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Firefall isn't being marketed as a traditional MMO, and in fact there aren't many traditional MMO staples in this Red 5 Studios creation. For instance, the class system is series of battleframes. These are armor sets that any player can wear, and they define what role he plays in a group. Anot...

3 years ago 0 Comments
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In its continuing series on profiling character design in games, IndustryGamers has posted a chat with Visceral creative director Wright Bagwell on Dead Space 2 protagonist, Isaac Clarke. According to Bagwell, it was very important from the beginning that Dead Space's main character was a "normal e...

4 years ago 0 Comments
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Human week continues for ArenaNet and eager Guild Wars 2 fans as character art lead Aaron Coberly delves into Character Art in Guild Wars 2. Aaron covered everything involved in character design from the technical to the lore-based, explaining why overall design decisions are made as well as wha...

4 years ago 0 Comments
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The final character design for the new Mega Man Legends 3 Project character, now named "Aero," has been revealed on Capcom's Devroom site. Designer Tokiko Nakashima took Shinsuke Komaki's winning character design and altered it with the intent of making it fit into the gameworld ... which apparently...

4 years ago 0 Comments
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The official Super Street Fighter IV development blog has revealed some unused character art for the first game, revealing a different take on Abel than the giant amnesiac in bike shorts we know now. Before he was beefy and uncomfortably pant-less, he was wispy ... and pretty much only in pants. "Wi...

5 years ago 0 Comments
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It seems I spoke too soon regarding the lack of a Crackdown MMO! APB is Realtime Worlds' action MMO, and judging from the awesome character concept artwork, it's going to have a lot in common with Crackdown. And I'm interested because in at least one way it's going to feature something I wrote about...

7 years ago 0 Comments