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If you've paid attention to the people in the early testing for Heroes of the Storm, you likely saw a lot of feedback that amounted to surprise that the game was just in alpha. Of course, a game that feels polished and fun in alpha testing is in a good spot, which is why it should come as no huge s...

January 14th 2015 at 1:00pm 0 Comments
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Unsung Story: Tale of the Guardians, the tactical RPG from Level-5 and Square Enix veteran Yasumi Matsuno, will feature the character artwork of Akihiko Yoshida. The news comes from an update on the project's Kickstarter page, which revealed an excerpt of the game's story as well. Yoshida departed...

January 29th 2014 at 4:00pm 0 Comments
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Square Enix character designer Akihiko Yoshida is leaving the company, ending an 18-year tenure that saw him produce iconic designs for Final Fantasy Tactics and Vagrant Story, among other classics. Yoshida announced his departure in The Art of Bravely, a Bravely Default art book released in Japan...

December 5th 2013 at 6:30pm 0 Comments
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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Between Ros...

June 24th 2012 at 4:00pm 0 Comments
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I'm 5 feet 3 inches tall. When I wear heels, I call them my tall shoes because they make me tall. Not taller, because that would indicate that there were some degree of tallness to begin with. Trying on platform shoes is an exercise in seeing the world through the eyes of someone tall enough to s...

April 24th 2012 at 4:00pm 0 Comments
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One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all. I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I s...

February 17th 2012 at 7:00pm 0 Comments
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Guild Wars 2 fans are starting their morning with an interesting update and some entertainment, thanks to ArenaNet's motion capture and cinematic guru Chuck Jackman. Chuck is the mind behind the newest ArenaNet blog entry, all about the recent improvements to Guild Wars 2's cinematic conversation...

November 11th 2011 at 10:30am 0 Comments
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Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world f...

July 12th 2011 at 10:00am 0 Comments
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Firefall isn't being marketed as a traditional MMO, and in fact there aren't many traditional MMO staples in this Red 5 Studios creation. For instance, the class system is series of battleframes. These are armor sets that any player can wear, and they define what role he plays in a group. Anothe...

June 12th 2011 at 11:00am 0 Comments
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In its continuing series on profiling character design in games, IndustryGamers has posted a chat with Visceral creative director Wright Bagwell on Dead Space 2 protagonist, Isaac Clarke. According to Bagwell, it was very important from the beginning that Dead Space's main character was a "normal e...

February 18th 2011 at 1:00am 0 Comments