chivalry-medieval-warfare

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  • Chivalry: Medieval Warfare raids Xbox 360, PS3 in December

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.17.2014

    Despite prior claims of an October release, Activision has now announced a December 3 launch for the Xbox 360 and PlayStation 3 versions of blood-slicked melee multiplayer game Chivalry: Medieval Warfare. Originally released for the PC two years ago, Torn Banner Studios' Chivalry: Medieval Warfare pits up to 12 players against one another in team-based multiplayer combat. In lieu of the rocket launchers and machine guns that appear so frequently in online games, Chivalry: Medieval Warfare arms players with period-appropriate weaponry such as bows, swords and axes. This lends the game a unique, more deliberate gameplay style and results in battlefields slicked with ludicrous amounts of gore. No retail release has yet been announced for Chivalry: Medieval Warfare. Publisher Activision claims the game will feature a $15 price tag on both the Xbox Live Marketplace and PlayStation Network Store. [Image: Activision]

  • Chivalry: Medieval Warfare set for an October bloodfest

    by 
    Sinan Kubba
    Sinan Kubba
    10.14.2014

    Chivalry: Medieval Warfare should be out on Xbox 360 ready for some Halloween knight-time fun, at least according to a new trailer and Xbox Marketplace listing. Going by the listing, Torn Banner's multiplayer close-combat chaos is available to download on October 28, while a new Xbox-published trailer pins the date as October 29. Who to believe, hmm? In any case, the trailer's narrator proclaims the game's out "this October." Also, chances are October 28 is accurate given it's a Tuesday, the traditional day of the week for new releases on Xbox. Nonetheless, we've reached out to publisher Activision to clarify which date is correct, and to see if the date - whichever one it may be - also applies to the upcoming PS3 version. [Update: A PS3 trailer also pins the date for October 28] By the by, you can check out the trailer's curious take on chivalry below the break.

  • Chivalry: Medieval Warfare dashing onto consoles

    by 
    Sinan Kubba
    Sinan Kubba
    09.15.2014

    The knightly carnage of Chivalry: Medieval Warfare is coming to PS3 and Xbox 360 later this year, with Activision on publishing duties. Torn Banner's melee-heavy multiplayer game is set for the consoles' digital storefronts, but prices and release dates are yet to be announced. Chivalry: Medieval Warfare passed two million units sold in July 2014, which isn't bad for a game that started life as a Half-Life 2 total conversion mod. Back in 2007, Age of Chivalry thrust pikes, clubs and bows into the hands of its Middle Ages warriors, and its first-person, close-combat multiplayer proved a hit. Realizing it was onto a winner, Torn Banner Studios followed it up with the Unreal Engine-based Chivalry: Medieval Warfare which, following a successful $86,000 Kickstarter campaign, made its debut on Steam in 2012. The two consoles may not be the only platforms welcoming the game in the near future, with Torn Banner seemingly teasing Mac and Linux ports "soon." That or penguin paladin DLC. Also, head below the break for a rather brutal new trailer.

  • Steam belts out Rocksmith daily deal; Chivalry, Natural Selection 2 weekend deals

    by 
    David Hinkle
    David Hinkle
    06.27.2013

    Rocksmith, Ubisoft's guitar tutorial software, is in the Steam daily sale spotlight today, down to $7.50 until 10am PT tomorrow. This sale doesn't mitigate the need for a Rocksmith Real Tone Cable, so you'll need to purchase that separately. Steam has also initiated its weekend deals, highlighting both first-person medieval combat game Chivalry: Medieval Warfare and the alien-versus-human multiplayer shooter, Natural Selection 2, for $8.50 each. Unfortunately, both of these games also require cables to play – like a power cable and possibly some kind of display cable.

  • Chivalry's medieval warfare demonstrated

    by 
    JC Fletcher
    JC Fletcher
    07.11.2012

    We talked about Chivalry: Medieval Warfare after experiencing its brutal swordfighting at PAX East. Now you can see it for yourself in this video developer blog. Lead developer Steve Piggott also discusses what makes Chivalry's first-person medievalness different from other melee combat, such as its reliance on human reaction time and weapons with meaningful differences (e.g. the gap in distance between a polearm and a hand axe).That just leaves us with one question: how destroying a whole village, setting all the houses on fire, and killing every resident is chivalrous.

  • 'War of the Roses' and 'Chivalry' wage war without all the nonsense

    by 
    Ben Gilbert
    Ben Gilbert
    04.25.2012

    Of all the games I played this year at PAX East, two unlikely contenders stood out. They weren't indie darlings or supported by the donations of Kickstarter enthusiasts. And they weren't first-person shooters, nor character action games set against historic backdrops. Both games – Fatshark's War of the Roses and Torn Banner's Chivalry: Medieval Warfare – are about as far from my usual radar as games go. That was until I played them, of course.Both Chivalry and WotR are set in (you guessed it) medieval times, though neither employs its setting much beyond a backdrop. The games are multiplayer-focused affairs; neither has any sort of single-player campaign. Given the backdrop, you might assume multiplayer to be of the Mount & Blade variety. You'd be wrong.Both games are vicious, fast, and, most importantly, accessible. These are not the sim medieval combat affairs of many Paradox Interactive-published games. These are arcade-style medieval combat games, presented in first- and third-person perspectives, and they're like nothing else I've played in the past few years.