chat-filters

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  • MMO Family: Why safe chat isn't so safe (and why that's OK)

    by 
    Karen Bryan
    Karen Bryan
    02.08.2012

    One of the toughest issues that game developers have to treat when it comes to kid-friendly MMOs is chat. I touched on this in a past column, but it's worth further discussion. If you're making a game where lots of players are interacting and doing stuff together, you need to allow them to communicate, otherwise you're pretty much making a single-player game with the other players as background scenery. On the other hand, when it comes to kids MMOs, having open communication means other players can use it to harass each other. Worse is the scenario of the deranged adult abusing it to exploit young people. As a result, virtually every kid-friendly MMO has some sort of filter in place that restricts what players can say to each other. But are these chat filters really that effective? Are kids better off without them? Let's take a look in today's MMO Family.

  • MMO Family: Four ways to improve kid-friendly MMOs

    by 
    Karen Bryan
    Karen Bryan
    01.25.2012

    Right now, there's a small war going on in our house. It's winter, we're all cooped up inside, and we're interested in different games. What's particularly interesting is that my kids will tolerate most of the games I play and join in, except for one: Star Wars: The Old Republic. They aren't remotely interested in it, and any time I fire it up, they push back by demanding their favorite game, which is Minecraft. It got me thinking about why kids would prefer a 16-bit, block-shaped world to a glitzy, voiced-over, multi-million dollar title. Adult gamers love to hash out why they love one game over another, but what makes games appealing from a kid's perspective? Furthermore, we often see differences in kid-friendly MMOs and their features compared to games for grown ups, but can those features be improved?